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		<title>cocos2d for iPhone &#187; Recent Topics</title>
		<link>http://www.cocos2d-iphone.org/forum/</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Sun, 21 Mar 2010 19:00:48 +0000</pubDate>
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			<title><![CDATA[Search]]></title>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>manucorporat on "[Game] AbstractWar 2.0 is now available + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4778#post-28420</link>
			<pubDate>Mon, 01 Mar 2010 22:10:58 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">28420@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi to all cocos2d community.&#60;br /&#62;
&#60;strong&#62;AbstractWar 2.0&#60;/strong&#62; is now available in App Store. Thank you very much to the developers who discussed their views on the &#34;AbstractWar 2.0 preview&#34; topic (&#60;a href=&#34;http://www.cocos2d-iphone.org/forum/topic/3969)&#34; rel=&#34;nofollow&#34;&#62;http://www.cocos2d-iphone.org/forum/topic/3969)&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;*************************&#60;br /&#62;
Here are some images:&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00921.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00881.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00861.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00211.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://manucorporat.files.wordpress.com/2010/02/img_00482.png&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;***** APP DESCRIPTION *****&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;There is a place where trigonometric ratios are perfect and the traditional laws of physics have no place. In this place, you will do battle where there isn’t a distinction between good and evil, and you who have to fight in the weakest side. Good luck!&#60;br /&#62;
 Your mission won’t be easy, you must beat 10 types of different enemies.&#60;br /&#62;
You can play alone or in cooperative mode with two or more friends with bluetooth connectivity.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;4 GAME MODES:&#60;/strong&#62;&#60;br /&#62;
-  Normal Dual: Destroy the largest number of enemies with a multi-directional spaceship.&#60;br /&#62;
-  Normal Mono: Destroy all your enemies but this time with a unidirectional spaceship.&#60;br /&#62;
-  Cruces: The enemies attack vertically and horizontally.&#60;br /&#62;
-  Pacific: You don’t have armament. You will have to dodge your enemies and detonate explosives stay alive.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;ARMAMENT:&#60;/strong&#62;&#60;br /&#62;
-  Normal bullets: Various calibres.&#60;br /&#62;
-  Boing bullets: Bounce off the walls.&#60;br /&#62;
-  Rockets: They lock on the enemies and destroy them.&#60;br /&#62;
-  Missiles: On impact they destroy all enemies in range.&#60;br /&#62;
-  Guided Missiles: Similar effect of normal missiles, but lock onto enemies.&#60;br /&#62;
-  Nitro Bomb: They destroy all enemies on the screen.&#60;br /&#62;
-  Atomic Bomb: They destroy all enemies on the screen and those who arrive in within five seconds.&#60;br /&#62;
-  DeadWave: A wave of a hundred of small remote controlled bullets which kill everything in their path.&#60;/p&#62;
&#60;p&#62;Powerups: Multiple types which give you special upgrades for a period of time. &#60;/p&#62;
&#60;p&#62;&#60;strong&#62;MAIN FEATURES:&#60;/strong&#62;&#60;br /&#62;
-  4 game modes.&#60;br /&#62;
-  24 level campaign mode.&#60;br /&#62;
&#60;strong&#62;-  Co-op, Cooperative Multiplayer.(Bluetooth) &#60;/strong&#62;&#60;br /&#62;
-  High Performance (500 particles, 40 enemies and more than 15 effects in screen at the same time smoothly 40FPS).&#60;br /&#62;
-  Use your own iPod music as the soundtrack for the game.&#60;br /&#62;
-  Configurable control and cameras.&#60;br /&#62;
-  Great variety of enemies, weapons, and ships.&#60;br /&#62;
-  OpenFeint integration.&#60;br /&#62;
   o 12 achievements&#60;br /&#62;
   o 4 leaderboards&#60;br /&#62;
-  From very easy to very hard gameplay.&#60;/p&#62;
&#60;p&#62;Probably the best space-shooter for iPhone.&#60;/p&#62;
&#60;p&#62;Trailer:&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;425&#34; height=&#34;344&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/iqYSpObWXeA&#38;amp;hl=es_ES&#38;amp;fs=1&#38;amp;&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;/p&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;embed src=&#34;http://www.youtube.com/v/iqYSpObWXeA&#38;amp;hl=es_ES&#38;amp;fs=1&#38;amp;&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;425&#34; height=&#34;344&#34; /&#62;&#38;lt;/embed&#38;gt;&#60;/object&#62;&#60;/p&#62;
&#60;p&#62;ITUNES LINK: &#60;a href=&#34;http://itunes.apple.com/app/abstractwar-2-0/id356167684&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/app/abstractwar-2-0/id356167684&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;PROMO CODES:&#60;/p&#62;
&#60;p&#62;XXR7MNFWXLPN&#60;br /&#62;
FXNYTJEWPT6H&#60;br /&#62;
RKLXE699H9T7&#60;br /&#62;
YW7X6RLN33YJ&#60;br /&#62;
KKYMMTYRMFXR&#60;br /&#62;
KYFNLTFX4P7T&#60;/p&#62;
&#60;p&#62;MORE INFO IN: &#60;a href=&#34;http://manucorporat.wordpress.com/&#34; rel=&#34;nofollow&#34;&#62;http://manucorporat.wordpress.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;FOLLOW US: &#60;a href=&#34;http://www.twitter.com/manucorporat&#34; rel=&#34;nofollow&#34;&#62;http://www.twitter.com/manucorporat&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I would love to get your feedback on my game.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Macdude93 on "Multi Touch to move and rotate sprites"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5134#post-30710</link>
