Topic — Add New » Posts Last Poster Freshness
iPad simulator bad performance 11 Jordy 18 minutes
attachInView dead slow? 6 zacware 2 days
Particle System suggestion 2 zenkimoto 1 week
Sprite performance: would you say a game with 80 sprites at 60 fps is doable? 18 zombie 2 weeks
Converting to Cocos2D. 8 infra_red 2 weeks
Performance issues 9 Dunc 2 weeks
Fast Dispatch in CCSpriteSheet is using CPU... and there's more.... 3 CJ 3 weeks
CCSpriteSheet, Many different Sprites - how to handle for smooth performance? 3 javy 1 month
Performance | Best Practices | Post your Experiences ! 8 psi 1 month
performance problems with trunk - 2 33 MikeSz 1 month
[ShinyCocos] First public release: 0.1.0 (Birthday Pinata) - 2 47 rolando 1 month
Slowdown problem with game on iPhone 3G 9 bradparks 1 month
Really confused about how to create a 4444 PNG with transparency. 5 Questor 2 months
how can i make cigerate smoke animation using particle system? 6 hafizriseup 2 months
Begin with Cocos2D - Initial problems and reason to use cocos2D 14 leanhtai 2 months
Wondering why using a SpriteSheet makes no difference in performance... (0.9tr) 4 CJ 3 months
Drawing using interleaved array of x,y,uvx,uvy,color for performance boost? 10 CJ 3 months
NSlog in game loop makes FPS go crazy 4 Joe Henry 3 months
Leaking performance over time. Why? 10 Genji 3 months
FPS slow down when transitioning from a scene containing UIKit UITableView 4 intelliot 3 months
Possible performance tweak 19 riq 3 months
Best way to determine "walkable" tiles? 9 mhussa 4 months
CC Singletons and Locks 10 Thomvis 4 months
Slow on iPhone 3G fast on iPod touch 7 Decept 4 months
AtlasSpriteManager question 6 exorcyze 4 months
TMXTileMap vs AtlasSprite 17 bradparks 4 months
GL performance with animated sprites 15 PhilM 4 months
firmware 3.1 performance + Sprite 3 riq 5 months
iPhone floating point optimisation 13 cjl 5 months
TMX update / performance / beta-testers needed 9 bradparks 5 months