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		<title>cocos2d for iPhone &#187; Topic: get normal of a sprite ball after collusion on sides of iphone screen</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/4090</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Wed, 08 Sep 2010 12:52:15 +0000</pubDate>
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			<name>q</name>
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			<title>cocosboy on "get normal of a sprite ball after collusion on sides of iphone screen"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4090#post-24524</link>
			<pubDate>Wed, 27 Jan 2010 07:32:03 +0000</pubDate>
			<dc:creator>cocosboy</dc:creator>
			<guid isPermaLink="false">24524@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi to all,&#60;/p&#62;
&#60;p&#62;I am new to cocos2D and have a little experience in XCode. I am going to develop a simple game for learning purpose.&#60;/p&#62;
&#60;p&#62;I have made a simple ball in my application and I wish the boll to have the ability to collide on all sides of iPhone screen and it will return towards its normal after colliding and if we tap it it will be destroyed and the game will finish and if we do not tap it, it will carry on colliding on all sides and will return to its normal.&#60;/p&#62;
&#60;p&#62;My question is can we get a normal in this situation of collision with any built in functionality or we will have to create this directional normal with code???&#60;/p&#62;
&#60;p&#62;thanks in advance&#60;/p&#62;
&#60;p&#62;cocosboy
&#60;/p&#62;</description>
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