@jugsvn:
I really don't know, I'll look into it, I would say ask Apple for support, but then again...
@riq:
Thanks for the feedback, to answer your points:
- thanks :) i used an older version of chipmunk (with cocos2d0.7.3), which doesn't support many of the functions of the newer version (gears,motors), I'll perhaps rewrite it with the new version of chipmunk and share the code with the community
- again, thanks, I've already posted the code I use in the forum here
- i know :) i'll try and improve it, there are many subtle aspects that influence that, it's hard to find a good balance
-that's very strange, it's not been reported by other people. I struggled a bit to get the tilemaps working correctly, since I'm using v0.7.3 I ended up splitting the maps into many smaller sections and only activating the ones that are visible on screen.
the flicker should not be present, I will definitely look into that, and try and switch over to the new tmx format you've just added support for
-i've been told this before, I'll space them a bit more and replace them with pedals
Also, next update I will add direction controls as an option.
I'll have a look at what's creating the flicker although it will be difficult to debug since I haven't encountered that problem with my current code.
Wasn't aware of GL_LINEAR causing issues with it so that's a good starting point.
Thanks!