Topic — Add New » Posts Last Poster Freshness
glOrtho in cocos2d 9 horseshoe7 1 year
overriding a layer's draw method 1 horseshoe7 1 year
Some help with CCDrawLine and the draw function 4 sndwav 1 year
[Game] Tapuon Gravity 1 idaviden 1 year
It seems that Cocos is not a high-performance line drawing library? 4 Matt Rix 1 year
CCAnimate vs Update+Draw 5 BigPapoo 1 year
Few questions for my new game 7 pabloruiz55 1 year
zIndexing issues using multiple spritesheets 5 riq 1 year
primitives draw problem with polygons 6 mikki 1 year
Texturing polygon using Cocos2d texture objects? 2 Codemattic 1 year
Where and when do I draw primitives? 5 robodude666 1 year
[DOC] quick & dirty doc about draw vs. update 1 riq 2 years
Automated Brushes / Drawing? 1 Davoo 2 years
TileMap performance and crash on even small amount of tiles, why? 9 Lev 2 years
Drawing Joints in Chipmunk 5 The_Golden_Gunman 2 years
Draw a path/terrain using primitive lines. Some advice? 4 azka 2 years
how to implement the flight path of the object visually 7 bradparks 2 years
bezier drawing and cocos2d 15 slycrel 2 years
Should [super draw] be called? 5 programmerdave 2 years
Draw Poly Shapes using ccPolyShape function 3 bradparks 2 years
BombBoard - 5 promo codes 1 Baltic Software 2 years
dynamic sprite frame 2 tutukun 2 years
Manually draw/step 6 penguins 2 years
Drawing opaque and transparent sprites onto RenderTexture 2 slipster216 2 years
Calling "clear" on RenderTexture 9 slipster216 2 years
Its possible give a UserData (AtlasSprite) to a joint? 8 Dan 2 years
How to draw lines, circles, ...... 4 yangfun 2 years
Batch an openGL call to draw a lot of primitives 4 UseCase 2 years