<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>cocos2d for iPhone &#187; Topic: [Game] iSuperMe + Promo Codes!</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/4314</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:20:29 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
		</textInput>
		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/topic/4314" rel="self" type="application/rss+xml" />

		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-38401</link>
			<pubDate>Sat, 22 May 2010 09:54:43 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">38401@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>yes, exactly that had happened at the beginning while I was putting the game free for one promotional day, so can't be worst now, I guess ;)</p>
<p>Not sure even today if strategy putting it free for one day is ever a good idea, when we're talking about not top notch games like iSM, I guess it's not - thus I believe  I made major mistake back then, can't be worst now. I simply should forget about it and move on, so I decided to be at least free 4ever, but I might be wrong for sure.
</p></description>
		</item>
		<item>
			<title>Codemattic on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-38389</link>
			<pubDate>Sat, 22 May 2010 06:19:06 +0000</pubDate>
			<dc:creator>Codemattic</dc:creator>
			<guid isPermaLink="false">38389@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>well if you are releasing it for free then expect more bad review bc free = many 1 star reviews!
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-38292</link>
			<pubDate>Fri, 21 May 2010 07:25:06 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">38292@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/22'>Codemattic</a> thanks! Yes, this might help a little bit, on the other hand I'm fully aware that the gameplay is the worst part of iSM, so I cannot expect miracles. There are too many bad reviews already, but hey - we all need to learn mainly from own mistakes ;)
</p></description>
		</item>
		<item>
			<title>Codemattic on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-38267</link>
			<pubDate>Fri, 21 May 2010 03:23:50 +0000</pubDate>
			<dc:creator>Codemattic</dc:creator>
			<guid isPermaLink="false">38267@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Good luck with your next game. Hopefully you can get enough downloads with iSM as a free game that it can be used to promote your next game!
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-38223</link>
			<pubDate>Thu, 20 May 2010 19:50:05 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">38223@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>As this is my first, and hopefully not the last iPhone game, I've decided it should be FREE 4ever. </p>
<p>In the period after release I hopefully learned something more about game development for iPhone, especially by carefully observing others on this forum. Thank you all!</p>
<p>If you have missed the game before, and you might want to give it a try, you can do it now - for FREE ;)</p>
<p>I'm focusing on my next title. See you soon!
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-26588</link>
			<pubDate>Sun, 14 Feb 2010 00:12:30 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">26588@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>BTW: Some of you might already noticed that the cracked version of iSuperMe is now available. Be warned, the cracked version is buggy on purpose, here is the image how cracked version looks like. Although seems like the game is working, trust me, it's not true.</p>
<p><img src="http://renderplace.com/misc/iSuperMe_error.png" />
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-26492</link>
			<pubDate>Fri, 12 Feb 2010 18:37:16 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">26492@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>If you want to check your ratings, new super app available - free for limited time! - <a href="http://www.positionapp.com/" rel="nofollow">http://www.positionapp.com/</a></p>
<p>iSuperMe ranks in top 300! US iTunes store. Not bad for one-man band development in free time. </p>
<p><img src="http://renderplace.com/misc/iSuperMe_top_300.jpg" />
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-26382</link>
			<pubDate>Thu, 11 Feb 2010 21:08:02 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">26382@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@codematic thanks! The model is based on ManCandy, it is actually first public domain character created by Bassam Kurdali ( <a href="http://freefac.org/posts/candy-for-everyone/" rel="nofollow">http://freefac.org/posts/candy-for-everyone/</a> ) and given to Blender community.  When I was doing design of the game in my head, the first thing I remember was - ManCandy will be perfect fit.</p>
<p>I've change the texture of ManCandy to fit the game design + do complete animation.</p>
<p>If interested some little details how I'm dealing with the game texture + menus:<br />
All animation is pre-rendered and composed into the larger texture via CLI tool "montage" ( ihttp://www.imagemagick.org/script/montage.php ). It so easy and quick, e.g. having animation of 16 frames saved in one directory in correct alphabetic order, e.g.:<br />
#montage *.png -tile 4x4 -geometry 256x256 big_texture.png </p>
<p>I use total of 4 textures dimensions 1024x1024 px - RGBA8888, each frame of the character is 256x256 px.</p>
<p>idle animation is 8 frames long ( just basic move from down to up, then I repeat it in reverse.  On the other side each hit combination is 4 frames long + reverse move. The half of the last textures I use for two pre-rendered panels + text + all the buttons.</p>
<p>In the next version I'll get rid of pre-rendered credit texts ( waste of space), will be replaced with the Label, thus I will get some more space to improve inside game instructions, and I can then get rid of the included video == smaller bundle.</p>
<p>Regarding menus, I don't use built in menus from cocos2d, I coded it my self, but all is done using additional timers + Actions.<br />
When looking the code, it's somehow complicated, since I have to wait for particular Action to finish + at the same time I do accept next touch ...</p>
<p>That's it. Anyhow, more or less I'm satisfied with the game - my first game done completely in my free time ( night job :) The version 1.1 will soon be available, in the mean time I'm already started with another project, have some renders done + game design concept almost finished ( will also be simple kind of game ) + a lot of code from iSuperMe I can reuse easily, so I hope to finish it in less then a month ( we always have to optimistic plans :)
</p></description>
		</item>
		<item>
			<title>Codemattic on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-26378</link>
			<pubDate>Thu, 11 Feb 2010 19:55:23 +0000</pubDate>
			<dc:creator>Codemattic</dc:creator>
			<guid isPermaLink="false">26378@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>thats some very impressive Blender modeling - the character is funny and well animated.
