cocos2d for iPhone » Tags » detection
| Topic — Add New » | Posts | Last Poster | Freshness |
|---|---|---|---|
| How do you detect if an action is already running ? | 14 | EasyDev | 4 hours |
| Using ObjC Objects in Box2D Contact Listener | 4 | MikeSz | 1 day |
| Disable a Scene/CCSprite | 2 | EasyDev | 2 days |
| Using Box2d just for collision detection(no physics) - 2 | 38 | Quartermaine | 1 month |
| Collision detection performance problems with tiledmap | 6 | bradparks | 2 months |
| I've searched - but how to check for collision with rotated CGRect? | 6 | MrMojo | 2 months |
| Should I go chipmunk or Box2D? | 11 | Nyvaken | 3 months |
| spacemanager and spritesheets | 9 | imrank1 | 5 months |
| Using Chipmunk only for Collision detection - 2 | 32 | daniele1988 | 6 months |
| Detection sprite above and below the camera view | 1 | fchan | 10 months |
| Chipmunk and Sprite not lining up. | 28 | shivaz | 1 year |
| How to detect collision of two sprite object ? | 23 | artakus | 1 year |
| Sprite Touch Detection after Action MoveTo not Working? | 4 | pabloruiz55 | 1 year |
| Collision detection in Chipmunk with dragable Sprite object | 4 | shivaz | 1 year |
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