When creating an about menu for your game (or any scene/layer that makes heavy use of text), do you typically use sprites with pre-rendered text, labels on top of background sprites, some kind of integrated UI component on a cocos2d scene, or some other method? I went with the first option for my game, but I wonder if there is a better way, especially for scrolling text.
about menu
(2 posts) (2 voices)-
Posted 2 years ago #
-
I thought about using cocos2d stuff to create it, but it was a pain. So I just used Interface Builder to make a nib file and loaded that instead.
I'm not sure what is the best way for scrolling text though, cocos2d doesn't sound like a bad thing to use for that. UIKit is expensive, though I think you can do it via UIView's animations easily.
Posted 2 years ago #
Reply
You must log in to post.