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		<title>cocos2d for iPhone &#187; Tag: openfeint - Recent Topics</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/openfeint</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 04:16:04 +0000</pubDate>
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		<item>
			<title>erdiyerli on "GameCenter and Openfeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28801#post-141912</link>
			<pubDate>Mon, 30 Jan 2012 22:28:50 +0000</pubDate>
			<dc:creator>erdiyerli</dc:creator>
			<guid isPermaLink="false">141912@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi, </p>
<p>    I'm working on a game and want to implement with gamecenter and openfeint. My question is that can I submit score to both of them, can player login both at the same time or should select one of them to login?
</p></description>
		</item>
		<item>
			<title>letdgamebegin on "OpenFeint Trouble Building in Release Mode"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28661#post-141207</link>
			<pubDate>Wed, 25 Jan 2012 18:09:00 +0000</pubDate>
			<dc:creator>letdgamebegin</dc:creator>
			<guid isPermaLink="false">141207@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello,</p>
<p>Building OpenFeint sample project (as well as my game) in Release build (4.2) gives 99159 warning messages stating:</p>
<p>"ld: warning: unexpected srelocation type 9"</p>
<p>The program hence terminate with</p>
<p>sharedlibrary apply-load-rules all<br />
continue<br />
Program received signal: “EXC_BAD_ACCESS”.<br />
Data Formatters temporarily unavailable, will re-try after a 'continue'.</p>
<p>Thank you</p>
<p>----Detail Bug---<br />
Ld /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/MyOpenFeintSample.build/Release-iphoneos/MyOpenFeintSample.build/Objects-normal/armv7/MyOpenFeintSample normal armv7<br />
cd /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample<br />
setenv IPHONEOS_DEPLOYMENT_TARGET 4.0<br />
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"<br />
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -L/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/Release-iphoneos -F/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/Release-iphoneos -F/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample -F/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/.. -filelist /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/MyOpenFeintSample.build/Release-iphoneos/MyOpenFeintSample.build/Objects-normal/armv7/MyOpenFeintSample.LinkFileList -dead_strip -ObjC -all_load -weak_library /usr/lib/libSystem.B.dylib -miphoneos-version-min=4.0 -lz -weak_framework Foundation -weak_framework UIKit -weak_framework QuartzCore -weak_framework CoreGraphics -weak_framework Security -weak_framework SystemConfiguration -weak-lsqlite3.0 -weak_framework CFNetwork -weak_framework CoreLocation -weak_framework MapKit -weak_framework AddressBook -weak_framework AddressBookUI -weak_framework GameKit -weak_framework MobileCoreServices -framework OpenFeint -weak_framework CoreText -prebind -o /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/MyOpenFeintSample.build/Release-iphoneos/MyOpenFeintSample.build/Objects-normal/armv7/MyOpenFeintSample</p>
<p>ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9
</p></description>
		</item>
		<item>
			<title>mrtechgu2y3 on "Adding openfeint gamefeed into to cocos2d game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27984#post-137488</link>
			<pubDate>Sun, 01 Jan 2012 00:57:18 +0000</pubDate>
			<dc:creator>mrtechgu2y3</dc:creator>
			<guid isPermaLink="false">137488@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have successfully integrated cocos2d with openfeint with cocos2d but gamefeed doesn't seem to work. On the openfeint website, it says to add gamefeed like so. </p>
<pre><code>OFGameFeed *gameFeed = [OFGameFeedView gameFeedView];
[self.view addSubview:gameFeed];</code></pre>
<p>Because that doesn't work in cocos2d, I tried doing this</p>
<pre><code>OFGameFeedView *gameFeed = [OFGameFeedView gameFeedView];
   [[[CCDirector sharedDirector] openGLView] addSubview:gameFeed];</code></pre>
<p>But that doesn't work either. Anyone have any ideas?
