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		<title>cocos2d for iPhone &#187; Topic: Arc for movement</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/1247</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 01:38:02 +0000</pubDate>
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			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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			<title>SonnyBurnette on "Arc for movement"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1247#post-7657</link>
			<pubDate>Tue, 11 Aug 2009 20:23:43 +0000</pubDate>
			<dc:creator>SonnyBurnette</dc:creator>
			<guid isPermaLink="false">7657@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I am wanting to do the traditional bullet shot up, arc then fall across the screen. I didn't realize that we had bezier actions now. I haven't tinkered in 0.8 yet but I might have to give it a look and upgrade.
</p></description>
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			<title>cjl on "Arc for movement"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1247#post-7612</link>
			<pubDate>Tue, 11 Aug 2009 13:14:40 +0000</pubDate>
			<dc:creator>cjl</dc:creator>
			<guid isPermaLink="false">7612@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Have you checked out the new bezier actions?<br />
There's an example in the SpritesTest demo.
</p></description>
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			<title>friken on "Arc for movement"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1247#post-7570</link>
			<pubDate>Tue, 11 Aug 2009 03:46:43 +0000</pubDate>
			<dc:creator>friken</dc:creator>
			<guid isPermaLink="false">7570@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have made an arrow shooting game and needed some trigonometry refresher. This site has some good 2D game physics code/math. It isn't objective-C but is well written and easy to understand what they are doing to port it.</p>
<p><a href="http://www.rodedev.com/tutorials/gamephysics/" rel="nofollow">http://www.rodedev.com/tutorials/gamephysics/</a></p>
<p>I'm not sure exactly what you are trying to do, have player draw the path or follow a preset arc, or make a bullet arc/fall w/ gravity etc. I'm sure with some specifics someone here has done something similar already that could offer a pointer. For simple physics, just using the math sin/tan/atan/etc is usually pretty easy/fast, but if you want to do more physics based stuff, chipmunk or box2d physics engines included with cocos2d are pretty cool.
</p></description>
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			<title>SonnyBurnette on "Arc for movement"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1247#post-7564</link>
			<pubDate>Tue, 11 Aug 2009 02:55:03 +0000</pubDate>
			<dc:creator>SonnyBurnette</dc:creator>
			<guid isPermaLink="false">7564@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I am toying with adding movement in my game that essentially follows an arc'd path. Can anyone point me in a direction for this or offer tips?
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