<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>cocos2d for iPhone &#187; Topic: [GAME] Revz</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/4301</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:08:49 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
		</textInput>
		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/topic/4301" rel="self" type="application/rss+xml" />

		<item>
			<title>AkumaStreak on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-26465</link>
			<pubDate>Fri, 12 Feb 2010 09:36:03 +0000</pubDate>
			<dc:creator>AkumaStreak</dc:creator>
			<guid isPermaLink="false">26465@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks for the feedback guys!
</p></description>
		</item>
		<item>
			<title>Sama7 on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-26320</link>
			<pubDate>Thu, 11 Feb 2010 05:57:51 +0000</pubDate>
			<dc:creator>Sama7</dc:creator>
			<guid isPermaLink="false">26320@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Akuma,</p>
<p>It took me a few tries to get the hang of it.  Once I think I figured it out, I did enjoy trying to beat my last score each time so I could last longer &#38; longer.   Its a fun concept and with some tweaks &#38; polish could be great
</p></description>
		</item>
		<item>
			<title>spawrks on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-26316</link>
			<pubDate>Thu, 11 Feb 2010 04:43:50 +0000</pubDate>
			<dc:creator>spawrks</dc:creator>
			<guid isPermaLink="false">26316@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hey ! neat concept ... a couple things I noticed...</p>
<p>1. Consistent color scheme. The colors you chose for the game are neat, but then the menu itself feels very wordperfect.  Having a little more consistent feel to the menus I think would make the game seem less daunting to understand, as its already a neat concept.</p>
<p>2. People / Gamers hate to read.  While you do a good job explaining, it took me a while to understand.  I think you could simplify the instructions into pop-up while you're playing the game , less words- more pictures. It's a hard concept to get, try to REALLY boil it down.</p>
<p>3. kinda related to number 2, just faster to start the first time you play. app should load, one touch, and im playing.</p>
<p>4. the red arrow could use some hue difference so you can see it better, i mean- when you're doing that motion its hard to see the iphone from different angles- so making the killer arrow more clear from a different view angle would really help.  (might be that the green is so bright it just seems hard to see in comparison</p>
<p>Anyway thats my 2 and half cents... good job on making a new concept!
</p></description>
		</item>
		<item>
			<title>AkumaStreak on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-25995</link>
			<pubDate>Mon, 08 Feb 2010 19:43:30 +0000</pubDate>
			<dc:creator>AkumaStreak</dc:creator>
			<guid isPermaLink="false">25995@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Anyone used a promo code for this game yet? Feedback is appreciated.
</p></description>
		</item>
		<item>
			<title>AkumaStreak on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-25777</link>
			<pubDate>Sat, 06 Feb 2010 22:34:43 +0000</pubDate>
			<dc:creator>AkumaStreak</dc:creator>
			<guid isPermaLink="false">25777@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>The bug wasn't with Shaky3D. Moved discussion to development sub-forum. Thanks!
</p></description>
		</item>
		<item>
			<title>AkumaStreak on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-25736</link>
			<pubDate>Sat, 06 Feb 2010 17:21:39 +0000</pubDate>
			<dc:creator>AkumaStreak</dc:creator>
			<guid isPermaLink="false">25736@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>p.s., cocos2d r1477
</p></description>
		</item>
		<item>
			<title>AkumaStreak on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-25734</link>
			<pubDate>Sat, 06 Feb 2010 17:18:38 +0000</pubDate>
			<dc:creator>AkumaStreak</dc:creator>
			<guid isPermaLink="false">25734@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Weird request, but can someone with a jailbroken iPhone 3GS try my game? I got a report from a user in Sweeden saying it crashes for him on every red orb grab (he did admit his hardware is jailbroken -- it's someone I know from a prior project, so he's trustworthy). The likely suspect here would be the Shaky3D effect on this hardware/configuration, but the thing is, we've four testers with non-jailbroken iPhone 3GS, and they had/have no issues. Also I use Shaky3D elsewhere in my game, and those parts don't crash for him...
</p></description>
		</item>
		<item>
			<title>AkumaStreak on "[GAME] Revz"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4301#post-25693</link>
			<pubDate>Sat, 06 Feb 2010 07:44:14 +0000</pubDate>
			<dc:creator>AkumaStreak</dc:creator>
			<guid isPermaLink="false">25693@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi Everyone!</p>
<p>My first iPhone/iPod touch game (cocos2d-based, of course -- my last app. was also cocos2d-based, but was not really a game) has just been approved by Apple. It's called Revz, and it's an arcade-action/"keep the ball moving" original concept. You "rev" the ball up at game start during a countdown (by wrist-rolling (tilting) the device), and then keep the ball moving by firing the a boost cannon. Boost depletes when firing the cannon, but it can be replenished via item pickups. Local/world leaderboard (cocosLIVE) features as well. Let me know what you think! Also, for any developers interested, Revz uses Chipmunk physics.</p>
<p>Many thanks to Riq, Steve, Scott, and the cocos2d community.</p>
<p>Here are five promo codes: MET4XWNEH7AH, TAHXF7HKLEXT, 7RPFNPAEMM3R, JJAH94F9NETL, and EFKX9NXP6L4R</p>
<p>App Store link: <a href="http://itunes.apple.com/us/app/revz/id352513901?mt=8" rel="nofollow">http://itunes.apple.com/us/app/revz/id352513901?mt=8</a></p>
<p>Screenshots:<br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_1.jpg" /><br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_2.jpg" /><br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_3.jpg" /><br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_4.jpg" /><br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_5.jpg" /><br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_6.jpg" /><br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_7.jpg" /><br />
<img src="http://www.theapphouse.com/images/Revz_Screen_Shot_8.jpg" /></p>
<p>Promotional Art:<br />
<img src="http://www.theapphouse.com/images/Revz_ball_graphics.jpg" />
</p></description>
		</item>

	</channel>
</rss>

