<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>cocos2d for iPhone &#187; Tag: puzzle - Recent Posts</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/puzzle</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 02:34:11 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
		</textInput>
		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/tags/puzzle" rel="self" type="application/rss+xml" />

		<item>
			<title>Wintersun on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143440</link>
			<pubDate>Thu, 09 Feb 2012 13:45:38 +0000</pubDate>
			<dc:creator>Wintersun</dc:creator>
			<guid isPermaLink="false">143440@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>great work<br />
But you should make a "back to level" menu button in the pause menu.<br />
I gave it 3 stars in the app store ;)
</p></description>
		</item>
		<item>
			<title>mavrik5150 on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143327</link>
			<pubDate>Wed, 08 Feb 2012 22:43:18 +0000</pubDate>
			<dc:creator>mavrik5150</dc:creator>
			<guid isPermaLink="false">143327@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I haven't played the game yet so I don't know if the planks/strings move but one things you may be able to do is have a timer start counting once the character has stopped moving. I would say give the player maybe 10 seconds to try and determine if the player is in fact stuck or if they are just trying to plan their next move. There's a game called "Gravity Lab" that kinda does the same thing so that after you fire the character and he potentially can get stuck in some levels a countdown timer appears and as long as the character isn't moving it keeps going down until it reaches 0 which then called the game over screen.
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143250</link>
			<pubDate>Wed, 08 Feb 2012 11:21:52 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">143250@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>:)<br />
thank you (please do rate the app,and leave a review)<br />
i could add the button linking to level select screen,<br />
but then,if u implement so many options u ultimately end up making a mess,<br />
if i add a "back to level select" instead of "back to main menu"<br />
some1 else will be unhappy as he/she would like a direct link to main menu,<br />
and if i add both of them,id end up cluttering the menu...its wise to keep the screen real-estate as clean as possible and also leave room for some features that may get added down the road...
</p></description>
		</item>
		<item>
			<title>How Do I Put An Avatar? on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143236</link>
			<pubDate>Wed, 08 Feb 2012 10:07:30 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143236@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>wow! nice game!!<br />
you could maybe also add in the pause menu, going to the level select screen :)
</p></description>
		</item>
		<item>
			<title>How Do I Put An Avatar? on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143234</link>
			<pubDate>Wed, 08 Feb 2012 09:53:49 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143234@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>ima give this a try :) i see you're using level helper :) is it good?
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143201</link>
			<pubDate>Wed, 08 Feb 2012 05:34:05 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">143201@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>hey thanks @<a href='http://www.cocos2d-iphone.org/forum/profile/58633'>tiggybouncer</a><br />
but i dint see ure comment,which(country) store did u comment on?<br />
maybe it takes a while to be published...
</p></description>
		</item>
		<item>
			<title>tiggybouncer on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142734</link>
			<pubDate>Sun, 05 Feb 2012 10:41:12 +0000</pubDate>
			<dc:creator>tiggybouncer</dc:creator>
			<guid isPermaLink="false">142734@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>No worries! :)<br />
I just sent a review, but it hasn't come up yet. Is that normal? :)
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142733</link>
			<pubDate>Sun, 05 Feb 2012 10:21:47 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142733@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>thanks tiggybouncer</p>
<p>:)</p>
<p>so next update :</p>
<p>1.reload gesture<br />
2. bigger pause button</p>
<p>@<a href='http://www.cocos2d-iphone.org/forum/profile/73747'>seruK</a> and @<a href='http://www.cocos2d-iphone.org/forum/profile/58633'>tiggybouncer</a>,please rate it and comment on the appstore</p>
<p>thank you for playing the game and giving me feedback
</p></description>
		</item>
		<item>
			<title>tiggybouncer on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142731</link>
			<pubDate>Sun, 05 Feb 2012 10:01:03 +0000</pubDate>
			<dc:creator>tiggybouncer</dc:creator>
			<guid isPermaLink="false">142731@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I like the QR code, quite a nice touch in my opinion.<br />
My personal thoughts:<br />
-The start menu is rather nice<br />
-When you go onto the Level select bit, having it more centralised would be excellent (but I don't know if this is just my iPod)<br />
-The gameplay is rather simple as well.<br />
-The pause button is a bit small, especially as I have a flip case on my device.</p>
<p>It is a excellent concept, and I love the graphics.<br />
So its just generally great!
