Hi! I'm the developer of a new app called Playing Cards that is a peer2peer virtual deck of cards. Right now I'm starting the process for version 2.0 and was looking for some answers. I have been doing a lot of research in this topic and I've played around with cocos2d but I can't find the right answer.
The whole problem is a huge performance hit with a bunch of UIImageViews (cards) overlaying each other. The way I try to minimize this performance hit now is by limiting the maximum number of UIImageViews to 10. But now I start wanting to do stuff that involves all 52 UIImageViews (cards). Would cocos2d provide a way to show all 52 cards, and be able to animate each of them without a huge performance hit? And if so, what would I use in cocos2d to achieve this? Sprites? AtlasSprites? The documentation for cocos2d is not clear. I'm hoping one of you could help me figure this out, because I know it is possible.
Thanks!