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		<title>cocos2d for iPhone &#187; Topic: AtlasSpriteManager</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/1634</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:01:59 +0000</pubDate>
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		<item>
			<title>napierzaza on "AtlasSpriteManager"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1634#post-14281</link>
			<pubDate>Mon, 05 Oct 2009 01:03:59 +0000</pubDate>
			<dc:creator>napierzaza</dc:creator>
			<guid isPermaLink="false">14281@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>How does this work? What if you want to remove an AtlasSprites from the the AtlasSpriteManager? </p>
<p>Is it the same case? Is there no way to remove them?
</p></description>
		</item>
		<item>
			<title>Frank84 on "AtlasSpriteManager"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1634#post-10389</link>
			<pubDate>Wed, 02 Sep 2009 05:53:46 +0000</pubDate>
			<dc:creator>Frank84</dc:creator>
			<guid isPermaLink="false">10389@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>We never manually remove our AtlasSpriteManager objects since they are children of the Scene (in our case) and so they get removed automatically when the Scene gets removed. You shouldn't have to do any of the above code.
</p></description>
		</item>
		<item>
			<title>Farb on "AtlasSpriteManager"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1634#post-10374</link>
			<pubDate>Wed, 02 Sep 2009 04:36:56 +0000</pubDate>
			<dc:creator>Farb</dc:creator>
			<guid isPermaLink="false">10374@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Is it possible you called release on the atlas manager explicitly at some point?
</p></description>
		</item>
		<item>
			<title>raina11giv on "AtlasSpriteManager"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1634#post-10219</link>
			<pubDate>Tue, 01 Sep 2009 06:01:20 +0000</pubDate>
			<dc:creator>raina11giv</dc:creator>
			<guid isPermaLink="false">10219@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Should i remove atlasSpriteManager from my gameScene to avoid memory leaks?<br />
If so why can this piece of code cause crash? </p>
<p>	if (m_atlasMngr) {<br />
		[m_atlasMngr stopAllActions];<br />
		[m_playerSprite stopAllActions];<br />
		[m_atlasMngr removeChild:m_playerSprite cleanup:YES];<br />
		[m_gameScene removeChild:m_atlasMngr cleanup:YES];<br />
		m_atlasMngr = nil;<br />
		m_playerSprite = nil;<br />
	}	</p>
<p>It crashes when i'm trying to remove manager from scene.
</p></description>
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