			<pubDate>Thu, 18 Mar 2010 19:15:25 +0000</pubDate>
			<dc:creator>Macdude93</dc:creator>
			<guid isPermaLink="false">30710@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;How would I go about using multi-touch to move and rotate a sprite.  I would like to use two fingers, 1 finger on each end of the sprite and move it around, rotating with the two touches.&#60;/p&#62;
&#60;p&#62;Thanks in advance.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>malcolm cowler on "iphone / ipad apps"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5060#post-30208</link>
			<pubDate>Mon, 15 Mar 2010 20:28:56 +0000</pubDate>
			<dc:creator>malcolm cowler</dc:creator>
			<guid isPermaLink="false">30208@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I've converted my app for the ipad and it works great.&#60;br /&#62;
Now I want to create a single instance of the app that runs on the iphone and ipad.&#60;br /&#62;
From within my cocos2D app how can I determine which platform the app is running on? Is there a variable I can test?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>graphG on "iPad simulator bad performance"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4121#post-24690</link>
			<pubDate>Thu, 28 Jan 2010 12:49:31 +0000</pubDate>
			<dc:creator>graphG</dc:creator>
			<guid isPermaLink="false">24690@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello everyone,&#60;/p&#62;
&#60;p&#62;My game (currently in development) runs at 60fps on the iPhone simulator and a 1st gen iPhone. However when I compile and run it as an iPad App it runs at 12fps in the simulator. &#60;/p&#62;
&#60;p&#62;Is anyone else seeing this, It's not particularly complex, but why the massive frame drop when I target iPad.&#60;/p&#62;
&#60;p&#62;I'm using Cocos2d v0.9.0-beta2&#60;/p&#62;
&#60;p&#62;Thanks for any help!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>julesv on "tileGIDAt on touch."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5170#post-30897</link>
			<pubDate>Sat, 20 Mar 2010 12:06:08 +0000</pubDate>
			<dc:creator>julesv</dc:creator>
			<guid isPermaLink="false">30897@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;How could I make it so my program returns the GID of the tile I just touched on? I loaded my level1 tiled map through it's enum tag thing. Then I tired in despair something like this:&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

	UITouch *touch = [touches anyObject];
	CGPoint point = [touch locationInView:[touch view]];
	point = [[CCDirector sharedDirector] convertToGL:point];

	CCNode *level1temp = [self getChildByTag:kTagLevel1];

	[level1temp setTileGID:1  at:ccp(touch.x,touch.y)];

}&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;Thanks for your help.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Heytherejake on "Automatic parallax"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5032#post-30069</link>
			<pubDate>Sun, 14 Mar 2010 18:39:32 +0000</pubDate>
			<dc:creator>Heytherejake</dc:creator>
			<guid isPermaLink="false">30069@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;In my game, the player never moves, but rather the world around it does.&#60;br /&#62;
I can't figure out how to do this with CCParallaxNode, because every example I can find is touch-based.&#60;br /&#62;
Is there any way to do this?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>crmagicxxx on "Will you support auto rotation for iPad games?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5176#post-30918</link>
			<pubDate>Sat, 20 Mar 2010 18:43:18 +0000</pubDate>
			<dc:creator>crmagicxxx</dc:creator>
			<guid isPermaLink="false">30918@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;What title says :)&#60;/p&#62;
&#60;p&#62;I'll try to convert some of the games to iPad and I got their guide about handling auto rotation, but I find that pretty unnecessary for games. So, what are your thoughts? Will they accept game that's simply portrait or landscape without auto rotation handling?&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mguedes on "SpaceBlast - new game with promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5094#post-30423</link>
			<pubDate>Wed, 17 Mar 2010 05:15:38 +0000</pubDate>
			<dc:creator>mguedes</dc:creator>
			<guid isPermaLink="false">30423@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Just released my first game using cocos2d and box2d. I'm quite proud of what I achieved, from the feedback I received until now, the game looks good and it's very fun to play, those were my objectives when I started this project.&#60;/p&#62;
&#60;p&#62;Well it's a space shooter, my little homage to the classic arcades (Asteroids, Galaxy, Defender, ...)&#60;/p&#62;
&#60;p&#62;Please use the following promo codes and please follow this community &#34;gentleman's agreement&#34; of leaving a review in itunes.&#60;/p&#62;
&#60;p&#62;Thank you Riq for the outstanding game engine you provided us!!! &#60;/p&#62;
&#60;p&#62;promo codes:&#60;br /&#62;
9AR7MERYJTAL&#60;br /&#62;
9KFJJM6934HJ&#60;br /&#62;
AAA9F6WNTWWK&#60;br /&#62;
MW676R4WH3KH&#60;br /&#62;
XHXRXFYPMYXH&#60;br /&#62;
KK3LRXLK9TXW&#60;br /&#62;
4W3TP7XENMLA&#60;br /&#62;
Y3TL7ENR3KLF&#60;br /&#62;
T6PKE7KYJPJ9&#60;br /&#62;
KMYMRLR3RL9A&#60;/p&#62;
&#60;p&#62;link for itunes:&#60;br /&#62;
