Does anyone know the way to get rid of the flicker between the default.png and your scene at the startup in your app delegate?
You use to be able to do:
// Stop flicker
CC_ENABLE_DEFAULT_GL_STATES();
sprite = [CCSprite spriteWithFile:@"Default.png"];
sprite.anchorPoint = CGPointZero;
[sprite draw];
CC_DISABLE_DEFAULT_GL_STATES();
[[director openGLView] swapBuffers];
[[CCTextureCache sharedTextureCache] removeTexture:[sprite texture]];
Anyone know what the trick is now with version 0.99.5.v3b? The above code stopped working for me.
Thanks for any assistance..