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142718</link>
			<pubDate>Sun, 05 Feb 2012 06:13:48 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142718@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>ok,so ive found a solution to the off screen issue, but not for the 2nd issue,thats differentiating between "the user has intentionally dropped the puchka<br />
on some object and he plans to push it or bounce it somewhere else" vs "it is stuck somewhere and there is no way to finish the map"</p>
<p>also im thinking of having a reload gesture, that will keep the interface clean,the pause button still remains.<br />
so if u want to quickle reload u can say do a quick 2finger scroll...how does that sound?
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142507</link>
			<pubDate>Fri, 03 Feb 2012 13:04:45 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142507@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>sigh...the problem is detecting such situations...<br />
its part of the gamplay that puchka will bounce off screen a lot of times and drop somewhere,or the level starts with the puchka dropping from offscreen positions...<br />
so i cant trigger gameover event if it goes off screen,<br />
similarly many times  you have to intentionally make it stop on a plank or a string etc...<br />
so "complete halt" of the puchka also can't be considered a gameover situation...</p>
<p>im not sure how to differentiate when "the user has intentionally dropped the puchka<br />
 on some object and he plans to push it or bounce it somewhere else" vs "it is stuck somewhere and there is no way to finish the map"</p>
<p>maybe some people here can try to solve this...
</p></description>
		</item>
		<item>
			<title>SeruK on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142501</link>
			<pubDate>Fri, 03 Feb 2012 12:47:44 +0000</pubDate>
			<dc:creator>SeruK</dc:creator>
			<guid isPermaLink="false">142501@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Well, that is entirely up to yourself. With the reload button you sort tackle all situations, since when the player realises she can't do nothin' she'll find her way to the button by instinct. However, it will feel a lot less tacky if you, vishesh, tell the player that she has lost. Otherwise the player will have to sit and figure out herself is she has lost.</p>
<p>Er, this includes situations when the puchka has come to a complete halt, since there is no way to finish the map then.
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142500</link>
			<pubDate>Fri, 03 Feb 2012 12:26:14 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142500@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>hmm,i had got a similar feedback from another player,</p>
<p>actually i hadnt anticipated that it would be such a pain.<br />
would a reload button on the game scene fix it? or should i try to tackle all the situations where it flies off screen?
</p></description>
		</item>
		<item>
			<title>SeruK on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142499</link>
			<pubDate>Fri, 03 Feb 2012 12:10:09 +0000</pubDate>
			<dc:creator>SeruK</dc:creator>
			<guid isPermaLink="false">142499@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I don't want to sound grumpy or nothing but I've played it for 10 seconds and my Pushka already went offscreen, without any lose splash or the game reloading the level. It's kinda painful to have to go to the menu to restart. It's cute though!</p>
<p>edit:<br />
And it seems to be a recurring thing, you could've just had a restart button in the game scene. The general gameplay so far is solid, but if you suck as much as I do it's very tiring to have to go to menu over and over.
