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		<title>cocos2d for iPhone &#187; Topic: cocos2d store</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/1939</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:15:49 +0000</pubDate>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/topic/1939" rel="self" type="application/rss+xml" />

		<item>
			<title>clarus on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-112721</link>
			<pubDate>Fri, 26 Aug 2011 00:39:01 +0000</pubDate>
			<dc:creator>clarus</dc:creator>
			<guid isPermaLink="false">112721@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Which book? Ray's book? I like it too, but I don't believe any of the money goes to support cocos2d.
</p></description>
		</item>
		<item>
			<title>iamnotajudas on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-112486</link>
			<pubDate>Thu, 25 Aug 2011 01:15:11 +0000</pubDate>
			<dc:creator>iamnotajudas</dc:creator>
			<guid isPermaLink="false">112486@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Support Cocos 2d buy the book, it's two inches thick of pure beauty!
</p></description>
		</item>
		<item>
			<title>clarus on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-107487</link>
			<pubDate>Thu, 28 Jul 2011 04:12:41 +0000</pubDate>
			<dc:creator>clarus</dc:creator>
			<guid isPermaLink="false">107487@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi Riq,</p>
<p>What's the status of LevelSVG and the SapusTongue source? I noticed they haven't been sold in the store for a while now. Are they coming back?</p>
<p>Thanks for all your hard work.
</p></description>
		</item>
		<item>
			<title>Fanoaky on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-79949</link>
			<pubDate>Thu, 03 Mar 2011 19:17:39 +0000</pubDate>
			<dc:creator>Fanoaky</dc:creator>
			<guid isPermaLink="false">79949@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi riq,</p>
<p>Love the store, just bought a shirt can't wait to get it.</p>
<p>Daniel
</p></description>
		</item>
		<item>
			<title>finder39 on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-75538</link>
			<pubDate>Thu, 10 Feb 2011 22:53:34 +0000</pubDate>
			<dc:creator>finder39</dc:creator>
			<guid isPermaLink="false">75538@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi riq, just wondering, could you add hoodies to the cocos2d zazzle store? (US) </p>
<p>I plan on getting an angry cocos2d t-shirt at the end of march, but also would love an angry cocos2d hoodie :)
</p></description>
		</item>
		<item>
			<title>riq on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-37953</link>
			<pubDate>Tue, 18 May 2010 15:12:41 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">37953@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/28657'>adam</a>: Thanks! I'll take into account the Point system.
</p></description>
		</item>
		<item>
			<title>Adam Allen on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-37824</link>
			<pubDate>Mon, 17 May 2010 20:15:24 +0000</pubDate>
			<dc:creator>Adam Allen</dc:creator>
			<guid isPermaLink="false">37824@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@Riq</p>
<p>Paid support is a fantastic idea. I would be a customer. My ISP does it this way:</p>
<ul>
<li>Customer buys prepaid support points.</li>
<li>Support points are spent when the support tech answers your question. Generally, 1 point per issue. However, if it is a difficult or time consuming question, the tech can charge more points.</li>
<li>Questions can be made "urgent" at the expense of more points.</li>
</ul></description>
		</item>
		<item>
			<title>riq on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-37759</link>
			<pubDate>Mon, 17 May 2010 13:25:33 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">37759@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/28657'>Adam</a>: Thanks for the suggestions. I don't have plans to change the license. In fact the next release will have a more open license: MIT.<br />
I don't want to force anyone to pay me a percentage of his revenues, but if he/she receives a big check from Apple, I wouldn't mind receiving a nice donation :-)</p>
<p>For the moment I'm making ends meet. I'll continue to improve LevelSVG/Sapus Tongue so users keep purchasing it, and I might offer some kind of  "professional" support in the future.
</p></description>
		</item>
		<item>
			<title>Carver on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-37727</link>
			<pubDate>Mon, 17 May 2010 07:58:20 +0000</pubDate>
			<dc:creator>Carver</dc:creator>
			<guid isPermaLink="false">37727@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Love the T-shirts you have there! Loooove the new Cocos2d logo! Just ordered myself couple of T-shirts! Sweet!
