Any suggestion on what resources to read so I can add network play to my game?
thanks in advance!
A fast, easy to use, free, and community supported 2D game engine
Any suggestion on what resources to read so I can add network play to my game?
thanks in advance!
After respoding to this question, please add the info here:
http://www.cocos2d-iphone.com/documentation/resources
Have you looked into GameKit which is part of iPhone 3.0?
There are a number of resources on developer.apple.com.
(Riq, I don't have rights to edit the Resources page.)
I've read a bit about that but I'm not very keen on limiting the game to the v3.0 just because so I can add network play more easily :) If I could find a good solution that would be 2.2 compatible, it would be better.
PS: Good solution == easy :P there's always the TCP for the hardcore programmers :)
@tjwier: your are right. It seems that the wp-wiki plugin has some integration problems with bbpress. If I can't fix it, I'll install mediawiki.
@riq - ok, I'll add it when the wiki is up/permissions are sorted out.
Look into Bonjeor (don't know if it's spelled correctly) and the sample apps at Apple. Mobile Orchard also has a networking sample, called chatty.
Be warned though, it's not a very simple thing to do I think. My friend had trouble getting Bonjeor to work well. I think more than half of his development time was just getting it to work. But it is really awesome when it does work :P
Thanks edisonlabs. I'll read a bit about it and if I find something useful I'll post it here.
Sounds good, good luck!
I've read a bit about that but I'm not very keen on limiting the game to the v3.0 just because so I can add network play more easily
That was my approach too, but as I can see Apple will force 3.0 apps as much as they can. I am waiting more than 2 weeks now for 3 of my apps to get updated (OS 2.0), because they in Apple are favoring the 3.0 apps all the way. I am not sure they'll ever get in touch with pre 2.2.1 apps anymore. I'm sure they'll find their way to force customers to update to 3.0 also, by limiting other apps in the store...
I also would like to see more info regarding this.
I was thinking in Gamekit with 3.0, and no ... TCP and spckects are no sexy at all ;-))
This is the library that is used in the Oolong 3D engine
http://enet.bespin.org/
Regarding 3.0 uptake - it will be interesting to see what happens. There are 13 million iPod Touch owners that are going to have to pay $9.95 to upgrade.
Regarding GameKit - the documentation isn't really clear but it seems to me that it only supports connections between 2 devices. Can anyone confirm or deny this?
"Regarding 3.0 uptake - it will be interesting to see what happens. There are 13 million iPod Touch owners that are going to have to pay $9.95 to upgrade."
its so silly to charge the $10. It seems more important to make sure everyone gets on the same system than to make the extra money. I know there is some legality GAAP question about free upgrades for the iPod that isnt there for the iPhone, but Im not real clear on it, but it seems that Apple has smart lawyers and could figure a way around it.
Apple is all about money. So if you ask me, they don't care about customers and for sure they don't care about small developers. So my opinion is they'll force upgrade to OS 2.2.1/3.0 because they'll earn a lot of money from it...
According to my stats, 30% of my customers are pre OS 2.2, so I don't really know what to do. Continue developing for OS 2.0 and count on those 30% and risking Apple will review my apps for months, or going with 3.0, forgetting about percentages and hoping Apple will treat me better.
"for sure they don't care about small developers."
Is this fair? They created a platform where they charged developers a lot less than most platforms. Compared to Sony/Nintendo/Microsoft - or compared to other cellphone platforms, Apple was pretty accommodating to small developers. And iTunes usually has a mix of large and tiny developers' apps that Apple showcases.
That's what I feel right now. Maybe it's not fair, time will tell. But reading everywhere about all the complains, slow or no responses from Apple, late payments and everything else, just makes me feel that way. Sure someone get lucky with Apple, but 95% of us are in bad situation...
I don't know if anybody tried this but can't you use NSURLRequest to hit a web site? The we site should be able to handle the game state and pass data between clients via xml or text file. I'm not sure about how latency would be though.
Have a look at the source code for the new book on iPhone games, http://iphonegamesbook.com/ there is a demo for a TicTacToe game with network play
>"Apple is all about money."
And Microsoft, IBM. Oracle
All they are companies, remember
Since we're on the topic of cash grabs...
Do developers have to pay the 10 bucks to get the iPhone OS 3.0 for iPod touch Dev devices??
Did anyone get the GM seed before it went down? What's the difference?
I call shenanigans* if I have to shell out 10 bucks to do 3.0 device testing..
I got the GM seed for free... but it's still buggy :S yesterday all my icons in the iphone just vanished. All of them... Couldn't even make a phone call :)
How about ByteClub http://byteclub.com . Here is their mission statement: To deliver technology that enables iPhone developers to easily integrate multiplayer capabilities into their games, by providing a hosted solution that substantially reduces or completely eliminates the need for investments into server infrastructure and the software that is necessary to utilize and maintain such system.
I keep looking for more details on ngmoco's Plus+ service, they claim it will be open to 3rd parties but not sure:
http://plusplus.com/
--yarri
Hello, does anyone have any information on any sdk to be able to build online multiplayer games. The only one i found is smartfox server which has an obj-c api. Does any one know another alternative to that one?
Thanks!
here @pabloruiz55 check out this
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