Topic — Add New » Posts Last Poster Freshness
Delay receiving touch information 7 lordbritishix 6 hours
Lots of buttons bringing down performance? 6 hm50 2 days
Particle System suggestion 14 abitofcode 6 days
It seems that Cocos is not a high-performance line drawing library? 4 Matt Rix 2 weeks
Best approach for full-screen background image on iPad - 23 73 HadesSpaniel 3 weeks
Loosing performance when I embed moving nodes into nodes 1 badben 3 weeks
iPad simulator bad performance 15 Mappdev 4 weeks
20 fps, not that much going on 11 rpeck 1 month
If I load 4 pictures in one screen, the fps is slow? 12 enmeii 1 month
[Performance graph] Strange performance results on iPad 8 riq 1 month
iPhone 4 performance 2 riq 1 month
math-neon 12 riq 1 month
PointParticleSystem or QuadParticleSystem faster? 4 riq 1 month
IPhone and IPod Touch memory 2 briancps 1 month
Possible performance tweak 20 pushkin 1 month
Acceptable frame rate with Tile Map?? 13 edge17 1 month
CCArray: Performance and usability - 2 37 Pearapps 2 months
Performance: CCQuadParticleSystem vs CCSprite? 1 robodude666 2 months
Will you ever make high-res games for iPhone 4? 3 riq 2 months
What device do you use for performance testing? 8 riq 2 months
CCTMXTiledMap (scaled) performance issues 2 araker 2 months
A performance question 5 edge17 2 months
iPad / 3rd iPhone devices performance tip 1 riq 2 months
How can I get fps over 60 only for TESTING? 16 mobilebros 3 months
24 bit .png overlay reducing framerate 5 generalrelativity 3 months
Problem with performance: fluctuating and low frame rates 2 horseshoe7 3 months
Sprites handling and object allocation 4 Codemattic 3 months
Hiding nodes - Regarding performance 3 BigPapoo 3 months
SpriteSheet vs Sprite 3 nash8114 3 months
Groups & Layers 1 psudheer28 3 months