Hi, I don't know if this a problem with TexturePacker itself ( maybe cocos2d ? ), but I have some problem with *.pvr.ccz texture format. ( With .png textures, everything is ok )
I've thought that recent version ( 2.1.2 at this time ) will fix that, because my problem is quite similar:
This update comes with an important bug fix: Scaling down the sprites implicitly activated premultiplication of alpha values. This lead to dark outlines on anti aliased sprites and some strange pixel artifacts when dithering.
But unfortunately, it doesn't...
I still have some black, sharp outlines around some sprites ( always around rendered text labels - if that could be important ) This problem appears with both RGBA8888 and RGBA4444 texture formats, with dithering on and off, it is not a problem for .png textures.
Maybe someone else had a similar problem ? Andreas, did you hear about something like this ? Or maybe there is a problem with my command-line syntax ;) ?
I could share you my problematic sprites for testing...
TexturePacker: 2.1.2
cocos2d: 0.99.5