</p></description>
		</item>
		<item>
			<title>Adam Allen on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-37150</link>
			<pubDate>Wed, 12 May 2010 04:57:58 +0000</pubDate>
			<dc:creator>Adam Allen</dc:creator>
			<guid isPermaLink="false">37150@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/157'>yarri</a></p>
<p>I agree with yarri, it's time to rethink the license scheme for Riq's sake and all of ours. I was a business school graduate before I was a programmer. Please indulge me :)</p>
<p>The problem:</p>
<ul>
<li>Riq deserves to make a living from his work on cocos2d</li>
<li>We need cocos2d support</li>
</ul>
<p>As it stands now, Riq is working full time on cocos2d. His only real revenue is the source code for sapas tongue (mugs don't count, he only gets %10 of the sale).</p>
<p>Therefore, there is an economic incentive for him to put his efforts into documenting the source code that he sells, but there is no incentive for him to offer help elsewhere. The help he so generously offers for free in the forum and the wiki is just a reflection of his good character.</p>
<p>I see two alternatives for revenue that gets everyone what they want:</p>
<ul>
<li>Riq writes a book on cocos2d. It includes code samples, best practices, etc. This has been done before with other game engines, like SIO2. With the growing popularity of cocos2d, someone is going to write this book eventually. It should be Riq.</li>
<li>License the game engine as a percentage of sales. Include a floor level of course to encourage people to learn it. But, if your game makes above $X, you become contractually obligated to kick back Y%. I like this because Riq is now a partner in the success of your game. And because Riq is a partner, we all become partners, and want to help each other.</li>
</ul>
<p>What do you all think?
</p></description>
		</item>
		<item>
			<title>M-Force on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-34833</link>
			<pubDate>Wed, 21 Apr 2010 14:50:54 +0000</pubDate>
			<dc:creator>M-Force</dc:creator>
			<guid isPermaLink="false">34833@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I already bought Sapas couple months ago, and LevelSVG recentely. Thanks Riq for the greatest iphone engine.
</p></description>
		</item>
		<item>
			<title>JonKean on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-32777</link>
			<pubDate>Sun, 04 Apr 2010 00:42:05 +0000</pubDate>
			<dc:creator>JonKean</dc:creator>
			<guid isPermaLink="false">32777@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Don't forget to save a few bucks with a coupon:<br />
<a href="http://www.retailmenot.com/view/zazzle.com" rel="nofollow">http://www.retailmenot.com/view/zazzle.com</a>
</p></description>
		</item>
		<item>
			<title>itlgames on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-32766</link>
			<pubDate>Sat, 03 Apr 2010 23:21:57 +0000</pubDate>
			<dc:creator>itlgames</dc:creator>
			<guid isPermaLink="false">32766@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>By the way, happy to contribute with that games page if you still need it, just saw that last post you did a month ago. You thinking in something dynamic? (so all games/info/images are in database)
</p></description>
		</item>
		<item>
			<title>riq on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-32761</link>
			<pubDate>Sat, 03 Apr 2010 22:36:21 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">32761@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/7055'>itlgames</a>: Hi, thanks for purchasing the mug :)<br />
The official logos/banners are here: <a href="http://www.cocos2d-iphone.org/wiki/doku.php/resources:logos" rel="nofollow">http://www.cocos2d-iphone.org/wiki/doku.php/resources:logos</a>
</p></description>
		</item>
		<item>
			<title>itlgames on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-32689</link>
			<pubDate>Sat, 03 Apr 2010 10:26:54 +0000</pubDate>
			<dc:creator>itlgames</dc:creator>
			<guid isPermaLink="false">32689@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thanks again Ricardo for your cocos2d, I have contribute a little buying today an angry cocos mug! My first game is not doing so well, but if I manage to get some decent revenue will do another contribution.</p>
<p>Also I could put some links back to cocos2d on my website if you like, with some icons or images, do you have any standard banner or something?</p>
<p>Cheers,</p>
<p>Jose.
</p></description>
		</item>
		<item>
			<title>riq on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-28526</link>
			<pubDate>Tue, 02 Mar 2010 16:02:54 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">28526@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yes, it would be a good idea to promote more the cocos2d games.<br />
Perhaps the "games" tab should display a nice, ease to browse web page with the cocos2d games.<br />
Anyone interested in coding it ?
