Hi!
I have added the following command when a sprite appears onscreen:
[[self getByTag:Sprite] do: [ScaleBy actionWithDuration:1.0 scale: 1.5]];
I wanted the sprite to scale back to its original size so I added the following line after:
[[self getByTag:Sprite] do: [ScaleTo actionWithDuration:0.3 scale:1.0]];
The sprite does not scale back to its original sizewhen it appears for the first time but each time it appears again it is scaled by 1.5 exponentially and then scales back to its original size.
What am I doing wrong?
Thanks :-)
-alex