&#60;a href=&#34;http://itunes.com/apps/spaceblast&#34;&#62;&#60;img src=&#34;http://spaceblastaddiction.webs.com/as_available_appstore_icon_20091006.png&#34; /&#62; &#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://spaceblastaddiction.webs.com/photo2.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://spaceblastaddiction.webs.com/photo1.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://spaceblastaddiction.webs.com/photo3.jpg&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://spaceblastaddiction.webs.com/photo.jpg&#34; /&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>LoRdAcId on "[GAME] Scurvy Diver - Arrrr Mattteeeyyyyy"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5162#post-30856</link>
			<pubDate>Fri, 19 Mar 2010 23:19:24 +0000</pubDate>
			<dc:creator>LoRdAcId</dc:creator>
			<guid isPermaLink="false">30856@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello Everyone,&#60;/p&#62;
&#60;p&#62;With lots of help from the Cocos2d iPhone community, we have finished and released our new cocos2d based game Scurvy Diver.  You recover treasures from the bottom of the ocean while avoiding monsters, bosses and waves of sea creatures.  &#60;/p&#62;
&#60;p&#62;FEATURES&#60;/p&#62;
&#60;p&#62;**Dive into multiple worlds, each with unique enemies and bosses&#60;br /&#62;
**Compare your score with players from all over the world&#60;br /&#62;
**Upgrade your character's speed and health by gaining experience&#60;br /&#62;
**12 challenging enemies to fight&#60;br /&#62;
**12 different types of weapons to unlock as you level up&#60;br /&#62;
**Unlock perks to help fight your enemies&#60;br /&#62;
**Kill streaks and bonus points&#60;br /&#62;
**3 modes of difficulty&#60;br /&#62;
**Grab huge amounts of bonus points by killing the bosses and hitting those kill streaks!&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://imgur.com/fpN4U.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://imgur.com/zzZpl.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://imgur.com/TKZwB.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://imgur.com/ddp4x.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://imgur.com/BcSng.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Positive/constructive feedback (and hopefully good reviews) is always appreciated! =)  &#60;/p&#62;
&#60;p&#62;First 10 to reply get a promo code in PM!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>computer-man on "cocos2D for Windows"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5154#post-30818</link>
			<pubDate>Fri, 19 Mar 2010 18:17:47 +0000</pubDate>
			<dc:creator>computer-man</dc:creator>
			<guid isPermaLink="false">30818@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hellow every body,If he wanted to know if the cocos2d is also compatible with windows vista,Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094#post-6583</link>
			<pubDate>Mon, 03 Aug 2009 20:27:04 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">6583@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;I am proud to announce that Chris Huelsbeck produces the msuic and sfx for our upcoming iPhone game ZombieSmash! Seems like I am not the only fan of him as his music was used by Riq for its Cocos2D video on YouTube :) &#60;a href=&#34;http://www.youtube.com/watch?v=GNYbYcIqlxM&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=GNYbYcIqlxM&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;For all who do not know Huelsbeck (shame on you), he wrote the music for games like Turrican, R-Type, Great Giana Sister, Apydia,... If you do not know these, too: Shame on you again :) Or you are just too young.&#60;/p&#62;
&#60;p&#62;About our game: ZombieSmash! is a Castle Defend game, but it will be much different to all other games of this style. Actually we started the game as a port of Defend your Castle, but we changed the gameplay soon, as we thought it does not really fit to the iPhone. Ok stickwars showed that it does fit (and sells :)).&#60;/p&#62;
&#60;p&#62;Here is some concept art:&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://zombiesmash.gamedrs.com/wp-content/uploads/2009/07/interface02.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Find more infos on our &#60;a href=&#34;http://zombiesmash.gamedrs.com&#34;&#62;Blog&#60;/a&#62; or follow us on &#60;a href=&#34;http://twitter.com/zombiesmash&#34;&#62;Twitter&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;Have fun,&#60;br /&#62;
Zombie
&#60;/p&#62;</description>
		</item>
		<item>
			<title>abitofcode on "[Game] Super Turbo Action Pig"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4837#post-28810</link>
			<pubDate>Fri, 05 Mar 2010 01:28:37 +0000</pubDate>
			<dc:creator>abitofcode</dc:creator>
			<guid isPermaLink="false">28810@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;We're just in the process of submitting our first cocos2d based game 'Super Turbo Action Pig' to the app store. The site goes live tomorrow over at &#60;a href=&#34;http://www.joystickgenerals.com/&#34;&#62;http://www.joystickgenerals.com&#60;/a&#62; where there are more details but in the meantime here is the trailer and some screenshots. I'll stick up some Promo codes once its up there.&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;500&#34; height=&#34;301&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://www.youtube.com/v/RantS9hKjX8&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; /&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;&#60;embed src=&#34;http://www.youtube.com/v/RantS9hKjX8&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; type=&#34;application/x-shockwave-flash&#34; width=&#34;500&#34; height=&#34;301&#34; /&#62;&#60;embed /&#62;&#60;/object&#62;&#60;/p&#62;
&#60;p&#62;Thanks to the whole community for helping to make the learning curve and development process enjoyable. A big thanks to Riq and the contributors putting their time and effort into such a great engine and Steve for removing a lot of pain with CocosDenshion :)&#60;/p&#62;
