Hi,
I'm running my game at about 60 fps. I tried looping a background mp3 using AVAudioPlayer directly. The performance is pretty bad, the framerate drops significantly. If I just play an mp3 through iPod and let it run in the background with my game, performance is great. So I'm sure it's possible to get decent performance somehow.
Anyway I was wondering if someone could tell me which of the modes of CocosDenshion I should be using - I want to be able to play a background mp3, and also need to play multiple sound effects simultaneously, very quickly (like when a weapon fires). I'm guessing I should be using CDSoundEngine? The class header says it's built around OpenAL which Apple recommends for best performance?
Thanks