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142494</link>
			<pubDate>Fri, 03 Feb 2012 11:57:36 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142494@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>here's a qr code for quick download</p>
<p><img src="http://3.bp.blogspot.com/-6-eQtrF--ag/TyuswjBmkQI/AAAAAAAABv4/HD-lyYzoAhE/s200/PuchkaQrCode.png" />
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142271</link>
			<pubDate>Thu, 02 Feb 2012 09:12:29 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142271@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>hehe, thanks,<br />
seems my brain had gone for a walk...lol<br />
i dint even try html...anyway,</p>
<p>so here are the screenies, please play the game ppl, and do give me ure feedback,hope u guys like it :)
</p></description>
		</item>
		<item>
			<title>xmawiel on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142268</link>
			<pubDate>Thu, 02 Feb 2012 08:41:51 +0000</pubDate>
			<dc:creator>xmawiel</dc:creator>
			<guid isPermaLink="false">142268@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>&#60;*img src="your link here"  /*&#62;<br />
Without the "*"
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142266</link>
			<pubDate>Thu, 02 Feb 2012 08:32:07 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142266@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Pack the Puchka : Screenies and icon</p>
<p><img src="http://4.bp.blogspot.com/-1QYWmuj6rBs/TxayQ0fyatI/AAAAAAAABt8/LkTta842AdM/s200/puchkaflatartwork.png" /></p>
<p><img src="http://2.bp.blogspot.com/-ulXc2-0RZf0/TxayqQlGRPI/AAAAAAAABuE/NHpj3nY-efM/s320/Puchka-IPadScreenshot1.png" /></p>
<p><img src="http://2.bp.blogspot.com/-mHbjr3F8bmM/TxayriEV_PI/AAAAAAAABuM/EqGsQpJ9PJg/s320/Puchka-IPadScreenshot2.png" />
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-141949</link>
			<pubDate>Tue, 31 Jan 2012 07:00:28 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">141949@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>hey ppl,<br />
i just released my 1st cocos2d game,</p>
<p><a href="http://itunes.apple.com/us/app/puchka/id494559951" rel="nofollow">http://itunes.apple.com/us/app/puchka/id494559951</a></p>
<p>AppName : Puchka</p>
<p>Description<br />
puchka have escaped, get them back in their boxes before they succeed in their plan to take over the world.<br />
Puchka is a fun physics puzzler,the goal is to pack the puchkas in the boxes.</p>
<p>app support : <a href="http://vishesh-app-support.blogspot.in/p/puchka.html" rel="nofollow">http://vishesh-app-support.blogspot.in/p/puchka.html</a></p>
<p>facebook : <a href="http://www.facebook.com/pages.puchka" rel="nofollow">http://www.facebook.com/pages.puchka</a></p>
<p>please rate the game and leave your comments,<br />
also if you have any suggestions and/or feedback<br />
leave it on the facebook page</p>
<p>thanks and regards</p>
<p>vishesh</p>
<p>my sincere appreciation and gratitude to this wonderful community who help and support new developers
</p></description>
		</item>
		<item>
			<title>FWSAaron on "[GAME] Stir Fry - Cartoony, unique puzzler that is NOT another match-3 game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28672#post-141287</link>
			<pubDate>Wed, 25 Jan 2012 23:15:18 +0000</pubDate>
			<dc:creator>FWSAaron</dc:creator>
			<guid isPermaLink="false">141287@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi everyone!  I spent the last few months working on this game, Stir Fry, and I'm very grateful to the Cocos2D community for all the helpful resources out there.  I couldn't have done it without you guys!</p>
<p>Developers will probably be interested in the animation techniques.  I used 'CCEase's all over the place to give the game sort of a smooth, cartoony feel.  I think these effects blended well with our animator's artwork.  I'm sure you'll agree, the result is pretty adorable.  :-)</p>
<p>Gamers are going to love the unique puzzle mechanic of this game.  There's really nothing like it out there today.  The controls and layout are designed for iOS from the ground up.</p>
<p>I hope everyone enjoys it!  I'll post some screenshots and a video below, but the game is FREE, so you might as well just download it right now.  ;-)</p>