&#60;p&#62;Super Turbo Action Pig is a 'Pick up and Play' endurance game with a number of features;&#60;/p&#62;
&#60;p&#62;* You get to fly a pig!&#60;br /&#62;
* Limitless endurance gameplay.&#60;br /&#62;
* Stunning 2D cartoon graphics &#38;amp; animation from Mike at Fully Illustrated.&#60;br /&#62;
* Open Feint enabled.&#60;br /&#62;
* Achievements.&#60;br /&#62;
* Online leaderboards.&#60;br /&#62;
* Multiple skill levels.&#60;br /&#62;
* Play your own music when the in game loop finally sends you mad.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Opening&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-1.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Butcher Bill!&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-7.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;The instructions&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-6.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Rocket attack!&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-4.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;There's no hiding at the top or bottom&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://joystickgenerals.com/wp-content/themes/JSG/_include/img/super-turbo-action-pig/super-turbo-action-pig-screenshot-5.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;The trailer gives a better idea of the Pig in action, its pretty much impossible to fly the pig avoid the mines and take a picture at the same time :s
&#60;/p&#62;</description>
		</item>
		<item>
			<title>itlgames on "[Game] Alone: isometric platformer"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4634#post-27580</link>
			<pubDate>Mon, 22 Feb 2010 02:08:12 +0000</pubDate>
			<dc:creator>itlgames</dc:creator>
			<guid isPermaLink="false">27580@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi there, &#60;/p&#62;
&#60;p&#62;My first iPhone game is now out on the app store!&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://itunes.apple.com/gb/app/alone/id356286001?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/gb/app/alone/id356286001?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.itlgames.com/support/img/alone4.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;And a video, from an old development version though:&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;742&#34; height=&#34;386&#34;&#62;&#60;param name=&#34;movie&#34; value=&#34;http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/jingswfplayer.swf&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;quality&#34; value=&#34;high&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;bgcolor&#34; value=&#34;#FFFFFF&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;flashVars&#34; value=&#34;thumb=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/FirstFrame.jpg&#38;amp;containerwidth=742&#38;amp;containerheight=386&#38;amp;content=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/00000005.swf&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;scale&#34; value=&#34;showall&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;allowScriptAccess&#34; value=&#34;always&#34; /&#62;&#38;lt;/param&#38;gt;&#60;br /&#62;
&#60;param name=&#34;base&#34; value=&#34;http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/&#34; /&#62;&#38;lt;/param&#38;gt;  &#60;embed  width=&#34;742&#34; height=&#34;386&#34; type=&#34;application/x-shockwave-flash&#34; flashVars=&#34;thumb=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/FirstFrame.jpg&#38;amp;containerwidth=742&#38;amp;containerheight=386&#38;amp;content=http://content.screencast.com/users/jmgomezg/folders/Jing/media/d0807c86-93cf-43c7-9cda-d4b008aa8e8f/00000005.swf&#34; /&#62;&#38;lt;/embed&#38;gt; &#60;/object&#62;&#60;/p&#62;
&#60;p&#62;It's an isometric platformer game, I love these kind of games, been playing them since I was a kid with my ZX Spectrum!&#60;br /&#62;
There is a download section to get new levels, once I get new ones! (working on a couple of new levels it right now)&#60;/p&#62;
&#60;p&#62;I have used cocos2d for the menus, and to render the layers and sprites, got some performance issues at some point, but so far is working fine, I think. I didn't use the isometric tiling support on last version of cocos2d as I started working on this like a year ago, can't remember, it feels a while now! I got stuck in version 0.8.2 and didn't have time to migrate to 0.9, to be honest I may need to implement from scratch the rendering routines, as implementing 2D sprites in isometric is such a pain! So I am thinking in some ray-casting or something at the pixel, lot of works I guess...&#60;/p&#62;
&#60;p&#62;And also, some promo codes, I have already gave away a few, so until I get a new update, here you go 7 of them:&#60;/p&#62;
&#60;p&#62;9P9TAR94E99P&#60;br /&#62;
XW3MEYXTLM64&#60;br /&#62;
6KAMHJJEMR4P&#60;br /&#62;
PLLWYXHY7EM3&#60;br /&#62;
L9L9AM9XNATF&#60;br /&#62;
ETFY4KHAPJXF&#60;br /&#62;
EFYXPLTFPEM9&#60;/p&#62;
&#60;p&#62;Please have mercy with me on your ratings! ;)&#60;/p&#62;
&#60;p&#62;Any troubles let me know and will try to help.&#60;/p&#62;
&#60;p&#62;Thanks to all of you and thanks to cocos2d to help us developing our games.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jayhaase on "Drawing Text Along a Curve?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5167#post-30883</link>
			<pubDate>Sat, 20 Mar 2010 06:57:06 +0000</pubDate>
			<dc:creator>jayhaase</dc:creator>
			<guid isPermaLink="false">30883@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I would like to display a short text phrase along a curve (imagine a semi-circle and then imagine the letters of the text hugging the outline of the semi-circle).&#60;/p&#62;