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-26372</link>
			<pubDate>Thu, 11 Feb 2010 17:31:57 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">26372@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>If anyone have not tried it yet - </p>
<p>iSuperMe (was $0.99 now Free!) <a href="http://freeappalert.com/2010-02-11" rel="nofollow">http://freeappalert.com/2010-02-11</a> via @freeappalert
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-26163</link>
			<pubDate>Wed, 10 Feb 2010 01:29:33 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">26163@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Seems like people are having problems what to do in the game, here is a little bit more in depth explanation. I'll correct this in v1.1 - current video inside the game is not enough.</p>
<p>Game Objectives:<br />
----------------------<br />
-correctly hit part of the balls, you can use ALL possible combinations<br />
-valid hits per ball are:<br />
*hand hits the flesh color part of the ball == you score<br />
*leg hits the yellow color part of the ball == you score<br />
*leg or hand hit the blue color of the ball == you get additional energy point</p>
<p>Game Controls:<br />
---------------------<br />
At the bottom of the screen you have ( from left to right ):<br />
hand - to trigger a hit with the left hand on the left ball<br />
leg - to trigger a hit with left leg on the left ball<br />
small ball with the counter on it - if pressed you will speed up both balls at the same time, but you will loose one energy point for hand and leg</p>
<p>In the middle of the screen, you have two rotating balls on each side:<br />
-yellow color part: must be hit by a leg<br />
-flesh color part: must be hit by a hand<br />
-blue color part: can be hit either by a leg or a hand</p>
<p>Upper left corner:<br />
-max 5 small balls ( flesh color ) represent energy level for both hands</p>
<p>Upper right corner:<br />
-max 5 small balls ( yellow color ) represent energy level for both legs</p>
<p>NOTE: whenever you hit ( except when you hit the blue part of a ball ) you loose one energy point, depending whether leg or hand was used.<br />
Whenever you hit the blue part, you get +3 energy points back, also depends whether leg or hand was used.</p>
<p>About Scoring ( Time mode ):<br />
----------------------------------<br />
Scoring is based on the remaining time: Less time == less score base for additional computing in case of 2x/3x bonus<br />
-2x bonus ( only for one side hit ):<br />
*first hit the one side ( use leg/hand and left/right )<br />
* the next two hits must be with the same hand/leg BUT on the other side<br />
e.g. left leg; right leg; right leg<br />
-or-<br />
right leg; left leg; left leg<br />
-or-<br />
left hand; right hand; right hand<br />
-or-<br />
right hand; left hand; left hand</p>
<p>-3x bonus ( only for double side hit):<br />
*the second hit must be "mirror" of the first hit<br />
e.g. left leg and right hand; left hand and right leg<br />
-or-<br />
left leg and right leg; left hand and right hand</p>
<p>The game ends, if you are out of energy or time is up.</p>
<p>About Timing ( Time mode ):<br />
----------------------------------<br />
-game starts with 99s left counter ( the lower small ball with the counter on it )<br />
-whenever you successfully hit you get additional time:<br />
*one side hit: +2s<br />
*double side hit: +6s</p>
<p>NOTE: The max is always 99s!</p>
<p>About Scoring ( Challenge mode):<br />
---------------------------------------<br />
-In this mode computer randomly selects one combination you must hit in finite amount of time ( 23s ):<br />
-if you are fast enough you can get 2x/3x bonus<br />
*one side hit:<br />
**2x bonus: solved in less then 5s<br />
**3x bonus: solved in less then 2s</p>
<p>*double side hit:<br />
**2x bonus: solved in less then 8s<br />
**3x bonus: solved in less then 5s</p>
<p>The game ends if you: miss the combination, are out of energy or time is up.</p>
<p>About Energy:<br />
--------------------<br />
-whenever the energy level ( either for legs or hands ) is low ( i.e. one point left only ), you will get a warning !ENERGY! on the screen.<br />
-you can also use double side hit to get additional energy for legs and hands at the same time</p>
<p>About Speed of Spinning Balls:<br />
------------------------------------<br />
-in idle mode, the balls starts to slow down<br />
-whenever you successfully hit, the speed of the ball spinning will be increased<br />
-tilt in direction you want to slow down the spinning of particular ball<br />
-press the timer ball to increase spinning speed of both balls at the same time, NOTE you will loose one energy point for hands and legs in this case</p>
<p>About touch controls<br />
-------------------------------------<br />
-the one-side hit is triggered whenever you release the control<br />
-the double-side hit is triggered whenever you release one of controls<br />
**In this way you can always plan hit in advance, you just hold the controls and when the time is right, release one of them**</p>
<p>-To be more challenging, the hit always starts in the middle of up-down idle animation of main character. You must take this latency into account when trigger a hit.
