Hi,
I found a memory leak using CCSpriteFrameCache with (some) pvr.ccz files

The leak seems to be only with SOME pvr.ccz files (i tried the same graphic in pvr and png format without problem)
Step to reproduce:
-> create a new project with cocos2d template
-> in init method, add
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"XXX.plist"];
Here is a link with some pvr.ccz files to test : http://www.knbmedia.com/cocos2d/leak.zip