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		<title>cocos2d for iPhone &#187; Topic: Texture for chipmunk static bodies.</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/3758</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 01:52:09 +0000</pubDate>
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			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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			<title>bradparks on "Texture for chipmunk static bodies."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3758#post-22619</link>
			<pubDate>Thu, 07 Jan 2010 16:08:14 +0000</pubDate>
			<dc:creator>bradparks</dc:creator>
			<guid isPermaLink="false">22619@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>this past discussion seems to touch on the same topic, and links to an article that's got some OpenGL code examples...</p>
<p><a href="http://www.cocos2d-iphone.org/forum/topic/2459" rel="nofollow">http://www.cocos2d-iphone.org/forum/topic/2459</a></p>
<p>Might help!
</p></description>
		</item>
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			<title>mobilebros on "Texture for chipmunk static bodies."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3758#post-22617</link>
			<pubDate>Thu, 07 Jan 2010 15:54:55 +0000</pubDate>
			<dc:creator>mobilebros</dc:creator>
			<guid isPermaLink="false">22617@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/68'>mromanuk</a> - would you be interested in posting your code?, I wouldn't mind researching this a bit, but it'd be nice to have something to start with.
</p></description>
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			<title>QcMat on "Texture for chipmunk static bodies."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3758#post-22535</link>
			<pubDate>Wed, 06 Jan 2010 17:22:29 +0000</pubDate>
			<dc:creator>QcMat</dc:creator>
			<guid isPermaLink="false">22535@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>+1 for the interest in this.
</p></description>
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			<title>mobilebros on "Texture for chipmunk static bodies."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3758#post-22530</link>
			<pubDate>Wed, 06 Jan 2010 16:28:10 +0000</pubDate>
			<dc:creator>mobilebros</dc:creator>
			<guid isPermaLink="false">22530@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have nothing to offer (sorry), but I'd also like to express interest in this as this would be something cool to add into Chipmunk-SpaceManager.
</p></description>
		</item>
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			<title>mromanuk on "Texture for chipmunk static bodies."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3758#post-22518</link>
			<pubDate>Wed, 06 Jan 2010 14:30:00 +0000</pubDate>
			<dc:creator>mromanuk</dc:creator>
			<guid isPermaLink="false">22518@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>On the game I'm developing (with cocos2d) I had some arbitrary chipmunk polyShapes on the game scenes, that are working fine, currently I'm rendering just the border. But what I need is to texturize them like this:</p>
<p><img src="http://pixdeo.com/img/misc/texture.png" /></p>
<p>Currently I had implemented this generating a texture2D with the textureMgr and then I tried to apply (not very well) that with some openGL calls. Is there any better/easier way to texturize an polygon inside cocos2d?
</p></description>
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