Topic — Add New » Posts Last Poster Freshness
Reset Actions 3 pravin 3 days
CCMoveTo with line drawing 10 slycrel 1 week
Should I use a physic engine? 6 Doches 1 week
How do I locate a sprite after several nested Actions? 2 mobilebros 2 weeks
Instant Actions 4 David994A 2 weeks
runAction is ineffective 1 eholley 2 weeks
How can I do a Sequence with grouped actions? 6 liquidchaz 3 weeks
simultaneous actions 9 Karl 3 weeks
No arg inits and exposing ivars 1 djdrzzy 1 month
Fading sprites out 2 Karl 2 months
CallFunc vs [self schedule:...] patterns 1 pfg2009 2 months
Changing directions whilst JumpBy 4 mickeyl 3 months
Queuing actions real time or Real Time action modification 7 bradparks 4 months
Action Composition 7 guillermo 4 months
Manually stop action 4 wobster 4 months
NSMutableArray as sequence actions parameter 1 daemonk 5 months
Proposed Change To Actions 30 slipster216 5 months
Waves action causing Label to disappear in code from HelloActions example 1 SageGames 5 months
Problem with action + dealloc 6 Lam 6 months
Reuse Speed Action 3 conor 7 months
Which is better? MoveTo or Chipmunk apply force? 6 jd 8 months
runtime actions list 3 jason rogers 8 months
Perform action after particle system stops 2 Steve Oldmeadow 8 months
UIPickerView touch pauses cocos2d actions & animations? 1 PhilM 8 months
GameKit - Cocos Action Interruption 6 riq 8 months
Releasing actions 13 SpaceHunter 8 months
Spawn multiple MoveBy or MoveTo? 3 mkrn 8 months
Combining Actions / Running multiple actions at the same time. 6 RandomBlueThing 8 months
AI, decision trees, and chained actions 8 shivaz 8 months
Where did my beloved Accelerate and AccelDecel Actions go? 3 jon 9 months