<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>cocos2d for iPhone &#187; Topic: ZombieSmash! - Chris Huelsbeck produces music and sfx</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/1094</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:13:35 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
		</textInput>
		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/topic/1094" rel="self" type="application/rss+xml" />

		<item>
			<title>Dragyn on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-91271</link>
			<pubDate>Tue, 03 May 2011 01:09:13 +0000</pubDate>
			<dc:creator>Dragyn</dc:creator>
			<guid isPermaLink="false">91271@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>The update is massive - thanks!</p>
<p>Of course, I've been playing so much my wrists are cramping, and I've got3 days to go on Camp Nowhere.</p>
<p>Congrats on making a great game even better!
</p></description>
		</item>
		<item>
			<title>cocoBavan on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-91128</link>
			<pubDate>Mon, 02 May 2011 12:28:09 +0000</pubDate>
			<dc:creator>cocoBavan</dc:creator>
			<guid isPermaLink="false">91128@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Ya.. It is now somewhere around 15. May be because of the millions of available users updating it? Anyway, the news got spread out that quickly about the update after an year of release and that's amazing. That might be something to do with the doctor's marketing tactics. Besides that, the algorithm apple use to rank is not understandable.  </p>
<p>I have read somewhere one of the game doctors, Thomas has invented a hot wireless technology. But couldn't find any info on that. Will be happy if someone share something about it.
</p></description>
		</item>
		<item>
			<title>MikeSz on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-91120</link>
			<pubDate>Mon, 02 May 2011 11:59:23 +0000</pubDate>
			<dc:creator>MikeSz</dc:creator>
			<guid isPermaLink="false">91120@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yeah, and it's pretty darn high in the paid rankings :)</p>
<p>I don't remember seeing any application that could peak so high after an update before. Big congrats on that !
</p></description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-91113</link>
			<pubDate>Mon, 02 May 2011 11:19:24 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">91113@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Ups, forgot to post: The ZombieSmash Camp Nowhere update is out. This puts the update strategy outlined in our CC talk in perspective. A zombie game brought back from the dead..</p>
<p><a href="http://itunes.com/apps/ZombieSmash" rel="nofollow">http://itunes.com/apps/ZombieSmash</a><br />
<a href="http://itunes.com/apps/ZombieSmashHD" rel="nofollow">http://itunes.com/apps/ZombieSmashHD</a></p>
<p>There is also a Lite version now:</p>
<p><a href="http://itunes.com/apps/ZombieSmashLite" rel="nofollow">http://itunes.com/apps/ZombieSmashLite</a><br />
<a href="http://itunes.com/apps/ZombieSmashHDLite" rel="nofollow">http://itunes.com/apps/ZombieSmashHDLite</a>
</p></description>
		</item>
		<item>
			<title>cocoBavan on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82860</link>
			<pubDate>Thu, 17 Mar 2011 03:51:50 +0000</pubDate>
			<dc:creator>cocoBavan</dc:creator>
			<guid isPermaLink="false">82860@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yes.. For that you have to build social games like Farm ville, City Ville etc. That will defnly work. I know one of my stingy friend who was compelled to buy some land it such a ville. :D
</p></description>
		</item>
		<item>
			<title>bradparks on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82756</link>
			<pubDate>Wed, 16 Mar 2011 18:52:15 +0000</pubDate>
			<dc:creator>bradparks</dc:creator>
			<guid isPermaLink="false">82756@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Ngmoco did a great talk at CasualConnect:</p>
<p><a href="http://blip.tv/file/4029834?utm_source=player_embedded" rel="nofollow">http://blip.tv/file/4029834?utm_source=player_embedded</a></p>
<p>They *really* seems to love the in app purchase model, and suggest that it's 10 times more profitable for them in general....
</p></description>
		</item>
		<item>
			<title>ddeaco on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82744</link>
			<pubDate>Wed, 16 Mar 2011 18:07:51 +0000</pubDate>
			<dc:creator>ddeaco</dc:creator>
			<guid isPermaLink="false">82744@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Just watched Sean Murry lecture maker of PSN game Joe Danger... not so inspiring for someone working their ass off trying to make there first iPhone Game... :(
</p></description>
		</item>
		<item>
			<title>cocoBavan on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82730</link>
			<pubDate>Wed, 16 Mar 2011 17:33:38 +0000</pubDate>
			<dc:creator>cocoBavan</dc:creator>
			<guid isPermaLink="false">82730@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hmmm, Anyway, That determination and faith : I wish I have them :)<br />
Thanks a lot for Posting the link to the videos.
</p></description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82684</link>
			<pubDate>Wed, 16 Mar 2011 14:36:26 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">82684@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>It was not 14 month full time. We started it beside our university work. The last 7 month where full time for two people.
</p></description>
		</item>
		<item>
			<title>cocoBavan on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82682</link>
			<pubDate>Wed, 16 Mar 2011 14:29:19 +0000</pubDate>
			<dc:creator>cocoBavan</dc:creator>
			<guid isPermaLink="false">82682@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>14 months of time, $40000 on graphics, few more thousands on music, PR, etc etc ; Man! you really need some guts to do that. :D It is about 4 years income of an average person in my country. :D Really inspiring! You deserve that success. :D Good luck with your new games.
