Topic — Add New » Posts Last Poster Freshness
hud layer release question 2 LittleBitStudio 5 days
Cocos2d and ARC 3 vishalavalani 1 month
cocos2d memory management questions 3 woaicocos2d 1 month
CCSpriteBatchNode problem 6 Viacheslav 1 month
Object Initializing with not 1, not 2, but 3 retain counts! WHY?! 26 Birkemose 4 months
scenes dealloc correctly yet Overall Bytes goes up 6 Panajev 5 months
BAD ACCESS 2 rfgsoftware 6 months
How to deallocate particle system when it is done? 6 EvilRabbit 7 months
Memory management best practice for interactive book 8 abitofcode 7 months
Need advice. 1 URLArenzo 7 months
Release CCAnimation 2 RelicaGames 7 months
Memory Leak 11 EvilRabbit 8 months
Memory... Doing it so right, it crashes? 11 Benihana 10 months
Different behaviour between simulator and device, deallocing problem? 18 tetraweb 10 months
Many Actions and memory fragmentation 5 cocos 10 months
allocate CCAnimation in separate thread and release in main. 1 asymptote 1 year
Problem with memory 11 dawc 1 year
What do I need to release? 7 abitofcode 1 year
Yet an other memory management issue (linked to CCSpriteFrameCache) 2 riq 1 year
suspect CCSpriteFrameCache to cause "Program received signal: “0”." crash 9 plutovman 1 year
Memory Leak in CCSprite? 4 chrisco 1 year
Properly removing a spritesheet from BOTH TextureCache and SpriteFrameCache 7 riq 1 year
Memory management/ memory leaks 3 Tiddlypeeps 1 year
CCLayer vs. CCScene somewhat confused 15 NickFalk 1 year
Some Questions about CCCallFuncN 2 ricky715 1 year
Layer not deallocing, but others that are also children of the same scene are??? 9 Zammy 1 year
Memory leaking 15 ashmira 1 year
Best Practices help 7 aerostat 1 year
Memory Management Question 3 SwizzerSweet 1 year
fps problems when overlapping gui elements on a spritesheet 1 swoot 1 year