Topic — Add New » Posts Last Poster Freshness
How can I get fps over 60 only for TESTING? 16 mobilebros 1 year
Strange frame rate variation... 10 Xou-Han 1 year
The actions in ccTouchesBegan will drag, the frame decreases to 20-30. why 3 gaminghorror 2 years
How to keep touch animation smooth. 13 pixluser 2 years
syncing your physics step with your game FPS for game consistency. 1 naharris212 2 years
FPS/Memory leak question 1 MrLucky 2 years
FPS problem with Tetris like Game in Chipmunk. 9 moby 2 years
Converting to Cocos2D. 8 infra_red 2 years
FPS slowdown every so often 9 bradparks 2 years
fps problems when overlapping gui elements on a spritesheet 1 swoot 2 years
Low FPS .. Sometimes? 8 Tim 2 years
Slowdown problem - 2 40 Sama7 2 years
Slow fps problem after adding shapes and bodies to space 2 crmagicxxx 2 years
Chipmunk speed questions 9 penguins 2 years
NSlog in game loop makes FPS go crazy 4 Joe Henry 2 years
Resizing TextureAtlas causing inital slow down 2 riq 2 years
How can I log the framerate (FPS) to the Debugger Console? 5 edisonslabs 2 years
FPS slow down when transitioning from a scene containing UIKit UITableView 4 intelliot 2 years
Huge performance drop using TMXTiledMap 14 riq 2 years
GL performance with animated sprites 15 PhilM 2 years
decoupling physics and display frame rates 3 Lam 2 years
Director using 10-20% CPU with 1 Scene/1 Layer 5 DetectiveCakes 2 years
Help me discovery why my game is so HEAVY! 6 PhilM 2 years
FadeOutBLTiles, FadeOutUpTiles, etc. major slowdown 3 igalic 2 years
iphone 3gs, how to get fps over 60? 7 Mitch Lindgren 2 years
Consistent performance 2 mkrn 2 years
20 FPS is bad. 7 penguins 2 years
framerates on iphone 8 zombie 2 years
schedule weirdness 3 Codemattic 2 years
iPhone simulator performance 3 tjweir 2 years