Okay, so I'm working on getting a map that uses the new SpriteSheet methods working.
1. So I prepared a sprite sheet with Zwoptex, Zwoptex Flash, and TP and all three basically created sheets with plists. This is something new but not impossible.
2. Then I realize that if I want to even import that as a tileset into Tiled it won't work. None of the packers assemble it into an appropriate position.
So, I suppose I'd need Tiled to somehow support reading the plist as opposed to the sprite image? Otherwise, is there an alternative way to create a proper tilemap that uses the new spritesheet formats? Otherwise I have to pack it myself and use the deprecated method to TileMap in place of using the new one.