</p></description>
		</item>
		<item>
			<title>max9xs on "{Crash] [URGENT] Crashed due to Openfeint ?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27571#post-136149</link>
			<pubDate>Tue, 20 Dec 2011 16:06:08 +0000</pubDate>
			<dc:creator>max9xs</dc:creator>
			<guid isPermaLink="false">136149@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi, </p>
<p>I Just get the mail from Apple, Your app rejected :(  It Says App crashed on +[OFDevice load].. They have sent 3 reports, all are almost same.</p>
<p>Used Xcode 3.2.5 for release, i have used iPad2(5.0.1) for the testing, still they found the crash.. </p>
<p>In Addition, when i have searched [OFDevice load] in my project, i found nothing, how to resolve this error ?</p>
<p>Build developed in armv6,armv7 architecture, but at release time due to large number of errors, changed to armv7.</p>
<p>Is this Openfeint related issue ? Used latest version of Openfeint.</p>
<p> Can you guys have idea what is the problem ?<br />
Thanks in advance, </p>
<p>Crash log, </p>
<p>Incident Identifier: 6F4D6456-D45E-4EE4-8EAA-DAF4BB4AEBFE<br />
CrashReporter Key:   8de2ec1ff63bb1f2a5d9dfa85e0be5a847906c9b<br />
Hardware Model:      iPad2,2<br />
Process:         Mat [7045]<br />
Path:            /var/mobile/Applications/6E8037FE-45FC-489A-8389-FF3E1D64305C/Mat.app/Mat<br />
Identifier:      Mat<br />
Version:         ??? (???)<br />
Code Type:       ARM (Native)<br />
Parent Process:  launchd [1]</p>
<p>Date/Time:       2011-12-19 14:03:32.829 -0800<br />
OS Version:      iPhone OS 5.0.1 (9A405)<br />
Report Version:  104</p>
<p>Exception Type:  EXC_BAD_ACCESS (SIGSEGV)<br />
Exception Codes: KERN_INVALID_ADDRESS at 0x5060447d<br />
Crashed Thread:  0</p>
<p>Thread 0 name:  Dispatch queue: com.apple.main-thread<br />
Thread 0 Crashed:<br />
0   libobjc.A.dylib               	0x35267fb6 objc_msgSend + 10<br />
1   Mat                        	0x00100798 +[OFDevice load] + 32<br />
2   libobjc.A.dylib               	0x35267b26 call_load_methods + 82<br />
3   libobjc.A.dylib               	0x35267918 load_images + 120<br />
4   dyld                          	0x2fe2a7ca _ZN4dyldL12notifySingleE17dyld_image_statesPK11ImageLoader + 146<br />
5   dyld                          	0x2fe337bc ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&#38;, unsigned int, ImageLoader::InitializerTimingList&#38;) + 300<br />
6   dyld                          	0x2fe3478e ImageLoader::runInitializers(ImageLoader::LinkContext const&#38;, ImageLoader::InitializerTimingList&#38;) + 34<br />
7   dyld                          	0x2fe2ba1a dyld::initializeMainExecutable() + 266<br />
8   dyld                          	0x2fe2fb7e dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**) + 1430<br />
9   dyld                          	0x2fe2a2c8 dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*) + 572<br />
10  dyld                          	0x2fe2a058 _dyld_start + 48</p>
<p>Thread 0 crashed with ARM Thread State:<br />
    r0: 0x5060447d    r1: 0xf2406830      r2: 0x00100779      r3: 0x3f4a49cc<br />
    r4: 0x0029df3c    r5: 0x00000005      r6: 0x00000001      r7: 0x2fdfeb08<br />
    r8: 0x3f4a4a80    r9: 0x00000000     r10: 0x00556040     r11: 0x2fdfeb68<br />
    ip: 0x35267fad    sp: 0x2fdfeaf0      lr: 0x0010079f      pc: 0x35267fb6<br />
  cpsr: 0x20000030</p>
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</p></description>
		</item>
		<item>
			<title>jptsetung on "Plus+ vs OpenFeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2683#post-16655</link>
			<pubDate>Tue, 27 Oct 2009 19:26:03 +0000</pubDate>
			<dc:creator>jptsetung</dc:creator>
			<guid isPermaLink="false">16655@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I would like to know if some fo you have already dealed with Plus+ network. It seems to be a network with high quality games and there is a lot of buzz around it. Do you think there is a nice positive impact on the sales when a game is Plus+ enabled.
