cocos2d for iPhone » Tags » shape
| Topic — Add New » | Posts | Last Poster | Freshness |
|---|---|---|---|
| Calculating distance based on velocity (chipmunk) | 1 | just.danne | 2 years |
| Draw a path/terrain using primitive lines. Some advice? | 4 | azka | 2 years |
| Collision Problems - Chipmunk | 11 | oxygene | 2 years |
| Chipmunk how can I have the shape resized and rotated just like the data Sprite? | 6 | mobilebros | 2 years |
| Using Chipmunk only for Collision detection - 2 | 32 | dany | 2 years |
| Efficiently drawing primitives to texture | 2 | Jeston | 2 years |
| Memory Problem with Sprites | 24 | Codemattic | 2 years |
| Objects hiding in CollisionDetect Callback is wierd | 2 | symadept | 2 years |
| How to identify the object is in the range of the shooter | 1 | symadept | 2 years |
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