Topic — Add New » Posts Last Poster Freshness
Fast Dispatch in CCSpriteSheet is using CPU... and there's more.... 4 CJ 2 years
attachInView dead slow? 6 zacware 2 years
Sprite performance: would you say a game with 80 sprites at 60 fps is doable? 18 zombie 2 years
Converting to Cocos2D. 8 infra_red 2 years
Performance issues 9 Dunc 2 years
CCSpriteSheet, Many different Sprites - how to handle for smooth performance? 3 javy 2 years
Performance | Best Practices | Post your Experiences ! 8 psi 2 years
performance problems with trunk - 2 33 MikeSz 2 years
Slowdown problem with game on iPhone 3G 9 bradparks 2 years
how can i make cigerate smoke animation using particle system? 6 hafizriseup 2 years
Begin with Cocos2D - Initial problems and reason to use cocos2D 14 leanhtai 2 years
Wondering why using a SpriteSheet makes no difference in performance... (0.9tr) 4 CJ 2 years
NSlog in game loop makes FPS go crazy 4 Joe Henry 2 years
Leaking performance over time. Why? 10 Genji 2 years
FPS slow down when transitioning from a scene containing UIKit UITableView 4 intelliot 2 years
Best way to determine "walkable" tiles? 9 mhussa 2 years
CC Singletons and Locks 10 Thomvis 2 years
Slow on iPhone 3G fast on iPod touch 7 Decept 2 years
AtlasSpriteManager question 6 exorcyze 2 years
TMXTileMap vs AtlasSprite 17 bradparks 2 years
GL performance with animated sprites 15 PhilM 2 years
firmware 3.1 performance + Sprite 3 riq 2 years
iPhone floating point optimisation 13 cjl 2 years
TMX update / performance / beta-testers needed 9 bradparks 2 years
TMXTiledMap with 9472 tiles (4096px x 592px) 16x16 tiles -> a minute loading.. 12 Neogene 2 years
Overriding Node Properties For Better Performance 2 hemmi 2 years
Why is AtlasSprite faster? 2 Clain 2 years
v0.8.1 status 11 QcMat 2 years
getChildByTag vs direct access 5 arian487 2 years
Device performance comparison 6 Codemattic 2 years