@David994A: [[Director sharedDirector] setAnimationInterval:(1.0/60.0)];
@bouncer, was that game in the video running on the device or in the simulator?
If you were running off the device how did you manage to get the capture? I'm about to make a demo video for my latest release. I'd like to do some sort of direct video capture instead of pointing a camera at the phone. Simulator doesn't work for me, it runs crappy and the colors don't look right on my backgrounds.
PS, if it's running through the simulator, then the frame rate you are getting is kind of irrelevant.
PPS, I am having 3gs problems as well. I had to make my game target 30 fps to make it playable during the random slow downs. Odd thing is it still has an occasional "jerkiness" to it, even though it maintains 30 fps. Really bugging the crap out of my and I can't seem to pinpoint the problem.
- Mike