<p><img src="http://obamify.com/images/bannerfull-01.png" /></p>
<p><img src="http://d2rfichhc2fb9n.cloudfront.net/image/2/cmVzaXplQHc9MjE0LGg9MzIx/adn-user-assets/assets/app/1c/b2/00/1cb2000000000000.png" /></p>
<p><img src="http://d2rfichhc2fb9n.cloudfront.net/image/2/cmVzaXplQHc9MjE0LGg9MzIx/adn-user-assets/assets/app/2c/b2/00/2cb2000000000000.png" /></p>
<p><img src="http://d2rfichhc2fb9n.cloudfront.net/image/2/cmVzaXplQHc9MjE0LGg9MzIx/adn-user-assets/assets/app/3c/b2/00/3cb2000000000000.png" /></p>
<p><img src="http://d2rfichhc2fb9n.cloudfront.net/image/2/cmVzaXplQHc9MjE0LGg9MzIx/adn-user-assets/assets/app/0c/b2/00/0cb2000000000000.png" /></p>
<p><a href="http://www.youtube.com/watch?v=81epls3PdgA" rel="nofollow">http://www.youtube.com/watch?v=81epls3PdgA</a></p>
<p><a href="http://www.finalwavestudios.com">finalwavestudios.com</a></p>
<p>Get it HERE: <a href="http://itunes.apple.com/us/app/stir-fry/id493886740?mt=8">http://itunes.apple.com/us/app/stir-fry/id493886740?mt=8</a></p>
<p>I'd really appreciate some honest reviews on the App Store, and of course, please post any bugs here.  Thanks!  :-)</p>
<p>Aaron Barrett<br />
Lead Developer<br />
Final Wave Studios
</p></description>
		</item>
		<item>
			<title>rootko on "[Upcoming Game] Hexagon Marble Buster"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/24731#post-139218</link>
			<pubDate>Thu, 12 Jan 2012 10:18:16 +0000</pubDate>
			<dc:creator>rootko</dc:creator>
			<guid isPermaLink="false">139218@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Update to 1.0.1 is out. It fixes small bugs and brings a bit of code optimization.
</p></description>
		</item>
		<item>
			<title>krashcan on "[GAME] RotaPix, Puzzle, FREE"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/25591#post-139077</link>
			<pubDate>Wed, 11 Jan 2012 15:18:03 +0000</pubDate>
			<dc:creator>krashcan</dc:creator>
			<guid isPermaLink="false">139077@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>And guess what again? PROMO CODES for the full version!!</p>
<p>3KP4AH3LXXL7<br />
FFTP7L4YNTAL<br />
TELTWL9PLYNK<br />
9TYAYEENT9AR<br />
JFH4YYHKER9A<br />
PJN7A97PX7YK<br />
4RJPR97NANWL<br />
YXJ3K7PL73WY<br />
9T3FE7E943WK<br />
77ETRHLHX3RR
</p></description>
		</item>
		<item>
			<title>krashcan on "[GAME] RotaPix, Puzzle, FREE"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/25591#post-139074</link>
			<pubDate>Wed, 11 Jan 2012 15:15:12 +0000</pubDate>
			<dc:creator>krashcan</dc:creator>
			<guid isPermaLink="false">139074@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>New Update !! Now through Game Center you can challenge anyone to a race to be first to complete the same puzzle! Or beat your own local high score now! Share all your results on twitter!!</p>
<p>What's New In Version 1.2.0<br />
- Player vs Player via Game Center<br />
- Local High Score<br />
- Other minor UI and data tweaks</p>
<p>RotaPix is now $0.99 only! But guess what? Free Version has been released too!<br />
<a href="http://itunes.apple.com/sg/app/rotapix-lite/id491352478?mt=8">Get it here!</a></p>
<p>Write a review, drop the app some Stars, Spread the love :)
</p></description>
		</item>
		<item>
			<title>timrwood on "Critter Chaos - by Infinite Beta. Like boogers? Then try this physics puzzler!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28043#post-138939</link>
			<pubDate>Tue, 10 Jan 2012 17:50:54 +0000</pubDate>
			<dc:creator>timrwood</dc:creator>
			<guid isPermaLink="false">138939@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>We are giving away $150 in an iTunes gift card over at TouchArcade for checking out the Lite version of Critter Chaos. The details of the giveaway are here:<br />
<a href="http://forums.toucharcade.com/showthread.php?t=119301">http://forums.toucharcade.com/showthread.php?t=119301</a></p>
<p>How it works is if you go and load the game onto a device in a brick and mortar Apple Store, then you are put in the running to win a crap load of App Store games. You scratch our back, we'll scratch yours.</p>
<p>The contest ends at midnight January 15th, so go enter now!