</p></description>
		</item>
		<item>
			<title>callispo on "OpenFeint achievements"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/23784#post-128550</link>
			<pubDate>Thu, 24 Nov 2011 15:04:02 +0000</pubDate>
			<dc:creator>callispo</dc:creator>
			<guid isPermaLink="false">128550@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello there, I've been trying to integrate OpenFeint Achievements in my game for a while now. The achievements are being unlocked, as shown in user's OpenFeint profile but there is no notification bar showing up. I am posting the code below, please tell me what am I doing wrong.</p>
<p>Initialization Code:<br />
---------------</p>
<pre><code>NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
							  [NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight],
							  OpenFeintSettingDashboardOrientation,
							  [NSNumber numberWithBool:NO],
							  OpenFeintSettingDisableUserGeneratedContent,
#ifdef DEBUG
							  [NSNumber numberWithInt:OFDevelopmentMode_DEVELOPMENT],
							  OpenFeintSettingDevelopmentMode,
#else
							  [NSNumber numberWithInt:OFDevelopmentMode_RELEASE],
							  OpenFeintSettingDevelopmentMode,
#endif
							  nil];

#ifdef DEBUG
	CCLOG(@&#34;Debug mode set&#34;);
#else
	CCLOG(@&#34;Not-Debug mode&#34;);
#endif

	if ([Globals sharedInstance].ofDelegates == NULL)
	{
		[Globals sharedInstance].ofDelegates = [[CFOFDelegates alloc] init];
		ofNotificationDelegate = [CFOFNotificationDelegate new];

		OFDelegatesContainer* delegates = [OFDelegatesContainer containerWithOpenFeintDelegate:[Globals sharedInstance].ofDelegates];
		delegates.notificationDelegate = ofNotificationDelegate;

		[OpenFeint initializeWithProductKey:@&#34;XXXXX&#34;
								  andSecret:@&#34;XXXXX&#34;
							 andDisplayName:@&#34;XXXXX&#34;
								andSettings:settings // see OpenFeintSettings.h
							   andDelegates:delegates]; // see OFDelegatesContainer.h
	}</code></pre>
<p>Achievement's Unlocking Code:<br />
--------------------------</p>
<p>[[OFAchievement achievement: ACHIEVEMENT_1] unlock];
</p></description>
		</item>
		<item>
			<title>coolman on "Social Networks (Xbox live style)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/185#post-958</link>
			<pubDate>Fri, 19 Jun 2009 07:35:23 +0000</pubDate>
			<dc:creator>coolman</dc:creator>
			<guid isPermaLink="false">958@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>I want to tak regarding social networks (like the Live that it's in the XBox).</p>
<p>As I know there are these:</p>
<p>AGON Online<br />
OpenFeint<br />
Plus+ (from ngmoco)<br />
Scoreloop</p>
<p>For my incoming game GeoRain I'm using Scoreloop. This is a German based company, the product is fine for me and they offer good support.</p>
<p>Let's shared our thoughts .. I'll comment more later.
</p></description>
		</item>
		<item>
			<title>Kafu on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-122904</link>
			<pubDate>Tue, 25 Oct 2011 11:02:31 +0000</pubDate>
			<dc:creator>Kafu</dc:creator>
			<guid isPermaLink="false">122904@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>I would like to share a statistics with you (others here: <a href="http://bit.ly/skpEyD" rel="nofollow">http://bit.ly/skpEyD</a> ) and try to understand if it's an our anomaly or if it's a common number: in our game (Tapsteroids, <a href="http://itunes.apple.com/app/id453097220" rel="nofollow">http://itunes.apple.com/app/id453097220</a> ) Game Center is used only by 14% of players. Of ~30.000 active users, only ~5.000 have had a connection with Game Center. I found this number very low. Do you have the same percentage?
