I haven't used Cocos2d for some time, focusing more on Apple's UIKit and it's features for clients.
Now I want to make another Cocos2d game. I downloaded v0.99.5-rc1, installed the script, and opened the cocos project folder, then the file named 'cocos2d-ios.xcodeproj.'
It said 'Base SDK Missing,' so I right-clicked the project and chose 'get info,' then changed the base SDK to 'iOS Device 4.1,' and ensured the iOs Deployment target is 'iOS 3.1.'
In my XCode toolbar I have Active Target set to 'build all tests' and Active Executable set to 'ParticleTest - iPhone Simulator.' When I build, it results in 2356 warnings and 464 errors. After searching the forum, I found that some external libs might be needed, so I changed the active target to 'Particle Test.'
Then the build results in no warnings, but 183 errors.
My simulator is set for debug, and the active architecture is i386.
The very first warning (of 183) is at line 60 in CGPDFContext.h:
CFDataRef metadata) CG_AVAILABLE_STARTING(__MAC_10_7, __IPHONE_4_0);
Expected function body after function declaration
Do I need to include some libs or is it something else?