Topic — Add New » Posts Last Poster Freshness
Performance with runAction 5 Creativ 1 year
Performance: Large texture + Less CCSprites vs. Smaller texture + More CCSprites 2 araker 1 year
Particle System suggestion 23 Adam Allen 1 year
Create game map with a SpriteSheet and non-tile sprite shapes? 2 horseshoe7 1 year
Sprites generation 1 setrio 1 year
performance issue: 11 spritesheets is too much? 25 TBBle 1 year
Animation smoothness in iPhone app converted to iPhone4 Retina 7 andersonf78 1 year
CCParallaxNode child limit/performance bug? FPS drops to half on 5th child. 3 JavaJoe 1 year
Sense device hardware in GameConfig.h? 2 TBBle 1 year
Lower FPS after upgrading to 99.5 rc0 4 fonager 1 year
What device do you use for performance testing? 16 Shogan 1 year
Random performance issue on 3G/4.1 7 itlgames 1 year
Compile for thumb (ARM 6 and ARM 7) 4 itlgames 1 year
Memory leak in particle system, 1 nirmal 1 year
SpriteSheet performance 5 calledpaul 1 year
Best approach for full-screen background image on iPad - 23 84 chrisco 1 year
Tint to white 9 demetriusb 1 year
Delay receiving touch information 7 lordbritishix 1 year
Lots of buttons bringing down performance? 6 hm50 1 year
It seems that Cocos is not a high-performance line drawing library? 4 Matt Rix 1 year
Loosing performance when I embed moving nodes into nodes 1 badben 1 year
20 fps, not that much going on 11 rpeck 1 year
If I load 4 pictures in one screen, the fps is slow? 12 enmeii 1 year
[Performance graph] Strange performance results on iPad 8 riq 1 year
iPhone 4 performance 2 riq 1 year
math-neon 12 riq 1 year
PointParticleSystem or QuadParticleSystem faster? 4 riq 1 year
IPhone and IPod Touch memory 2 briancps 1 year
Possible performance tweak 20 pushkin 1 year
Performance: CCQuadParticleSystem vs CCSprite? 1 robodude666 1 year