I have some actions which animate character bodyparts walking/dancing. They are set to RepeatForever until the player input. When there is player input StopAllActions is called but it leaves the character in whatever position they were in at the stop. How can you reset the positions/rotations/etc back to the way they were before calling runAction ?
If needed -- more info on exactly what I'm doing: http://www.cocos2d-iphone.org/forum/topic/1082