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		<title>cocos2d for iPhone &#187; Topic: What happened with repeat in scheduler?</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/4157</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 01:53:11 +0000</pubDate>
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			<name>q</name>
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			<title>shadaz on "What happened with repeat in scheduler?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4157#post-24943</link>
			<pubDate>Sat, 30 Jan 2010 13:01:40 +0000</pubDate>
			<dc:creator>shadaz</dc:creator>
			<guid isPermaLink="false">24943@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yes it was removed, but just curious why? I have a few places where I was using repeat:1 so I can call a function one time after a few seconds delay without having to "unschedule" it. I really liked that feature, wondering why it was rolled back?
</p></description>
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			<title>crmagicxxx on "What happened with repeat in scheduler?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4157#post-24919</link>
			<pubDate>Sat, 30 Jan 2010 04:17:29 +0000</pubDate>
			<dc:creator>crmagicxxx</dc:creator>
			<guid isPermaLink="false">24919@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Just downloaded latest r1753 and there is no more <strong>schedule:interval:repeat:</strong> method in CCNode. I am following all trunk changes but missed that one...</p>
<p>Edit: OK just saw Riq's post <a href="http://www.cocos2d-iphone.org/forum/topic/4145#post-24854" rel="nofollow">http://www.cocos2d-iphone.org/forum/topic/4145#post-24854</a> and he explained it...
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