&#60;p&#62;How can text be rendered along a curve with cocos2d?&#60;/p&#62;
&#60;p&#62;Thanks, Jay.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Joao Caxaria on "Smooth transition from Default.png"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2055#post-12926</link>
			<pubDate>Wed, 23 Sep 2009 14:25:02 +0000</pubDate>
			<dc:creator>Joao Caxaria</dc:creator>
			<guid isPermaLink="false">12926@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi guys,&#60;/p&#62;
&#60;p&#62;i know this was asked before but I can't seem to find it... &#60;/p&#62;
&#60;p&#62;Does anyone knows how to have a smooth transition from the default.png image to the first scene? I always get a flicker...&#60;/p&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ypyean on "What is the best way to implement a progress bar using Sprite?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4215#post-25245</link>
			<pubDate>Tue, 02 Feb 2010 09:24:17 +0000</pubDate>
			<dc:creator>ypyean</dc:creator>
			<guid isPermaLink="false">25245@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;I would like to implement a progress bar in my game, however, I have no idea how to change a Sprite's width in cocos2d? Is it possible that I can change a Sprite's width or is there a better way to implement a progress bar? Thank you for your help in advance.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tarekskr on "Large drawing surface performance problems"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5102#post-30472</link>
			<pubDate>Wed, 17 Mar 2010 13:51:19 +0000</pubDate>
			<dc:creator>tarekskr</dc:creator>
			<guid isPermaLink="false">30472@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I have an application that requires a large drawing surface (1024x1024). My idea of implementing this was to create a CCRenderTexture of the same size and draw to it. My problem is that the FPS drops to 15 just by adding the render texture to a fresh Cocos2d project template! &#60;/p&#62;
&#60;p&#62;My questions are:&#60;br /&#62;
A. How do I improve the performace? Is there a better approach to this application?&#60;br /&#62;
B. What is the best way to have the user scroll the drawing surface using finger gestures?&#60;/p&#62;
&#60;p&#62;For those of you who want to replicate the problem, here is exactly what to do:&#60;br /&#62;
1- Create a new XCode project from the cocos2d-0.99-rc template.&#60;br /&#62;
2- In AppDelegate.m, replace:&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;[[CCDirector sharedDirector] attachInView:window];&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;with:&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;[[CCDirector sharedDirector] attachInView:window withFrame:CGRectMake(0, 0, 1024, 1024)];&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;3- In HelloWorldScene.m, replace +(id)scene with:&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;+(id) scene
{
	// &#38;#39;scene&#38;#39; is an autorelease object.
	CCScene *scene = [CCScene node];

	// &#38;#39;layer&#38;#39; is an autorelease object.
	HelloWorld *layer = [HelloWorld node];

	CCRenderTexture *renderTexture = [CCRenderTexture renderTextureWithWidth:1024 height:1024];
	[renderTexture setPosition:ccp(512, 512)];
	[layer addChild:renderTexture z:0];

	// add layer as a child to scene
	[scene addChild: layer];

	// return the scene
	return scene;
}&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>dogbreath on "CCLOG/COCOS2D_DEBUG"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5110#post-30543</link>
			<pubDate>Wed, 17 Mar 2010 19:10:01 +0000</pubDate>
			<dc:creator>dogbreath</dc:creator>
			<guid isPermaLink="false">30543@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;I'm trying to turn of the debugger for cocos and I'm still getting logs printed to the Console.&#60;/p&#62;
&#60;p&#62;I've removed the precompiler flags in all target settings... and then it turned off... but then this morning the CCLogs were printing to the console again... I checked the settings... and the COCOS2D_DEBUG was still deleted... but I couldn't find any other reference to the debugging in my project files...&#60;/p&#62;
&#60;p&#62;What's going on?  Why can't I turn off the debugger?&#60;/p&#62;
&#60;p&#62;Any help is appreciated...  PS&#38;gt;  I've read all old forum posts and attempted to solve this problem with their recommendations.&#60;/p&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Wayfarer on "How to have an object add objects to a scene?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5181#post-30950</link>
			<pubDate>Sun, 21 Mar 2010 05:22:43 +0000</pubDate>
			<dc:creator>Wayfarer</dc:creator>
			<guid isPermaLink="false">30950@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;So, this is a pretty straight forward question.  I make a custom class from CCSprite and have it do an action when it is touched.  It should create another sprite and display it to the screen.  While I can make the new sprite, how do I reference the Scene and add the new sprite to it?&#60;/p&#62;
&#60;p&#62;I stated with the basic Hello World program, so there is still only the Hello World Scene, no others.  How do I tell my custom object, &#34;here is the scene, add this new sprite object to it?&#34;&#60;/p&#62;
&#60;p&#62;Thank for your help!&#60;/p&#62;
&#60;p&#62;**Edit**&#60;/p&#62;
&#60;p&#62;Is there also an easy way to have the objects get information about the scene?  Like where their position is in the scene?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mattiasmak on "Large backgrounds"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/912#post-5396</link>
