Topic — Add New » Posts Last Poster Freshness
[ShinyCocos] First public release: 0.1.0 (Birthday Pinata) - 2 50 Omegas7 1 week
Cocos3d:General Performance Improvement Tips 2 Bill Hollings 2 weeks
Performance tips 21 Tone 3 weeks
Optimizing CCParticleSystemQuad 3 neigaard 3 weeks
Optimize ParticleSystems - 23 66 neigaard 1 month
CCArray: Performance and usability - 2 43 cocos 1 month
CCRenderTexture has big performance hit 9 Lonzz 1 month
uialertview 12 clarus 1 month
CCDraw Cubic Curve Line. 1 mayaz7_ayaz 1 month
Performance on Ipad, load sprite“s (StoryBook) 1 galenzo17 2 months
Speed performance issue with Cocos2d VS UIKit 4 cokoco 2 months
CCSpriteBatchNode with large transparent backgrounds 6 aramk 2 months
Box2d performance issues all of a sudden 2 KeitZer 2 months
iOS5 + cocos2d 2.0.0 performance issues 7 riq 3 months
[space manager] slow performance 4 JC 3 months
Simulator vs Device 4 diogorh 5 months
Looking for options for drawing sprites (tiles) 7 pimms 5 months
Spritesheets & Parallax voidnode - performance / how to question 5 andyque 5 months
'addChild' performance -> tips 10 vashpan 5 months
Possible performance hit from creating/removing many CCSprite instances at once 3 Birkemose 6 months
Lots of Bullets, Lots of Enemies! 19 slembcke 6 months
A lot of CC3LineNodes and performance optimization 5 zedarus 6 months
Mysterious Performance Issue 4 malphigian 6 months
Sorting CCArray 15 zaaroth 7 months
Slow Performance 2 principe 7 months
CCLayerColor kills performance on retina 1 jjay 7 months
CCSpriteBatchNode vs CCTMXLayer 11 itlgames 7 months
Performance issue while rapidly changing CCSprite opacity 3 nchea1986 7 months
Performance hiccups putting a dampener on my day. 4 EmperiorEric 7 months
Yet another post about retina performance issues 4 itlgames 7 months