Hi all,
just a little pointer to anyone who might be interested in making a trailer/video preview of their game for "marketing" purposes.
Because my game uses multi-touch, I can't use the simulator.
On the other hand, recording an iPhone with me using it in the dark just doesn't seem too "professional".
But there is another solution, which only occurred to me today.
Since all the iPod Touch and iPhone devices have TV Out capability, with an expense of about 30-40 US$ (that is, if you don't get the original Apple cable but a cheaper one), you can record the output from your iPhone.
You'll need the composite cable and a video capturing device.
The original Apple composite cable is expensive, but there are cheaper chinese alternatives.
A video capturing usb device costs about 15$ on eBay.
Put the two together, and you're recording output from the iPhone onto your favorite video capture program!
Yei!
Sorry if this is obvious, I had never thought of it.
Cheers!
Making a Trailer
(17 posts) (6 voices)-
Posted 2 years ago #
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Check out http://www.vimov.com/isimulate/sdk/. I got to try it out and it's pretty awesome. Takes like 5 minutes to set up, and let's you control your iPhone, but all the input (multitouch + acceleration) goes into the simulator. Not sure though how they do pricing or anything though.
Posted 2 years ago # -
Depending on the type of mutlitouch you use, you could press alt (i think) and that lets you do things like zooming in and out.
Posted 2 years ago # -
patrickC, have you tried the TV Out yet? I think it only works with a select few app from Apple (like the Video player app) and wont work with your own app.
However there are undocumented (by Apple) methods you can use. Erica Sadun has been writing about them:
http://arstechnica.com/apple/news/2009/01/iphone-gains-two-new-tv-out-utilities.ars
Google around and youll find more info.
Also, you could write two versions to network over Bonjour with the device controlling the game running in the simulator.
Posted 2 years ago # -
vm86, its the command-apple key
Posted 2 years ago # -
Ah, that's a good point you make there Codemattic.
I haven't tried it yet, I just presumed it would work.
But it makes sense that the iPhone emits video out only if told to do so, by undocumented (of course) methods.I checked out that iSimulate LongJohnny mentions but it's not on sale in the UK store, that's just silly.
Oh well, perhaps game trailers are overrated anyway when the game costs 99c.
Cheers!Posted 2 years ago # -
"but it's not on sale in the UK store, that's just silly"
its also not on sale in the US store - maybe Apple has an issue with it?
Cheers!Posted 2 years ago # -
Yeah actually I noticed that, looks like it's been pulled from the app store.
Which is a shame, would have been very useful,
hopefully it'll be back up soon.Posted 2 years ago # -
Hey guys, it actually wasn't on the store before (they let me do some beta testing). However, I just got the email that it went live, you can check it out at http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306908756&mt=8
It's $4 (and you download the API from their site for free). I bought it, it's a pretty cool product.
Posted 2 years ago # -
Ah sweet,thanks for the pointer johnny.
4$ is a good introductory price, considering they're planning on raising up to 32$ :)
Thanks!Posted 2 years ago # -
Just a quick update, I played around with iSimulate for a bit and I must say it's a very good product.
Took about 2 minutes to get it up and running with no problems whatsoever, just the perfect thing to make trailers for our games!Posted 2 years ago # -
Hi!
I just tried to use iSimulate, everything is setup, i see my mac in the app, but no touch is getting to the simulator.
Any idea? I have mailed the developers, but meanwhile i was wondering if any of you run into this problem. Thanks!Posted 2 years ago # -
I think there are two modes in the app on your phone. One is view and one is capture. You probably have it on view which I think is the default.
Posted 2 years ago # -
What video capture app are you guys using? I have Jing (free) but I can't get sound working even after installing Soundflower.
Posted 2 years ago # -
Mhh no... touching the computer's name from the list enters "capture mode" there it should handle the touches, which in my case is not...
Posted 2 years ago # -
You see this in your debug window?
iSimulate: Started publishing service. Waiting for connecting device...Posted 2 years ago # -
I had a similar problem, and that's because my wifi access point emits a weak signal, and the wifi card on an ipod touch is a bit crap too.
So, getting closer to the access point fixed that.
Not much of a suggestions but who knows ;)I used ScreenFlow for capture and sound worked fine.
I just recorded "sound from the mac" rather than choosing the simulator as an output since that didn't work.Cheers!
Posted 2 years ago #
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