I'm just starting to convert my game to a Universal app. I'm running 0.99.5b3, it's set to handle autorotation via UIKit as shown in the templates. I have all my graphics created and for some reason, Default.png isn't loading properly on the iPad (running 3.2.2).
I have my files named Default-LandscapeLeft~ipad.png and Default-LandscapeRight~ipad.png as Apple's documentation outlines. I've added the UISupportedInterfaceOrientations key into my Info.plist file. The targeted device family is set to iPhone/iPad.
Still, after following all the rules and suggestions from the forum, I'm getting an image that is clearly being scaled up and clipped to a frame that doesn't fit the screen.
I know this isn't necessarily a cocos2d issue since Default.png is loaded before the App Delegate... Still, any suggestions would be extremely helpful!