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		<title>cocos2d for iPhone &#187; Topic: Graphic memory usage</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/472</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 01:24:28 +0000</pubDate>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>Steve Oldmeadow on "Graphic memory usage"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/472#post-18889</link>
			<pubDate>Wed, 18 Nov 2009 01:55:31 +0000</pubDate>
			<dc:creator>Steve Oldmeadow</dc:creator>
			<guid isPermaLink="false">18889@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>For me, on Snow Leopard it depends what device I have connected.  A 3gs is resource bytes whereas a 1st gen iPod Touch is still GART resident - I assume it is something to do with the different GPUs.
</p></description>
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		<item>
			<title>crmagicxxx on "Graphic memory usage"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/472#post-18879</link>
			<pubDate>Tue, 17 Nov 2009 22:26:41 +0000</pubDate>
			<dc:creator>crmagicxxx</dc:creator>
			<guid isPermaLink="false">18879@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/1385'>badawe</a></p>
<p>Don't know if it's really different on snow leopard, but in xCode 3.1.4 you just go with<br />
Run &#62; Start with Performance Tool &#62; OpenGL ES </p>
<p>And you watch the "Resource Bytes". I doubt it's much diff on snow leopard really...
</p></description>
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			<title>badawe on "Graphic memory usage"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/472#post-18841</link>
			<pubDate>Tue, 17 Nov 2009 14:57:15 +0000</pubDate>
			<dc:creator>badawe</dc:creator>
			<guid isPermaLink="false">18841@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>someone know how we can do that with snow leopard xcode?
</p></description>
		</item>
		<item>
			<title>zombie on "Graphic memory usage"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/472#post-2793</link>
			<pubDate>Sun, 05 Jul 2009 10:16:55 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">2793@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>ok found it by google:<br />
<a href="http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/" rel="nofollow">http://blog.zincroe.com/2009/04/how-to-check-iphone-texture-memory-usage-with-instruments/</a>
</p></description>
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			<title>zombie on "Graphic memory usage"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/472#post-2792</link>
			<pubDate>Sun, 05 Jul 2009 10:12:44 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">2792@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>How can I check how much video memory my app is using and if I ran into paging if it is too high?</p>
<p>Thomas
</p></description>
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