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		<title>cocos2d for iPhone &#187; Topic: Pachingo Update + Promos</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/2234</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 01:36:52 +0000</pubDate>
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			<title><![CDATA[Search]]></title>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>Codemattic on "Pachingo Update + Promos"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2234#post-14150</link>
			<pubDate>Sat, 03 Oct 2009 06:15:23 +0000</pubDate>
			<dc:creator>Codemattic</dc:creator>
			<guid isPermaLink="false">14150@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/660'>adik</a>, I agree.  For someone like me who thinks first in ObjectiveC/Cocoa conventions spacemanager is great.  Thanks mobilebros!
</p></description>
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		<item>
			<title>Matt Rix on "Pachingo Update + Promos"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2234#post-14147</link>
			<pubDate>Sat, 03 Oct 2009 05:56:30 +0000</pubDate>
			<dc:creator>Matt Rix</dc:creator>
			<guid isPermaLink="false">14147@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I like the particle effect when the pegs get hit. Nicely done. From the video it looks like it runs well, but I'm still on 2.2.1 so I can't try it out at the moment :(
</p></description>
		</item>
		<item>
			<title>adik on "Pachingo Update + Promos"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2234#post-14146</link>
			<pubDate>Sat, 03 Oct 2009 05:39:55 +0000</pubDate>
			<dc:creator>adik</dc:creator>
			<guid isPermaLink="false">14146@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks for sharing the chipmunk spacemanager code. I find it really useful!
</p></description>
		</item>
		<item>
			<title>jd on "Pachingo Update + Promos"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2234#post-14113</link>
			<pubDate>Fri, 02 Oct 2009 22:15:48 +0000</pubDate>
			<dc:creator>jd</dc:creator>
			<guid isPermaLink="false">14113@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Um...why does it require 3.1?
</p></description>
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			<title>mobilebros on "Pachingo Update + Promos"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2234#post-14012</link>
			<pubDate>Thu, 01 Oct 2009 21:33:40 +0000</pubDate>
			<dc:creator>mobilebros</dc:creator>
			<guid isPermaLink="false">14012@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I apologize for the poor formatting of that post :-o
</p></description>
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			<title>mobilebros on "Pachingo Update + Promos"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2234#post-14011</link>
			<pubDate>Thu, 01 Oct 2009 21:32:39 +0000</pubDate>
			<dc:creator>mobilebros</dc:creator>
			<guid isPermaLink="false">14011@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi all, just wanted to let you know we just updated one of first games, Pachingo with tons of new levels, Cocos live scoring, and some new gameplay elements (springs, moving pins) . For those of you interested, we used the chipmunk-spacemanager for our physics elements, found here: <a href="http://code.google.com/p/chipmunk-spacemanager/" rel="nofollow">http://code.google.com/p/chipmunk-spacemanager/</a> </p>
<p>Some Promos:</p>
<p>MHJAPTT774KP<br />
NTKH7YYYLA34<br />
33XW7J9R6H6E<br />
7PTW7J7MTRE4<br />
EFYJKKT4WXAR<br />
RJWPYNAY7RX3<br />
EXPRPKJAAR4X<br />
9N3WY3N3MJK4<br />
K349PTAE9RLF<br />
MRKM4EMLHJ9J<br />
X7HRLYAJ69P9<br />
RKXKWJEFN3YY</p>
<p>Here's some screens and a video:</p>
<p><img src="http://www.mobile-bros.com/wp-content/uploads/2009/09/new-level-1.png" /><br />
<img src="http://www.mobile-bros.com/wp-content/uploads/2009/04/Screen-shot-2009-09-14-at-11.24.17-AM.png" /><br />
<img src="http://www.mobile-bros.com/wp-content/uploads/2009/09/talking-rainbow.png" /></p>
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