</p></description>
		</item>
		<item>
			<title>thefuzz on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-28521</link>
			<pubDate>Tue, 02 Mar 2010 15:44:56 +0000</pubDate>
			<dc:creator>thefuzz</dc:creator>
			<guid isPermaLink="false">28521@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>So I wonder, how hard would it be to set up a mini web app here that that promotes cocos2d games by way of the itunes affiliate program? I know I would certainly use it to buy games announced in the new games forum. And it would be nice to see a percentage of that revenue sent back to the cocos2d project.
</p></description>
		</item>
		<item>
			<title>Tim Muders on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-19144</link>
			<pubDate>Fri, 20 Nov 2009 21:34:43 +0000</pubDate>
			<dc:creator>Tim Muders</dc:creator>
			<guid isPermaLink="false">19144@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>i riq i will order t-shirt looking so cool and cocos2d is much fun! great job !</p>
<p>if i earn money with my game i will donate cocos2d !</p>
<p>it's awesome
</p></description>
		</item>
		<item>
			<title>SMC on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-15787</link>
			<pubDate>Sun, 18 Oct 2009 00:45:43 +0000</pubDate>
			<dc:creator>SMC</dc:creator>
			<guid isPermaLink="false">15787@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Dear Ricardo,</p>
<p>Got it!! Thanks!!    </p>
<p>I am just starting to learning how to develop game for i-phone,  I believed  that cocos2d can saved me a lot my time..  </p>
<p>Thanks for your support and so happy can learning the development from you... </p>
<p>Regards,<br />
Simon
</p></description>
		</item>
		<item>
			<title>riq on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-15785</link>
			<pubDate>Sat, 17 Oct 2009 23:39:45 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">15785@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/2670'>SMC</a>: Thank you for your purchase. You should have received an email with the instructions. If you have not receive it, please send me an email to: <a href="mailto:ricardoquesada@gmail.com">ricardoquesada@gmail.com</a>.</p>
<p>thanks.
</p></description>
		</item>
		<item>
			<title>SMC on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-15760</link>
			<pubDate>Sat, 17 Oct 2009 17:35:08 +0000</pubDate>
			<dc:creator>SMC</dc:creator>
			<guid isPermaLink="false">15760@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Dear Riq,</p>
<p>Thanks for your effort to provide us the Cocos2d.   I have bought your Sapus Tongue sources 'Premium'.</p>
<p>Would you tell me when will I receive the source code and documentation?  Thanks.. </p>
<p>Keep on your good works!   We're supporting You!   :-)</p>
<p>I am very green on i-Phone development and I hope I can using your tools to boost my development time..  thanks..
</p></description>
		</item>
		<item>
			<title>Codemattic on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-14884</link>
			<pubDate>Fri, 09 Oct 2009 08:59:31 +0000</pubDate>
			<dc:creator>Codemattic</dc:creator>
			<guid isPermaLink="false">14884@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I should add that I got the angry cocos ringer tee which I look very handsome in.
</p></description>
		</item>
		<item>
			<title>Codemattic on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-14883</link>
			<pubDate>Fri, 09 Oct 2009 08:09:36 +0000</pubDate>
			<dc:creator>Codemattic</dc:creator>
			<guid isPermaLink="false">14883@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/135'>ob1</a> agreed!
</p></description>
		</item>
		<item>
			<title>ob1 on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-14873</link>
			<pubDate>Fri, 09 Oct 2009 07:05:57 +0000</pubDate>
			<dc:creator>ob1</dc:creator>
			<guid isPermaLink="false">14873@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>This should be a sticky.
</p></description>
		</item>
		<item>
			<title>malphigian on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939/page/2#post-14809</link>
			<pubDate>Thu, 08 Oct 2009 21:23:25 +0000</pubDate>
			<dc:creator>malphigian</dc:creator>
			<guid isPermaLink="false">14809@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Just ordered a double mug myself.  Our game is doing really well, and I do plan to donate more to the project once we get our finances in order.
