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		<title>cocos2d for iPhone &#187; Topic: BitmapFontAtlas + TintTo problem</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/1731</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 01:54:19 +0000</pubDate>
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			<name>q</name>
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		<item>
			<title>Mitch Lindgren on "BitmapFontAtlas + TintTo problem"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1731#post-12297</link>
			<pubDate>Sat, 19 Sep 2009 01:57:49 +0000</pubDate>
			<dc:creator>Mitch Lindgren</dc:creator>
			<guid isPermaLink="false">12297@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>See what happens if you put the TintTo after the FadeOut in the list of spawned actions.
</p></description>
		</item>
		<item>
			<title>pabloruiz55 on "BitmapFontAtlas + TintTo problem"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1731#post-12295</link>
			<pubDate>Sat, 19 Sep 2009 01:46:24 +0000</pubDate>
			<dc:creator>pabloruiz55</dc:creator>
			<guid isPermaLink="false">12295@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I still don't know how to solve this... I can see for a fraction of second mi BitmapFont chenge color and then return to its original color for the rest of the animation...
</p></description>
		</item>
		<item>
			<title>pabloruiz55 on "BitmapFontAtlas + TintTo problem"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1731#post-10874</link>
			<pubDate>Mon, 07 Sep 2009 13:46:51 +0000</pubDate>
			<dc:creator>pabloruiz55</dc:creator>
			<guid isPermaLink="false">10874@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I am running this action on a BitmapFontAtlas:</p>
<pre><code>scoreAction = [[Spawn actions:
				 [MoveBy actionWithDuration:3 position:ccp(-40,60)],
				 [ScaleBy actionWithDuration:3 scale:2.0f],
		[TintTo actionWithDuration:3 red:0 green:0 blue:0],
				 [FadeOut actionWithDuration:3],
				 nil]retain];</code></pre>
<p>The TintTo does not work unless i remove the fadeout action... I am doing this to an atlasSprite for example and it works... Am i missing something?
</p></description>
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