</p></description>
		</item>
		<item>
			<title>crimsondragon on "[GAME] Soap Bubble Bingo released"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22887#post-126588</link>
			<pubDate>Thu, 17 Nov 2011 20:52:25 +0000</pubDate>
			<dc:creator>crimsondragon</dc:creator>
			<guid isPermaLink="false">126588@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yesterday we released our new board game "Soap Bubble Bingo" for the iPad. Without cocos2D and this forum this wouldn't have been possible. Thank you very much.</p>
<p>Description:<br />
Soap Bubble Bingo is a challenging dice board game for true champions. Use your luck wisely and get the highest score you can get. Compete with other players through OpenFeint's highscore service. Or challenge your friends or family in a two player face-to-face match on the iPad. Each match lasts about 10 minutes.<br />
For details on the game rules, please see the 'how to play' screenshot below.</p>
<p>Features:</p>
<ul>
<li>two game modes: solo game and two player face-to-face</li>
<li>OpenFeint enabled leaderboards for solo game mode</li>
<li>two different leaderboards: best round and best match</li>
<li>shows your world rank directly in the main menu</li>
<li>publish your high scores to Facebook and Twitter</li>
<li>10 chilling background music songs</li>
</ul>
<p>If you have suggestions, feedback or problems, please visit our support website. We love to hear from you.</p>
<p>iTunes: <a href="http://bit.ly/usIfdN">http://bit.ly/usIfdN</a><br />
Homepage: <a href="http://www.crimsondragon.de/soap-bubble-bingo/">http://www.crimsondragon.de/soap-bubble-bingo/</a></p>
<p>Screenshots:<br />
<a href="http://www.flickr.com/photos/69951593@N06/6354753485/" title="Mainmenu von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6235/6354753485_762ea100f1.jpg" alt="Mainmenu" /></a></p>
<p><a href="http://www.flickr.com/photos/69951593@N06/6354752545/" title="Solo game von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6118/6354752545_d467df66b2.jpg" alt="Solo game" /></a></p>
<p><a href="http://www.flickr.com/photos/69951593@N06/6354753047/" title="Two Player Game von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6223/6354753047_78af105f1a.jpg" alt="Two Player Game" /></a></p>
<p><a href="http://www.flickr.com/photos/69951593@N06/6354754199/" title="How To Play von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6098/6354754199_f389f3330f.jpg" alt="How To Play" /></a></p>
<p>Have fun,<br />
Thomas Feucht<br />
CEO</p>
<p>Crimson Dragon UG (haftungsbeschränkt)<br />
Stuttgart, Germany<br />
<a href="http://www.crimsondragon.de">http://www.crimsondragon.de</a>
</p></description>
		</item>
		<item>
			<title>Josh on "Use Retina Graphics In iPad"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13285#post-74541</link>
			<pubDate>Sun, 06 Feb 2011 00:10:55 +0000</pubDate>
			<dc:creator>Josh</dc:creator>
			<guid isPermaLink="false">74541@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi</p>
<p>In my current project I want to use my retina graphics for my iPad as well. Is there a relatively easy way of making the iPad use retina graphics (-hd)? Or a hard way? ;)</p>
<p>Basically:</p>
<p>How can I use retina -hd suffixed graphics on my iPad?
</p></description>
		</item>
		<item>
			<title>nk on "[Game] Wager20 - Pazaak for the iPhone"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22193#post-123228</link>
			<pubDate>Thu, 27 Oct 2011 08:26:43 +0000</pubDate>
			<dc:creator>nk</dc:creator>
			<guid isPermaLink="false">123228@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>For all Knights of the Old Republic fans, we just release the very first Pazaak game on the iPhone. The game is called WAGER20 and features both single player and multi-player modes.</p>
<p>Here are some screenshots:</p>
<p><img src="http://www.kinematiclab.com/images/screenshots/wager20/ss1.png" /></p>
<p><img src="http://www.kinematiclab.com/images/screenshots/wager20/ss2.png" /></p>
<p><img src="http://www.kinematiclab.com/images/screenshots/wager20/ss3.png" /></p>
<p>and some promo codes,</p>
<p>JL3XAR779H6X<br />
KLHPAP3YF7PW<br />
L9F4LF3JTWTF<br />
W6RYFP6KPFNY<br />
P9LN443F93RN<br />
N3FXMHARETYH<br />
RWL6NFYXNWAM</p>
<p>The full version of the game can be downloaded from iTunes here:<br />
<a href="http://itunes.apple.com/us/app/wager20/id474431862?ls=1&#038;mt=8" rel="nofollow">http://itunes.apple.com/us/app/wager20/id474431862?ls=1&#038;mt=8</a></p>
<p>It's ad-free and features<br />
-a multiplayer lobby with upto 10 games<br />
-increasing AI difficulty<br />
-ability to build your own deck<br />
-retina display support<br />
-Openfeint leaderboards </p>
<p>The free version is available here<br />
<a href="http://itunes.apple.com/us/app/wager20-lite/id474433840?mt=8" rel="nofollow">http://itunes.apple.com/us/app/wager20-lite/id474433840?mt=8</a></p>
<p>Please let us know if you'd like any changes or features added to the game. </p>
<p>Hope you enjoy it.