			<pubDate>Sun, 26 Jul 2009 13:51:31 +0000</pubDate>
			<dc:creator>mattiasmak</dc:creator>
			<guid isPermaLink="false">5396@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I've noticed that when removing code for my static background image the framerate goes from ~30fps to over 40fps. I now use a sprite to define the background. Is it any other way that is less expensive. I'm not moving it at all.&#60;/p&#62;
&#60;p&#62;To code right now:&#60;br /&#62;
background = [Sprite spriteWithFile:@&#34;t1_5.jpg&#34;];&#60;br /&#62;
[self addChild:background z:0];&#60;br /&#62;
background.position = ccp(240, 160);
&#60;/p&#62;</description>
		</item>
		<item>
			<title>dogbreath on "Skewed Texture?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5178#post-30924</link>
			<pubDate>Sat, 20 Mar 2010 21:21:22 +0000</pubDate>
			<dc:creator>dogbreath</dc:creator>
			<guid isPermaLink="false">30924@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;When I navigate to a highscore scene in my game... Everything is fine from the simulator but when I'm checking it on my 3g iphone device then I get a crazy visual error.  It looks like the CCScene is being converted to a long thin box which is offset and completely scrunched down into a very narrow y coordinate...  I've taken two photos... but I guess I can't insert photos here...&#60;/p&#62;
&#60;p&#62;The photos make everything clear.&#60;/p&#62;
&#60;p&#62;Has anyone ran into a skewed texture or CCScene issue?  I've been troubleshooting this problem for far too long and it's driving me insane ;&#38;lt;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>imrank1 on "new to zwoptex"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5180#post-30947</link>
			<pubDate>Sun, 21 Mar 2010 03:47:40 +0000</pubDate>
			<dc:creator>imrank1</dc:creator>
			<guid isPermaLink="false">30947@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi I'm trying to switch over to using sprite sheets and am having a problem getting it to work. I basically am trying to replace the SpriteTest : SpriteFrameTest that comes with cocos2d with my own spritesheet but get the following errors : &#60;/p&#62;
&#60;p&#62;2010-03-20 23:41:12.926 TestSpriteSheet[14596:207] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil&#60;br /&#62;
2010-03-20 23:41:12.927 TestSpriteSheet[14596:207] cocos2d: Couldn't add image:spiderboss.png in CCTextureCache&#60;br /&#62;
2010-03-20 23:41:12.930 TestSpriteSheet[14596:207] *** Assertion failure in -[CCSprite initWithSpriteFrame:], /Users/imrankhawaja/Documents/Iphone/TestSpriteSheet/libs/cocos2d/CCSprite.m:215&#60;br /&#62;
2010-03-20 23:41:12.931 TestSpriteSheet[14596:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid spriteFrame for sprite'&#60;br /&#62;
2010-03-20 23:41:12.939 TestSpriteSheet[14596:207] Stack: (&#60;br /&#62;
    807902715,&#60;br /&#62;
    2461897993,&#60;br /&#62;
    807986683,&#60;br /&#62;
    811271572,&#60;br /&#62;
    293160,&#60;br /&#62;
    290523,&#60;br /&#62;
    290656,&#60;br /&#62;
    11087,&#60;br /&#62;
    220458,&#60;br /&#62;
    10758,&#60;br /&#62;
    10075,&#60;br /&#62;
    814713539,&#60;br /&#62;
    814750709,&#60;br /&#62;
    814739251,&#60;br /&#62;
    814722434,&#60;br /&#62;
    814748641,&#60;br /&#62;
    839148405,&#60;br /&#62;
    807687520,&#60;br /&#62;
    807683624,&#60;br /&#62;
    814715661,&#60;br /&#62;
    814752238,&#60;br /&#62;
    9284,&#60;br /&#62;
    9158&#60;br /&#62;
)&#60;/p&#62;
&#60;p&#62;But when I run the code with the grossini.plist and the corresponding sprite sheet everything works fine so I'm assuming my spritesheet is messed up? My spritesheet just has two images in it. Does anything pop out to anyone why I would get these errors?&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mrgreen on "[Game] Into The Blue - Out now"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3601#post-21836</link>
			<pubDate>Sun, 27 Dec 2009 09:58:41 +0000</pubDate>
			<dc:creator>mrgreen</dc:creator>
			<guid isPermaLink="false">21836@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hey,&#60;br /&#62;
our game - Into The Blue - which is built on cocos2d-iphone is available on the appstore since of today. Thanks a lot to Ric and everyone who is contributing to cocos2d-iphone and this forum. Without all the good code, bugfixes, patches, tutorials, code snippets and discussions our game wouldn't be what it is now. THX!&#60;br /&#62;
I have a few promo codes here for the U.S. appstore so please PM me if you like to have one. Also feel free to ask any questions or give us some feedback!&#60;br /&#62;
Also a rating or review on iTunes would be terrific.&#60;/p&#62;
&#60;p&#62;But now to the game. Here's the trailer:&#60;/p&#62;
&#60;p&#62;&#60;object width=&#34;452&#34; height=&#34;274&#34;&#62;&#60;param name=&#34;allowFullScreen&#34; value=&#34;true&#34; /&#62;
&#60;param name=&#34;allowscriptaccess&#34; value=&#34;always&#34; /&#62;
&#60;param name=&#34;src&#34; value=&#34;http://www.youtube.com/v/mbLHHQ_74PA&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; /&#62;
&#60;param name=&#34;allowfullscreen&#34; value=&#34;true&#34; /&#62;&#60;embed type=&#34;application/x-shockwave-flash&#34; width=&#34;452&#34; height=&#34;274&#34; src=&#34;http://www.youtube.com/v/mbLHHQ_74PA&#38;amp;hl=en_US&#38;amp;fs=1&#38;amp;&#34; /&#62;&#38;lt;/embed&#38;gt;&#60;/object&#62;&#60;/p&#62;
&#60;p&#62;on iTunes: &#60;a href=&#34;http://bit.ly/7ASvkL&#34; rel=&#34;nofollow&#34;&#62;http://bit.ly/7ASvkL&#60;/a&#62; &#60;/p&#62;
&#60;p&#62;discussed on TouchArcade: &#60;a href=&#34;http://forums.toucharcade.com/showthread.php?t=39176&#34; rel=&#34;nofollow&#34;&#62;http://forums.toucharcade.com/showthread.php?t=39176&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Description:&#60;br /&#62;
