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		<title>cocos2d for iPhone &#187; Topic: Scaling sprite menus: Bug or just plain unsupported?</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/4290</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 02:20:01 +0000</pubDate>
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			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>riq on "Scaling sprite menus: Bug or just plain unsupported?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4290#post-26137</link>
			<pubDate>Tue, 09 Feb 2010 20:29:56 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">26137@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>it's a bug<br />
<a href="https://code.google.com/p/cocos2d-iphone/issues/detail?id=500" rel="nofollow">https://code.google.com/p/cocos2d-iphone/issues/detail?id=500</a>
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			<title>Mad Brahmin Disease on "Scaling sprite menus: Bug or just plain unsupported?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4290#post-25990</link>
			<pubDate>Mon, 08 Feb 2010 18:51:01 +0000</pubDate>
			<dc:creator>Mad Brahmin Disease</dc:creator>
			<guid isPermaLink="false">25990@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm scaling the menu item itself and it jumps instead of scaling. Scaling the sprite I created the menu item out of has no effect.
</p></description>
		</item>
		<item>
			<title>thefuzz on "Scaling sprite menus: Bug or just plain unsupported?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4290#post-25873</link>
			<pubDate>Sun, 07 Feb 2010 18:23:14 +0000</pubDate>
			<dc:creator>thefuzz</dc:creator>
			<guid isPermaLink="false">25873@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Are you attempting to scale the Sprite or the MenutItemSprite ?
</p></description>
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			<title>adpro on "Scaling sprite menus: Bug or just plain unsupported?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4290#post-25676</link>
			<pubDate>Sat, 06 Feb 2010 05:33:54 +0000</pubDate>
			<dc:creator>adpro</dc:creator>
			<guid isPermaLink="false">25676@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I don't know if you can do this.  Why don't you just create your own menu items and scale it yourself?</p>
<p>Can you show come code?</p>
<p>I have my menu buttons scaling and sliding after I touch them sometimes, but I created my own menu objects.  Maybe you will ahve to do that.
</p></description>
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			<title>Mad Brahmin Disease on "Scaling sprite menus: Bug or just plain unsupported?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4290#post-25642</link>
			<pubDate>Fri, 05 Feb 2010 23:20:52 +0000</pubDate>
			<dc:creator>Mad Brahmin Disease</dc:creator>
			<guid isPermaLink="false">25642@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm trying to scale up and down a menu that consists of a single sprite menu item when it's being tapped (using an action sequence in a selector that selecting the item triggers) and instead of scaling the button jumps (moves) around and then back to its original position.</p>
<p>What's the deal with that?</p>
<p>MBD
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