</p></description>
		</item>
		<item>
			<title>ravenousgames on "OpenFeint Upside Down"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13258#post-74403</link>
			<pubDate>Sat, 05 Feb 2011 02:59:39 +0000</pubDate>
			<dc:creator>ravenousgames</dc:creator>
			<guid isPermaLink="false">74403@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hey guys,</p>
<p>Anyone have any suggestions for OpenFeint not rotating along with Cocos2D?</p>
<p>I'm using the UIView autorotation with Cocos2D.</p>
<p><code>GAME_AUTOROTATION == kGameAutorotationUIViewController</code></p>
<p>Thanks!
</p></description>
		</item>
		<item>
			<title>ccm1130 on "OpenFeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/21094#post-117233</link>
			<pubDate>Wed, 21 Sep 2011 15:31:17 +0000</pubDate>
			<dc:creator>ccm1130</dc:creator>
			<guid isPermaLink="false">117233@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>These two days I try to include openfeint to my project... it really make me crazy &#62;&#60;<br />
Can anyone help me with that. I tried the tutorial from the web but I found the OF version in the tutorial is not up to date. </p>
<p>My game is soon to finish. please help me~
</p></description>
		</item>
		<item>
			<title>alexdec on "[FREE GAME] Crumbers: get crazy for numbers!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/19907#post-111224</link>
			<pubDate>Thu, 18 Aug 2011 12:52:01 +0000</pubDate>
			<dc:creator>alexdec</dc:creator>
			<guid isPermaLink="false">111224@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm really proud to announce the release of v1.0 of my first cocos2d-based puzzle game, Crumbers!</p>
<p>Crumbers is a numeric puzzle game, fill all the clouds with numbers to complete al game levels and reach Mega Super Genius level! </p>
<p>How to play? Simple!<br />
- tap the clouds to fill them with numbers<br />
- keep the sequence, red numbers are locked<br />
- time doesn't matter: complete the level with the lowest number of tap to get more points<br />
- the more you play, the more you get points! </p>
<p>See YouTube video here:<br />
&#60;iframe width="420" height="345" src="http://www.youtube.com/embed/KHQpMiPinNI" frameborder="0" allowfullscreen&#62;&#60;/iframe&#62;</p>
<p>Game features:<br />
- 70 challenging puzzles, with increasing difficulty level<br />
- 10 achievements: from Good Beginner to Mega Super Genius level<br />
- Open Feint support </p>
<p>Available at:<br />
<a href="http://itunes.apple.com/it/app/crumbers/id443984996?mt=8" rel="nofollow">http://itunes.apple.com/it/app/crumbers/id443984996?mt=8</a></p>
<p>I would really appreciate feedbacks and suggestions for next releases!
