Topic — Add New » Posts Last Poster Freshness
HKTMXTiledMap - 234 110 skyhawk 1 day
Side scrolling optimization 27 digitalhoax 4 weeks
2 sprites sheets of 1024 * 1024 giving memory spike. Any advice? 6 abitofcode 1 month
Optimization when moving sprites 7 mrdckx 1 month
Support for 8-bit textures with pre-multiplied Alpha 10 Simon F 2 months
How to make RGBA-4444 pngs from 24-bit png? - 234 98 Total Eclipse 3 months
Optimization in General for iPhone/Cocos2D - 2 31 zaaroth 4 months
Looking for software: Damage Control 1.0 7 QcMat 4 months
Optimizing lots of boxes or planes 3 Bill Hollings 5 months
Optimizing drag control 2 pfg2009 6 months
Many Sprites slows down FPS, how to optimize? 6 Aorata 8 months
Do you optimize the data types used in your game? 16 araker 9 months
Updated Xcode, massive FPS drop 7 abitofcode 9 months
Understanding cocos2d rendering 3 RedPony 11 months
Multithreaded Texture Loading: Possible Optimization 2 TBBle 12 months
Drawing using interleaved array of x,y,uvx,uvy,color for performance boost? 14 araker 1 year
Perfomance - sprites' visibility - 2 40 Achmes 1 year
[devel] Creating Hi-Res/Low-Res App in Cocos2D v0.99.4 and v0.99.5 - 23567 194 luky300 1 year
Texture optimization 4 Andreas Loew 1 year
[render texture] pixel manipulation (integrated CCMutableTexture functionality) 30 araker 1 year
Could a spatial hash be used to make rendering faster? 4 bradparks 1 year
math-neon 12 riq 1 year
Framerate drop after optimizations 6 runloop 1 year
TileMap performance and crash on even small amount of tiles, why? 9 Lev 1 year
How to optimize to reduce jitter 3 Free Fallers 1 year
loading TMX map duration 3 riq 1 year
Fast Dispatch in CCSpriteSheet is using CPU... and there's more.... 4 CJ 1 year
Is chipmunk more efficient at collisions that using CGRect's? 17 zombie 2 years
Problem with shape 11 zencoder 2 years
Help me discovery why my game is so HEAVY! 6 PhilM 2 years