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		<title>cocos2d for iPhone &#187; Topic: [GAME] Dragon Quest</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/4281</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 02:19:44 +0000</pubDate>
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			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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			<title>cublah on "[GAME] Dragon Quest"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4281#post-25619</link>
			<pubDate>Fri, 05 Feb 2010 19:04:52 +0000</pubDate>
			<dc:creator>cublah</dc:creator>
			<guid isPermaLink="false">25619@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Openfeint is pretty easy....the only thing I had a problem with was changing the files to .mm to enable the use of C++ it created a few errors for me, not too much of a problem though.
</p></description>
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			<title>teedr on "[GAME] Dragon Quest"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4281#post-25613</link>
			<pubDate>Fri, 05 Feb 2010 18:26:19 +0000</pubDate>
			<dc:creator>teedr</dc:creator>
			<guid isPermaLink="false">25613@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Looks interesting.<br />
Is openfeint pretty simple to integrate?
</p></description>
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			<title>cublah on "[GAME] Dragon Quest"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4281#post-25612</link>
			<pubDate>Fri, 05 Feb 2010 17:56:20 +0000</pubDate>
			<dc:creator>cublah</dc:creator>
			<guid isPermaLink="false">25612@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>We just released a game for a friend of mine that does Dragon graphics, so I threw together a simple game for him. </p>
<p>Check it out.</p>
<p><a href="http://itunes.apple.com/us/app/dragon-quest/id353794596?mt=8" rel="nofollow">http://itunes.apple.com/us/app/dragon-quest/id353794596?mt=8</a></p>
<p>N7WHPX4NNTR4<br />
FH7NA7L764K9<br />
9JKH7J9AJ74N<br />
XK9MRNYL6FWH<br />
NFAE9KT9PMNA
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