</p></description>
		</item>
		<item>
			<title>Webtopia on "Retina Graphics using Openfeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/21321#post-118564</link>
			<pubDate>Wed, 28 Sep 2011 09:20:01 +0000</pubDate>
			<dc:creator>Webtopia</dc:creator>
			<guid isPermaLink="false">118564@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>I'm using the latest version of Openfeint (v 2.12.3i) which includes GameFeed.</p>
<p>I'm working setting up gameFeed and OpenFeint with GameCenter as well.  </p>
<p>My app is set up to use retina graphics using the -hd suffix.  It also uses the -hd files when using iPad.  But of course Openfeint has their retina graphics set up using the @2x suffix.  </p>
<p>Has anyone set up Openfeint using their retina graphics? </p>
<p>Is there an easy way to do this or will I have to rename all their graphics to -hd and add some code all through their code to refer to the -hd files when a retina enabled device is used?</p>
<p>I think it may be a pretty big job.  Any ideas?</p>
<p>Thanks,<br />
Travis
</p></description>
		</item>
		<item>
			<title>minhhahl on "[Game] Image Slider"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/21098#post-117259</link>
			<pubDate>Wed, 21 Sep 2011 17:54:15 +0000</pubDate>
			<dc:creator>minhhahl</dc:creator>
			<guid isPermaLink="false">117259@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi everybody,</p>
<p>I have my first game with cocos2d on Apple Store now! I hope your guy can take a look and give me some comment to improve! Many Thanks!</p>
<p><a href="http://itunes.apple.com/us/app/image-slider/id463740025?mt=8">iTunes Link - Image Slider</a></p>
<p><img src="http://a4.mzstatic.com/us/r1000/080/Purple/ea/e9/9d/mzl.rlppxihf.320x480-75.jpg" alt="" /></p>
<p><img src="http://a5.mzstatic.com/us/r1000/080/Purple/2e/c7/6c/mzl.wgasmlxs.320x480-75.jpg" alt="" /></p>
<p><img src="http://a4.mzstatic.com/us/r1000/069/Purple/b3/50/1e/mzl.tvgffbwd.320x480-75.jpg" alt="" /></p>
<p><img src="http://a2.mzstatic.com/us/r1000/068/Purple/b3/c8/42/mzl.kxumvien.320x480-75.jpg" alt="" /></p>
<p>Image Slider is classical game. A good game for both children and adult.</p>
<p>Sliding the pice of image to complete the the cute image.</p>
<p>Playing game and compare the time of solving the game with other player with OpenFeint.</p>
<p>Good luck and have fun!
</p></description>
		</item>
		<item>
			<title>fedekalayGNR on "Smoody FREE, the Complete Game for Free!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/20791#post-115588</link>
			<pubDate>Mon, 12 Sep 2011 20:49:35 +0000</pubDate>
			<dc:creator>fedekalayGNR</dc:creator>
			<guid isPermaLink="false">115588@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>The hit iOS puzzle game Smoody is now available for free on the Apple App Store. And you can win real rewards just for playing!</p>
<p>AN EXTRAORDINARY NEW SPECIES HAS BEEN DISCOVERED!<br />
Just tap, slide and release to assist your Smoody in reaching the “black hole” using insanely realistic physics and interactive stage elements that you can actually destroy! </p>
<p><strong>FEATURES:</strong><br />
 - 5 chapters spanning 100 insanely addicting levels.<br />
 - Win real rewards for virtual achievements featured by Kiip.<br />
 - Teleporters, ropes and magnets help you to reach the objective.<br />
 - OpenFeint &#38; GameCenter leaderboards and achievements.<br />
 - Share with friends on Facebook and Twitter.<br />
 - Tons of In-App Purchases including 5 brand new characters!<br />
 - Retina graphics and autorotation enabled.</p>
<p><strong>Screenshots:</strong><br />
<img src="http://www.smoody-app.com/screenshot/Screenshot5.jpg" alt="http://www.smoody-app.com/screenshot/Screenshot5.jpg" /><br />
<img src="http://www.smoody-app.com/screenshot/Screenshot3.jpg" alt="http://www.smoody-app.com/screenshot/Screenshot3.jpg" /><br />
<img src="http://www.smoody-app.com/screenshot/Screenshot4.jpg" alt="http://www.smoody-app.com/screenshot/Screenshot4.jpg" /><br />
<img src="http://www.smoody-app.com/screenshot/Screenshot2.jpg" alt="http://www.smoody-app.com/screenshot/Screenshot2.jpg" /><br />
<img src="http://www.smoody-app.com/screenshot/Screenshot6.png" alt="http://www.smoody-app.com/screenshot/Screenshot6.png" /></p>
<p>Watch the Trailer: <em><a href="http://www.youtube.com/watch?v=zjFm3SQw0ok" rel="nofollow">http://www.youtube.com/watch?v=zjFm3SQw0ok</a></em></p>