</p></description>
		</item>
		<item>
			<title>Tone on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82630</link>
			<pubDate>Wed, 16 Mar 2011 11:06:05 +0000</pubDate>
			<dc:creator>Tone</dc:creator>
			<guid isPermaLink="false">82630@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Very inspiring.
</p></description>
		</item>
		<item>
			<title>ddeaco on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82628</link>
			<pubDate>Wed, 16 Mar 2011 10:42:33 +0000</pubDate>
			<dc:creator>ddeaco</dc:creator>
			<guid isPermaLink="false">82628@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Great talk, I love watching this kind of stuff. Also cant wait for the update :D</p>
<p>David
</p></description>
		</item>
		<item>
			<title>Zhenmuron on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82625</link>
			<pubDate>Wed, 16 Mar 2011 10:28:02 +0000</pubDate>
			<dc:creator>Zhenmuron</dc:creator>
			<guid isPermaLink="false">82625@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>That was a very interesting presentation, thank you for sharing and good luck with the huge content update! =)</p>
<p>/ Big ZS fan ^^
</p></description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-82614</link>
			<pubDate>Wed, 16 Mar 2011 09:09:04 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">82614@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Our Casual Connect talk about making ZombieSmash and what we learned is now online: <a href="http://casualconnect.org/lectures/mobile/zombiesmash-what-we%E2%80%99ve-learned-fighting-with-zombies/" rel="nofollow">http://casualconnect.org/lectures/mobile/zombiesmash-what-we%E2%80%99ve-learned-fighting-with-zombies/</a></p>
<p>There are also many other interesting talks:  <a href="http://europe.casualconnect.org/content.html" rel="nofollow">http://europe.casualconnect.org/content.html</a>
</p></description>
		</item>
		<item>
			<title>serveace6 on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-48390</link>
			<pubDate>Fri, 30 Jul 2010 06:21:05 +0000</pubDate>
			<dc:creator>serveace6</dc:creator>
			<guid isPermaLink="false">48390@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/85'>zombie</a>: how did you add support for screen rotation on the latest update?
</p></description>
		</item>
		<item>
			<title>reval on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-45771</link>
			<pubDate>Sun, 11 Jul 2010 21:56:35 +0000</pubDate>
			<dc:creator>reval</dc:creator>
			<guid isPermaLink="false">45771@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Great game guys! Im wondering what program the graphics for the zombie characters was made in. Im lovin the polished, clean look of the zombies!  Also, how was some of the 3D perspective achieved? ...the blood on the floor seems to extend back into the z axis i think... also was anything done to the zombie character animations to make them look more 3D-ish?  Im just starting out with Cocos2D and i think this is probably the best game made on this platform.  Hopefully you'll be able to answer some of these questions.  Congratulations on your success!
</p></description>
		</item>
		<item>
			<title>riq on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-39654</link>
			<pubDate>Tue, 01 Jun 2010 06:21:37 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">39654@http://www.cocos2d-iphone.org/forum/</guid>
			<description><blockquote><p>I saw that you mentioned this link about skeletal animation bone systems on the chipmunk forums:</p>
<p><a href="http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System" rel="nofollow">http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System</a></p></blockquote>
<p>Very interesting link!
</p></description>
		</item>
		<item>
			<title>charlie_fulton on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-39641</link>
			<pubDate>Tue, 01 Jun 2010 02:54:47 +0000</pubDate>
			<dc:creator>charlie_fulton</dc:creator>
			<guid isPermaLink="false">39641@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/85'>zombie</a> congrats again on all the success, I too look forward to hearing more about your story. I have been playing it simultaneously on my iphone and iPad all long weekend (memorial day). I need to quit playing so I can work on my game though!</p>
<p>I saw that you mentioned this link about skeletal animation bone systems on the chipmunk forums: </p>
<p><a href="http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System" rel="nofollow">http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System</a></p>
<p>Was this what got you guys started? Care to post some more info / links as to what got you started? I'm trying to learn how to do it now and it will be used on insects :)
</p></description>
		</item>
		<item>
			<title>Codemattic on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-38449</link>
			<pubDate>Sat, 22 May 2010 22:05:45 +0000</pubDate>
			<dc:creator>Codemattic</dc:creator>
			<guid isPermaLink="false">38449@http://www.cocos2d-iphone.org/forum/</guid>
			<description><blockquote><p>Hi and thx! We are really happy, too (as you can guess :) ) Its just AWESOME.</p>
<p>We will share some data, but give us some more time (and more data).
</p></blockquote>
<p>Do you have enough data (and still want) to share any numbers yet? Whats it like at the top of the charts?
</p></description>
		</item>
		<item>
			<title>cadillac on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-38425</link>
			<pubDate>Sat, 22 May 2010 18:17:32 +0000</pubDate>
			<dc:creator>cadillac</dc:creator>
			<guid isPermaLink="false">38425@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I didn't see this posted yet... I just saw Kotaku's piece about you guys.</p>
<p>The Scientists Who Made A Zombie Game</p>
<p><a href="http://ca.kotaku.com/5542389/the-scientists-who-made-a-zombie-game?skyline=true&#038;s=i" rel="nofollow">http://ca.kotaku.com/5542389/the-scientists-who-made-a-zombie-game?skyline=true&#038;s=i</a></p>
<p>Congratulations!
