Hello,
I had my art done in Adobe Flash and then exported the pngs using the tool provided by
http://marshgames.com/swftopng/
So I assume they were in the default flash format : 24-bit with alpha channel. I later used zwoptex to create my sprite-sheets.
I have recently started getting memory warnings in my game when I loaded too many sprite-sheets. First thing i did was to include :
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA4444]; as recommended in the best practices.
Now I don't get memory warning but as discussed in thread http://www.cocos2d-iphone.org/forum/topic/9570, the images got discolored.
Is there any way for me to convert my sprite-sheets to 16-bit png?
.