<p>For more information, please visit: <a href="http://www.smoody-app.com">http://www.smoody-app.com</a> or follow Smoody on Facebook and Twitter <a href="http://www.facebook.com/SmoodyApp">http://www.facebook.com/SmoodyApp</a> and <a href="http://twitter.com/SmoodyApp">http://twitter.com/SmoodyApp</a></p>
<p>iTunes Links:<br />
Smoody FREE: <a href="http://itunes.apple.com/app/smoody-free/id456632692?mt=8">http://itunes.apple.com/app/smoody-free/id456632692?mt=8</a><br />
Smoody: <a href="http://itunes.apple.com/app/smoody/id421953010?mt=8">http://itunes.apple.com/app/smoody/id421953010?mt=8</a><br />
Smoody HD: <a href="http://itunes.apple.com/app/smoody-hd/id429274014?mt=8">http://itunes.apple.com/app/smoody-hd/id429274014?mt=8</a>
</p></description>
		</item>
		<item>
			<title>Studder on "Openfeint 2.1.2"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/20500#post-113988</link>
			<pubDate>Fri, 02 Sep 2011 06:39:59 +0000</pubDate>
			<dc:creator>Studder</dc:creator>
			<guid isPermaLink="false">113988@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I tried upgrading to the latest OpenFeint everything went fine except for submitting my score to the leaderboard.</p>
<p>Before I just called this :<br />
<code>[myOpenFeintDelegate ofScore:score];</code></p>
<pre><code>+(void)ofScore:(int)score{
[OFHighScoreService setHighScore:score forLeaderboard:@&#34;859826&#34; onSuccess:OFDelegate () onFailure:OFDelegate()];</code></pre>
<p>But setHighscore has changed into :<br />
<code>[myOpenFeintDelegate setHighScore:score forLeaderboard:@&#34;859826&#34; onSuccessInvocation:(no idea what to fill in here) onFailureInvocation:(no idea what to fill in here)];</code></p>
<p><code>[OFHighScoreService setHighScore:score forLeaderboard:@&#34;859826&#34; onSuccessInvocation:(no idea what to fill in here) onFailureInvocation:(no idea what to fill in here)];</code></p>
<p>I have read the openfeint documentation about the api changes but can't figure it out. Documentation is really lacking examples :(.</p>
<p>Thanks.
</p></description>
		</item>
		<item>
			<title>thaeez on "How do you guys manage achievements?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/20489#post-113932</link>
			<pubDate>Thu, 01 Sep 2011 21:24:16 +0000</pubDate>
			<dc:creator>thaeez</dc:creator>
			<guid isPermaLink="false">113932@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi all,</p>
<p>I'm working on adding GameCenter/OpenFeint support for my game and currently have OpenFeint working well with custom notifications. Now, I want to create a few achievements but I can't wrap my head around what the best way of tracking events in the game might be, and before I jump in and do a lot of coding, I'd like to ask for some opinions...</p>
<p>If I have an achievement that gets unlocked when someone kills 500 baddies, it seems like I'll need some sort 'achievement manager' class that can be called every time a baddie gets killed to keep a running kill count - once it reaches 500, it will post the achievement. Simple enough, or so I thought, but it appears the devil is in the details. I think this means that in addition to maintaining a list of achievements on GC and OF, I'll need to keep a local copy around as well. Does anyone have a workaround for this? Also, how do you guys save achievement progress, unlocked items, etc. in a somewhat secure manner as to prevent someone on a jailbroken device from simply changing keys in your plist/xml/sql? I know there is no REALLY secure solution, but I would like to prevent non-techies from making simple changes to unlock stuff.</p>
<p>Is this how you guys are keeping track of achievement progress, or is there a better way that I'm just not seeing?</p>
<p>Thanks in advance.</p>
<p>Mike
</p></description>
		</item>
		<item>
			<title>dany on "Openfeint challenges"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/12300#post-69285</link>
			<pubDate>Mon, 03 Jan 2011 01:20:54 +0000</pubDate>
			<dc:creator>dany</dc:creator>
			<guid isPermaLink="false">69285@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>someone can help on this field? really docs on openfeint are not so good for that<br />
just few things<br />
<a href="http://www.openfeint.com/developers/support/index.php/kb/article/000027" rel="nofollow">http://www.openfeint.com/developers/support/index.php/kb/article/000027</a></p>
<p>can someone help on this topik with a sample? or a tutorial on it?</p>
<p>Thanks you.