</p></description>
		</item>
		<item>
			<title>Albert Latacz on "[GAME] Little Caveman - new physics puzzler"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27964#post-138690</link>
			<pubDate>Mon, 09 Jan 2012 00:37:54 +0000</pubDate>
			<dc:creator>Albert Latacz</dc:creator>
			<guid isPermaLink="false">138690@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>hi guys, thanks for comments and valid points. </p>
<p>@<a href='http://www.cocos2d-iphone.org/forum/profile/70320'>HeliApps</a> the hardest part was to get ordering and difficulty of levels right. Some people found levels too difficult so receptiveness was good in that sense but seems it's not the case for more experienced players as they find it easier. We will definitely revisit ordering and add more difficult ones in later stages. </p>
<p>@<a href='http://www.cocos2d-iphone.org/forum/profile/57693'>breskit</a> had a look at the CatNap some while ago and yes it's similar game mechanics. Now when we have the engine more or less stable we are thinking of adding new blocks and actions.</p>
<p>I guess it's mostly about catching player's attention from the start
</p></description>
		</item>
		<item>
			<title>breskit on "[GAME] Little Caveman - new physics puzzler"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27964#post-138686</link>
			<pubDate>Sun, 08 Jan 2012 23:44:20 +0000</pubDate>
			<dc:creator>breskit</dc:creator>
			<guid isPermaLink="false">138686@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Reminds me a lot of the CatNap demo by Ray Wenderlich.  Looks well polished but I'm not sure how much game play there would be in it.</p>
<p>Agree with @<a href='http://www.cocos2d-iphone.org/forum/profile/70320'>HeliApps</a> re: the repetitiveness.
</p></description>
		</item>
		<item>
			<title>XRayCharlie on "[GAME] FUmbo Mini (Free)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28187#post-138679</link>
			<pubDate>Sun, 08 Jan 2012 22:18:01 +0000</pubDate>
			<dc:creator>XRayCharlie</dc:creator>
			<guid isPermaLink="false">138679@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Forgot link.... sorry:<br />
<a href="http://itunes.apple.com/us/app/fumbo-mini/id492004409?ls=1&#038;mt=8" rel="nofollow">http://itunes.apple.com/us/app/fumbo-mini/id492004409?ls=1&#038;mt=8</a>
</p></description>
		</item>
		<item>
			<title>XRayCharlie on "[GAME] FUmbo Mini (Free)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28187#post-138678</link>
			<pubDate>Sun, 08 Jan 2012 22:12:38 +0000</pubDate>
			<dc:creator>XRayCharlie</dc:creator>
			<guid isPermaLink="false">138678@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Fumbo Mini is a free, toned down, universal version of my Fumbo iPad app. My Son wanted to play Fumbo on his iPad Touch so I made this for him.</p>
<p>Leave a comment if you get any enjoyment out of it.</p>
<p>Regards,
</p></description>
		</item>
		<item>
			<title>HeliApps on "[GAME] Little Caveman - new physics puzzler"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27964#post-138595</link>
			<pubDate>Sun, 08 Jan 2012 07:11:48 +0000</pubDate>
			<dc:creator>HeliApps</dc:creator>
			<guid isPermaLink="false">138595@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I downloaded and played the free version. It's good work. Nicely polished menus and graphics. It definitely deserves to do better on the app store.<br />
Only thing though, you are clearly skilled, but by the time I got to level 7 or so, I'd had enough. Not that it's not good, it is good, just too much of the same. Maybe mix up a few more elements in earlier levels ??
</p></description>
		</item>
		<item>
			<title>Albert Latacz on "[GAME] Little Caveman - new physics puzzler"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27964#post-138563</link>
			<pubDate>Sat, 07 Jan 2012 21:40:59 +0000</pubDate>
			<dc:creator>Albert Latacz</dc:creator>
			<guid isPermaLink="false">138563@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>You can now try a free version featuring 20 unique levels</p>
<p><a href="http://itunes.apple.com/us/app/little-caveman-free/id492067521?ls=1&#038;mt=8" rel="nofollow">http://itunes.apple.com/us/app/little-caveman-free/id492067521?ls=1&#038;mt=8</a>
</p></description>
		</item>

	</channel>
</rss>

