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		<title>cocos2d for iPhone &#187; Topic: ccTouchesBegan wierdness</title>
		<link>http://www.cocos2d-iphone.org/forum/topic/1025</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 01:48:24 +0000</pubDate>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>Jamorn on "ccTouchesBegan wierdness"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1025#post-19286</link>
			<pubDate>Mon, 23 Nov 2009 06:39:05 +0000</pubDate>
			<dc:creator>Jamorn</dc:creator>
			<guid isPermaLink="false">19286@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I believe you can place that piece of code into the AppDelegate.
</p></description>
		</item>
		<item>
			<title>leanhtai on "ccTouchesBegan wierdness"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1025#post-19170</link>
			<pubDate>Sat, 21 Nov 2009 04:30:04 +0000</pubDate>
			<dc:creator>leanhtai</dc:creator>
			<guid isPermaLink="false">19170@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Could you be more specific where to put that line of code? I am a newbie to this....
</p></description>
		</item>
		<item>
			<title>riq on "ccTouchesBegan wierdness"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1025#post-6238</link>
			<pubDate>Fri, 31 Jul 2009 21:46:29 +0000</pubDate>
			<dc:creator>riq</dc:creator>
			<guid isPermaLink="false">6238@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>to enable/disable multi touches in v0.7.3 / v0.8<br />
<pre><code>[[Director sharedDirector] openGLView] setMultipleTouchEnabled:YES];</code></pre></description>
		</item>
		<item>
			<title>jclardy on "ccTouchesBegan wierdness"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1025#post-6126</link>
			<pubDate>Fri, 31 Jul 2009 05:40:36 +0000</pubDate>
			<dc:creator>jclardy</dc:creator>
			<guid isPermaLink="false">6126@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>My first game was released with version 0.52 of Cocos2d and it used the old touchesBegan method to detect multiple touches and it worked just fine. My new game is using 0.73 and the newer ccTouchesBegan method. In my new game the two sides of the screen act as large buttons which you can press simultaneously, the problem is if one finger is held on the screen my game does not get any more touch events. So if you use one finger, or use two fingers at exactly the same time it works fine, but going back and forth does not.</p>
<p>Is there something else I have to do to enable multitouch? Is it trying the process the held finger as a gesture of some kind?</p>
<p>Any help would be appreciated.</p>
<p>-Jason
</p></description>
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