This is an action and strategy game providing an innovative and addictive game style by combining shoot-em-up and line-drawing and adding a hint of tower / base defense.&#60;/p&#62;
&#60;p&#62;STORYLINE&#60;br /&#62;
You are the commander of the blue race responsible for an outpost on a remote planet. But you are not alone: the pinks, a robotic race, claims your new home as their territory.&#60;br /&#62;
Harvest Crystals to Survive!&#60;/p&#62;
&#60;p&#62;FEATURES&#60;br /&#62;
- Easy to Learn and Play!&#60;br /&#62;
- Simple and Intuitive Controls&#60;br /&#62;
- Polished Grafix and Animations&#60;br /&#62;
- Finetuned Sounds and Soundtrack&#60;br /&#62;
- 6 Unique Missions&#60;br /&#62;
- 1 Infinte Arcade Style Survival Mode&#60;br /&#62;
- Additional Unit Upgrades (Torpedo Upgrades, Defense Towers, ...)&#60;br /&#62;
- 2 Difficulty Levels (Normal + Hard)&#60;br /&#62;
- OpenFeint Leaderboards and Achievements&#60;/p&#62;
&#60;p&#62;Website:&#60;br /&#62;
&#60;a href=&#34;http://www.2drockers.com&#34; rel=&#34;nofollow&#34;&#62;http://www.2drockers.com&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Twitter:&#60;br /&#62;
&#60;a href=&#34;http://www.twitter.com/2DRockers&#34; rel=&#34;nofollow&#34;&#62;http://www.twitter.com/2DRockers&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>swiftfox on "Strage Menu Bug in 2.2.1"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1833#post-11463</link>
			<pubDate>Sat, 12 Sep 2009 17:53:25 +0000</pubDate>
			<dc:creator>swiftfox</dc:creator>
			<guid isPermaLink="false">11463@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I am testing my game on two devices, a first gen iPod Touch with 2.2.1 and a 3GS with 3.1. Everything is fine on the 3GS but on the iPod something seems different with the touch handling. I have a menu item image and if I put one finger on it then tap on it a bunch with another finger while dragging the first finger off the button the menu will become unresponsive, I think a touch never gets the TouchEnded call so then the menu is still waiting for a release. It is not a huge bug as it seems to be fine on the new OS and it takes a seemingly random amount of events to trigger it, but it is still a problem when the game seems to be unresponsive.&#60;/p&#62;
&#60;p&#62;Has anyone else experienced something similar to this?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>obrand on "Application teaching children from 3 to 5 years old to recognize and write numbe"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4840#post-28833</link>
			<pubDate>Fri, 05 Mar 2010 05:35:33 +0000</pubDate>
			<dc:creator>obrand</dc:creator>
			<guid isPermaLink="false">28833@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;My iPhone application is available for download: AlphaCount.&#60;/p&#62;
&#60;p&#62;Target users: 3-5 years old. Supported devices: iPhone, iPod and iPad (tested in SDK)&#60;br /&#62;
The application is localized in English and French (number recognition, sounds...)&#60;br /&#62;
iTunes link: &#60;a href=&#34;http://itunes.apple.com/us/app/alphacount/id359046783?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/us/app/alphacount/id359046783?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I have incorporated a new algorithm for multi-stroke recognition. This algorithm can be found in my blog.&#60;/p&#62;
&#60;p&#62;Also check the blog site: &#60;a href=&#34;http://alphacount.wordpress.com&#34; rel=&#34;nofollow&#34;&#62;http://alphacount.wordpress.com&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;The app is free!&#60;/p&#62;
&#60;p&#62;The App is using cocos2d and frameworks such as denshion and box2d
&#60;/p&#62;</description>
		</item>
		<item>
			<title>dreamcatcher12 on "zwoptex and plist"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5179#post-30939</link>
			<pubDate>Sun, 21 Mar 2010 01:21:49 +0000</pubDate>
			<dc:creator>dreamcatcher12</dc:creator>
			<guid isPermaLink="false">30939@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello Guys,&#60;/p&#62;
&#60;p&#62;I have some pngs and i have loaded them in zwoptex, when i export them as plist and use in my code I get the error that plist is empty.Is there any way to make plists from zwoptex.&#60;/p&#62;
&#60;p&#62;Thanks&#60;/p&#62;
&#60;p&#62;Aditya
&#60;/p&#62;</description>
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			<title>gaminghorror on "iPad: why is CGPoint(0,0) in the bottom center of the screen?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5152#post-30803</link>
			<pubDate>Fri, 19 Mar 2010 15:26:00 +0000</pubDate>
			<dc:creator>gaminghorror</dc:creator>
			<guid isPermaLink="false">30803@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I just converted the MIX-MAX game (&#60;a href=&#34;http://www.cocos2d-iphone.org/forum/topic/5116&#34; rel=&#34;nofollow&#34;&#62;http://www.cocos2d-iphone.org/forum/topic/5116&#60;/a&#62;) to the iPad and was expecting it to appear in the lower left corner.&#60;/p&#62;
&#60;p&#62;Instead what happened is that all the images appear on the bottom-right area while the touch areas for buttons etc. are as expected in the lower left area of the screen. It seems as if the (0,0) coordinate on the iPad (for a landscape App) is actually at the bottom center of the screen but only for images.&#60;/p&#62;
&#60;p&#62;Can anyone confirm this, and can i fix this somehow so that (0,0) is back at where it should be, the lower left corner of the screen?&#60;/p&#62;
&#60;p&#62;Do i have to update cocos2d? It's still at v0.9.0 alpha for this game. I'll try that in the meantime, hopefully it's painless.
