Topic — Add New » Posts Last Poster Freshness
Identifying host device 1 Dragyn 2 weeks
iAd FPS Issue - Box2d 2 riq 2 weeks
Retina High Res testing on 3GS Low FPS 2 odinseye 4 weeks
If I load 4 pictures in one screen, the fps is slow? 12 enmeii 1 month
How do I take away or fix the bottom left timer in Cocos2d application ?!? 5 mrmaiko 2 months
How can I get fps over 60 only for TESTING? 16 mobilebros 3 months
Strange frame rate variation... 10 Xou-Han 3 months
The actions in ccTouchesBegan will drag, the frame decreases to 20-30. why 3 gaminghorror 3 months
How to keep touch animation smooth. 13 pixluser 4 months
syncing your physics step with your game FPS for game consistency. 1 naharris212 4 months
FPS/Memory leak question 1 MrLucky 4 months
FPS problem with Tetris like Game in Chipmunk. 9 moby 5 months
Converting to Cocos2D. 8 infra_red 6 months
FPS slowdown every so often 9 bradparks 6 months
fps problems when overlapping gui elements on a spritesheet 1 swoot 6 months
Low FPS .. Sometimes? 8 Tim 7 months
Slowdown problem - 2 40 Sama7 7 months
Slow fps problem after adding shapes and bodies to space 2 crmagicxxx 8 months
Chipmunk speed questions 9 penguins 8 months
NSlog in game loop makes FPS go crazy 4 Joe Henry 8 months
Resizing TextureAtlas causing inital slow down 2 riq 8 months
How can I log the framerate (FPS) to the Debugger Console? 5 edisonslabs 9 months
FPS slow down when transitioning from a scene containing UIKit UITableView 4 intelliot 9 months
Huge performance drop using TMXTiledMap 14 riq 9 months
GL performance with animated sprites 15 PhilM 10 months
decoupling physics and display frame rates 3 Lam 10 months
Director using 10-20% CPU with 1 Scene/1 Layer 5 DetectiveCakes 10 months
Help me discovery why my game is so HEAVY! 6 PhilM 11 months
FadeOutBLTiles, FadeOutUpTiles, etc. major slowdown 3 igalic 11 months
iphone 3gs, how to get fps over 60? 7 Mitch Lindgren 11 months