</p></description>
		</item>
		<item>
			<title>PhilM on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939#post-14786</link>
			<pubDate>Thu, 08 Oct 2009 17:06:56 +0000</pubDate>
			<dc:creator>PhilM</dc:creator>
			<guid isPermaLink="false">14786@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>thanks for the reminder ob1. I just ordered a large 'double' mug (thanks for adding that riq) &#38; an evil t-shirt.</p>
<p>haha, enjoy the read of your book! I bought a copy of that just before I found cocos2d, so only every got a few chapters into it, haven't needed it since, although I'm sure it'll come in handy again in the future. It sure is a monster!
</p></description>
		</item>
		<item>
			<title>ob1 on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939#post-14750</link>
			<pubDate>Thu, 08 Oct 2009 12:09:04 +0000</pubDate>
			<dc:creator>ob1</dc:creator>
			<guid isPermaLink="false">14750@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>It's Xmas early. Finally received my two Cocos mugs and my OpenGl super bible.</p>
<p>I love the mugs, they are really nice.
</p></description>
		</item>
		<item>
			<title>riq on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939#post-12656</link>
			<pubDate>Mon, 21 Sep 2009 21:34:31 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">12656@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/157'>yarri</a>, @<a href='http://www.cocos2d-iphone.org/forum/profile/489'>mikesz</a>:<br />
thanks for the suggestions.<br />
I think cocos2d is successful because, among other things, it's open source.</p>
<p>cocos2d (the graphics engine) uses the "cocos2d license", but Cocos Denshion (the sound engine) has a more restrictive license. It more or less says that if you earn more than XXX per year you should donate YYY to cocos2d.<br />
<a href="http://www.cocos2d-iphone.org/wiki/doku.php/cocosdenshion:license" rel="nofollow">http://www.cocos2d-iphone.org/wiki/doku.php/cocosdenshion:license</a></p>
<p>regarding having "professional tools", it's an option. I think everybody would benefit from an integrated level editor (like iTorque editor). Although it's a possible option, it is not even on my roadmap yet. And I don't know if it should be open source, closed sourced or have a license similar to CocosDenshion.</p>
<p>[Updated]: I'm discussing how to integrate box2d objects with cocos2d here:<br />
<a href="http://www.cocos2d-iphone.org/forum/topic/2005" rel="nofollow">http://www.cocos2d-iphone.org/forum/topic/2005</a><br />
The "professional tool" would be <strong>scenario c</strong></p>
<p>Thanks.
</p></description>
		</item>
		<item>
			<title>MikeSz on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939#post-12651</link>
			<pubDate>Mon, 21 Sep 2009 21:14:25 +0000</pubDate>
			<dc:creator>MikeSz</dc:creator>
			<guid isPermaLink="false">12651@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>well, I think that you should have a double license, like Unity for example</p>
<p>say - if you earn above 50-100k $ then you should give 5-10% of the profit to the cocos2d cause ;)</p>
<p>seriously, I dont think it would hurt those who earn a lot and would not be cruel to those who barely make anything at all. there were a few games made with Cocos2d that earned BIG money and I think they should donate (dunno, maybe they did). even 5-10% from some of those games (not gonna point my finger that's not the purpose of this thread) would give riq enough to further develop this great framework. we have agreement in our team that we will donate once we finally succeed on the AppStore</p>
<p>as for those who don't really get big profits - help with the code whenever you can</p>
<p>PS: new logos are SWEET, gonna buy a T-Shirt, hope it can be delivered to my place
</p></description>
		</item>
		<item>
			<title>yarri on "cocos2d store"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1939#post-12647</link>
			<pubDate>Mon, 21 Sep 2009 20:44:48 +0000</pubDate>
			<dc:creator>yarri</dc:creator>
			<guid isPermaLink="false">12647@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi Riq, not sure if I should be sending an open letter on this topic but I wanted to suggest that you re-think your licensing scheme. I think you've reach the "fork in the road" where you either charge for the library, or leave the library free and charge for tools -- a cocos2D Platformer Editor like GameSalad? </p>
<p>I work in an industry in which we chose the second route (and make good money on tools...) but somehow I think charging for commercial use of the cocos2D library makes more sense. If you do charge for the library, I would love to see a way to somehow have a "free" license available but force a link exchange so that apps with "paid" licenses are promoted. </p>
<p>Free is nice, but I hate the thought of you suffering at our expense. I'd like to hear your thoughts about building a revenue stream.</p>
<p>--yarri
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