&#60;/p&#62;</description>
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			<title>reedjsmith on "Success in the App Store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4836#post-28804</link>
			<pubDate>Fri, 05 Mar 2010 00:29:16 +0000</pubDate>
			<dc:creator>reedjsmith</dc:creator>
			<guid isPermaLink="false">28804@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I know we have discussed this before but is anyone having success on the app store. Some of the games that I buy from this forum are so polished and good but never make any top lists. Just wanted to know if anyone is making anything decent besides the standouts.&#60;br /&#62;
I just launched my first game &#34;Dotter&#34; and I am planning on not making any money on it, I just love doing it. But the idea of not having to keep a full time job would be nice :)
&#60;/p&#62;</description>
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			<title>MisterX on "Learning cocos2d with samples"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5168#post-30887</link>
			<pubDate>Sat, 20 Mar 2010 08:34:19 +0000</pubDate>
			<dc:creator>MisterX</dc:creator>
			<guid isPermaLink="false">30887@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I read Riq's blog on the &#34;most unknown coco2ds feature, the tests and samples&#34;.&#60;/p&#62;
&#60;p&#62;As a new user to cocos2d, the instructions he gave were not quite clear to me.&#60;/p&#62;
&#60;p&#62;1. Open the cocos2d Xcode project ( I assume this means to create a NEW Xcode project with the regular cocos2D template).&#60;/p&#62;
&#60;p&#62;2. Select the test target: Xcode -&#38;gt; Project -&#38;gt; Set Active Target -&#38;gt; eg: TransitionTest  (When I try to do this it gives me only two choices, 1 - The name of the new project I created (ex. &#34;Testing1&#34;) or 2 - &#34;cocos2D libraries&#34;&#60;/p&#62;
&#60;p&#62;3. Make sure that the running executable is correct: Xcode -&#38;gt; Project -&#38;gt; Set Active Executable -&#38;gt; eg: TransitionTest  (When I try to set the active executable, the only option is the name of the new project I created (ex. &#34;Testing1&#34;)&#60;/p&#62;
&#60;p&#62;4. Build and run: Xcode -&#38;gt; Build and run  (This I understand, if I could get step 2 and 3 to work)&#60;/p&#62;
&#60;p&#62;On step 2, if I select &#34;cocos2D libraries&#34; I still can only select the name of my new project from step 3.&#60;/p&#62;
&#60;p&#62;Following the given instructions above I am not able to select any of the tests for Active Target or Active Executable.  Could someone please explain what I need to do or what I am missing so I can build and run these tests?
&#60;/p&#62;</description>
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			<title>pfg2009 on "[GAME] Doodle Blast!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4717#post-28042</link>
			<pubDate>Thu, 25 Feb 2010 21:21:05 +0000</pubDate>
			<dc:creator>pfg2009</dc:creator>
			<guid isPermaLink="false">28042@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I've just submitted another stupendously AWESOME game - Doodle Blast! - to iTunes (hopefully available in a couple of days) and I wanted to share a few screen shots with you.  Game play video should be coming soon, along with a &#34;making of&#34; blog.  I will let you know when those are available.&#60;/p&#62;
&#60;p&#62;The premise is simple - you are a tank and you shoot everything in your path.  There is lots of different guns to collect that stack on top of you and contribute to the general mayhem until they get destroyed.  Here is what it looks like:&#60;/p&#62;
&#60;p&#62;&#60;img src='http://www.gamecollage.com/DoodleBlast/ScreenShots/Title.png' /&#62;&#60;br /&#62;
&#60;img src='http://www.gamecollage.com/DoodleBlast/ScreenShots/Game7.png' /&#62;&#60;br /&#62;
&#60;img src='http://www.gamecollage.com/DoodleBlast/ScreenShots/Game12.png' /&#62;&#60;br /&#62;
&#60;img src='http://www.gamecollage.com/DoodleBlast/ScreenShots/Game5.png' /&#62;&#60;br /&#62;
&#60;img src='http://www.gamecollage.com/DoodleBlast/ScreenShots/Game8.png' /&#62;&#60;br /&#62;
&#60;img src='http://www.gamecollage.com/DoodleBlast/ScreenShots/Tutorial.png' /&#62;
&#60;/p&#62;</description>
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