</p></description>
		</item>
		<item>
			<title>gaminghorror on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-35219</link>
			<pubDate>Sat, 24 Apr 2010 19:06:27 +0000</pubDate>
			<dc:creator>gaminghorror</dc:creator>
			<guid isPermaLink="false">35219@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/85'>zombie</a>: any plans for an iPad port?
</p></description>
		</item>
		<item>
			<title>zenkimoto on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/7#post-35038</link>
			<pubDate>Thu, 22 Apr 2010 21:56:18 +0000</pubDate>
			<dc:creator>zenkimoto</dc:creator>
			<guid isPermaLink="false">35038@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>sup.  lulz.
</p></description>
		</item>
		<item>
			<title>quano on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-35036</link>
			<pubDate>Thu, 22 Apr 2010 21:49:19 +0000</pubDate>
			<dc:creator>quano</dc:creator>
			<guid isPermaLink="false">35036@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Couldn't help myself but to make this. :)<br />
Cocos2d games socializing in the What's hot section. :)</p>
<p><img src="http://pici.se/pictures/caImBzAiR.jpg" /></p>
<p>If you disapprove, I'll remove it.
</p></description>
		</item>
		<item>
			<title>greyhoundgames on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-35034</link>
			<pubDate>Thu, 22 Apr 2010 21:41:10 +0000</pubDate>
			<dc:creator>greyhoundgames</dc:creator>
			<guid isPermaLink="false">35034@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yeah i think so. Im guessing you just decide when the zombie is not flying around very fast when to re-engage the animation system.
</p></description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-35031</link>
			<pubDate>Thu, 22 Apr 2010 21:34:09 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">35031@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi greyhoundgames,</p>
<p>as soon as something collides with a walking zombie, we switch from the animation system to the physics system. There are never both systems working at the same time on a zombie. Hmm, thats not correct, we can use the animation system on one body part and physics on another. So they are never working together on the same body part. E.g. you can shoot on the arm of a walking zombie and this arm will switch to physics mode and dangle correctly at the walking body. Hope thats somehow understandable :)
</p></description>
		</item>
		<item>
			<title>greyhoundgames on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-35026</link>
			<pubDate>Thu, 22 Apr 2010 21:23:28 +0000</pubDate>
			<dc:creator>greyhoundgames</dc:creator>
			<guid isPermaLink="false">35026@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hey zombie! It was nice to go up the ranks with you, until you left warlords in the dust. But still an honor :)<br />
I had a quick question. I also use a skeletal animation system. My question is, my animations are like move hand to x1,y1 then x2,y2, then x3,y3.etc<br />
How do you match that up with when your physics engine throws movement into the body part. IE how does it recover back to what its supposed to be. Does the animation part go "limp" until the zombie settles down and then continues on where it left off or something?</p>
<p>And yeah boohoo those 2 apps as they bumped us down to #<a href='http://www.cocos2d-iphone.org/forum/tags/13'>13</a>
</p></description>
		</item>
		<item>
			<title>zombie on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-35022</link>
			<pubDate>Thu, 22 Apr 2010 21:04:06 +0000</pubDate>
			<dc:creator>zombie</dc:creator>
			<guid isPermaLink="false">35022@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>We also think Stealth Bomber is a Bug or Exploit. There is no news, reviews, featuring, nothing. At least none that we found...
</p></description>
		</item>
		<item>
			<title>manucorporat on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-34997</link>
			<pubDate>Thu, 22 Apr 2010 18:01:43 +0000</pubDate>
			<dc:creator>manucorporat</dc:creator>
			<guid isPermaLink="false">34997@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Congrats @zombi !! ZombieSmash really is a AAA game.
</p></description>
		</item>
		<item>
			<title>MikeSz on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-34994</link>
			<pubDate>Thu, 22 Apr 2010 17:44:35 +0000</pubDate>
			<dc:creator>MikeSz</dc:creator>
			<guid isPermaLink="false">34994@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@ zenkimoto - it's not about staying power. the game is there for absolutely no reason, that's the problem. it has 2 reviews ONLY, and both are 1-stars... it is not visible on any single ranking except for the US where it's at top 1</p>
<p>it's either a bug or some exploit
</p></description>
		</item>
		<item>
			<title>zenkimoto on "ZombieSmash! - Chris Huelsbeck produces music and sfx"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1094/page/6#post-34992</link>
			<pubDate>Thu, 22 Apr 2010 17:38:20 +0000</pubDate>
			<dc:creator>zenkimoto</dc:creator>
			<guid isPermaLink="false">34992@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/489'>MikeSz</a></p>
<p>You know, that's a good question about StealthBomer Premium, how is that above ZombieSmash?  I don't get it.  GunBuilder is on top mainly because of hype.  But those kinds of apps have no staying power.
</p></description>
		</item>

	</channel>
</rss>