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-26012</link>
			<pubDate>Mon, 08 Feb 2010 22:28:31 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">26012@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Here is a little youtube demo, it's a bit slower then a real game speed.</p>
<p><a href="http://www.youtube.com/watch?v=t-8AvjVBlf8" rel="nofollow">http://www.youtube.com/watch?v=t-8AvjVBlf8</a>
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-25863</link>
			<pubDate>Sun, 07 Feb 2010 15:01:08 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">25863@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/6170'>Enivid</a> Games  - Thanks for your feedback!</p>
<p>Since all promo codes are already taken, I give some more ( e.g. for EU folks :-)</p>
<p>AF7JPMAXRHH6<br />
RF79ATJPWM63<br />
XNML3WMAAWWT</p>
<p>Enjoy!</p>
<p>-AntonG
</p></description>
		</item>
		<item>
			<title>Enivid Games on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-25829</link>
			<pubDate>Sun, 07 Feb 2010 03:00:57 +0000</pubDate>
			<dc:creator>Enivid Games</dc:creator>
			<guid isPermaLink="false">25829@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Your game is fun!  Thanks for the code, I will rate it for ya.
</p></description>
		</item>
		<item>
			<title>renderplace on "[Game] iSuperMe + Promo Codes!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4314#post-25781</link>
			<pubDate>Sat, 06 Feb 2010 22:45:11 +0000</pubDate>
			<dc:creator>renderplace</dc:creator>
			<guid isPermaLink="false">25781@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello everyone!</p>
<p>You may want to check out my first iPhone game, made in my spare time - <strong>iSuperMe</strong>!</p>
<p>First of all, BIG THANKS to great cocos2d community!</p>
<p>Description:<br />
Are you more of a left brain or right brain person? If you are pretty balanced in the middle, chances are you will succeed iSuperMe.<br />
When familiar with rules ( About-&#62;Watch video ), the game becomes easy to play, please note that the trigger for the hit is when you release the control, either single/double tap!<br />
To make the game play even more challenging, the hit always starts when the main character is in the middle of up/down animation!<br />
You must take this latency into account when planing to trigger  a hit.</p>
<p>It's very unique simple game, yet can be very challenging if you really want to make a great score. You will probably like it  when you get used to the simple game control rules.  It's really easy, even my kids can now play it without any problems.</p>
<p>Cocos2d v0.8.2 was used + all animation was done using <a href="http://www.blender.org/">blender 3D</a> ( the best open source 3D package! ).</p>
<p>The iSuperMe game also provides global online game scoring via <a href="http://www.cocoslive.net/">cocoslive</a>, great service!</p>
<p>Hope you gonna enjoy the game!</p>
<p>Link to <a href="http://itunes.com/apps/iSuperMe">iTunes</a>:  <a href="http://itunes.com/apps/iSuperMe" rel="nofollow">http://itunes.com/apps/iSuperMe</a></p>
<p>-AntonG ( You can also follow me on <a href="http://twitter.com/renderplace/">twitter</a> )</p>
<p>Home screens:<br />
<img src="http://renderplace.com/misc/iSuperMe_1.jpg" /><br />
<img src="http://renderplace.com/misc/iSuperMe_2.jpg" /><br />
<img src="http://renderplace.com/misc/iSuperMe_3.jpg" /><br />
<img src="http://renderplace.com/misc/iSuperMe_4.jpg" /><br />
<img src="http://renderplace.com/misc/iSuperMe_5.jpg" /></p>
<p>Here are some promo codes for the great cocos2d community:<br />
LR64ANX3X6WM<br />
LAM9ELWKYFPP<br />
XXXWHAXWKWRK<br />
N9WET4KWN94P<br />
EK9Y4J4WKWMM<br />
WETLMNJYKKNX<br />
H3RRMAFN99A4<br />
6PK36NKE4FT6<br />
LFX93W4KMJAX<br />
XTLLNPHPJ9XT
</p></description>
		</item>

	</channel>
</rss>

