Hi,
I'm little bit confused about the usage of Hi-Res Spritessheets.
I developed my game completely with low-Res graphics. now i want to support the iPhone 4.
So I've got a new Spritesheet file with the "@2x" in its name and the filenames in the
spritesheet list file are the same as in the low-res version.
I thought that the hi-res version of my spritesheet will be loaded automatically with
"[[CCTextureCache sharedTextureCache] addImageAsync:SPRITESHEET_IMAGE_FILENAME target:self selector:@selector(spritesLoaded:)];" and in spritesLoaded:
"[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: xx]", but it doesn't load, just the old low-res version.
.
What should I do additionally to load my "@2x" spritesheet automatically?
Thank you