</p></description>
		</item>
		<item>
			<title>sn0wtan on "Online turn based (multiplayer) game advice/tips"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/16570#post-93444</link>
			<pubDate>Sat, 14 May 2011 20:51:47 +0000</pubDate>
			<dc:creator>sn0wtan</dc:creator>
			<guid isPermaLink="false">93444@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>What is the best approach for a game that will only communicate online (no wifi/bluetooth) and with only one other device at a time per game?  Is doing a custom web server app a big waste of time due to openfeint and others being available?</p>
<p>Similar to a chess or battleship, I'm working on a turn based game, where a user would play against one other user, but can have many separate matches going on at a time.  The only data that the server needs to deal with are moves, and a scoreboard.  Moves would be gated-simultaneous, so both users would submit one turn, and the server would spit back results.  Everything else would be on the client side.  This is mainly why the larger social platforms may be too much imho. OpenFeint has their new(somewhat) multiplayer sdk, and it seems like a great idea with great features, but I haven't seen or read much success with it, so it may be just as difficult to take that approach. </p>
<p>I'm not worried about speed, because it will be a very casual, leisure turn based game, and it's not graphically intensive, so I'm thinking the packets that are going to be transferred will be quite small.  But what do I know =]</p>
<p>Any advice on this would be much appreciated.  If I'm too vague I apologize, I'm still working out the idea of the game myself, and this seems like the biggest issue I'd approach with developing the game, so I wanted to clear things up with this before I get too deep into it all.
</p></description>
		</item>
		<item>
			<title>alexdec on "libz1.2.3.dylib problem and OpenFeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/19084#post-106967</link>
			<pubDate>Mon, 25 Jul 2011 20:29:17 +0000</pubDate>
			<dc:creator>alexdec</dc:creator>
			<guid isPermaLink="false">106967@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,<br />
I'm trying to integrate my new Cocos2D game with open feint.<br />
Unfortunately I cannot add libz1.2.3.dylib framework....(I try to add but it does not appear....)<br />
If I compile the app I get some errors...</p>
<p>I tried also to add libz1.1.3.dylib framework....nothing....<br />
I'm using Cocos 0.99.5 version and XCode 3.2.4</p>
<p>Please help, Open Feint integration should be my last feature before releasing the app.<br />
Thanks<br />
Alex
</p></description>
		</item>
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			<title>vicious on "Guys, help, my App is doomed by leaks"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/18351#post-102961</link>
			<pubDate>Tue, 05 Jul 2011 16:06:15 +0000</pubDate>
			<dc:creator>vicious</dc:creator>
			<guid isPermaLink="false">102961@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>this is my first app,<br />
i haven't notice as i progress that i made a lot of leaks,..<br />
i think the openfeint integration is the culprit..or maybe not :/</p>
<p>i release all of the object i allocate and init,<br />
but most of the time i use convenience methods</p>
<p><a href="http://i54.tinypic.com/2hn1jkk.png"><br />
<img src="http://i53.tinypic.com/nebxnk.png" /><br />
</a></p>
<p>i don't know how to track down these leaks<br />
any suggestion how can i fix this one by one<br />
any suggestion will be appreciated.
</p></description>
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		<item>
			<title>zxoraz on "OpenFeint &gt; Getting the highest score value, and the username?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/17848#post-100165</link>
			<pubDate>Tue, 21 Jun 2011 11:21:19 +0000</pubDate>
			<dc:creator>zxoraz</dc:creator>
			<guid isPermaLink="false">100165@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hey, I'm quite new to iPhone dev, and I'm having trouble with OpenFeint here,<br />
What I'm trying to do is to display the highest score, and the name of the player in the game scene,<br />
I made it to get the username by using this: [OpenFeint lastLoggedInUserName], but it gave me a warning, saying that OpenFeint may not respond to lastLoggedInUserName,</p>
<p>I tried to look for an answer, But I couldn't find anything that answers why it's giving me this warning.</p>
<p>In addition to that, I've been trying to get the highest score of the user that's logged in.</p>
<p>I'd post this in the OpenFeint forums, but they're not really active.<br />
Thanks a bunch for your help.
</p></description>
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		<item>
			<title>aethermage on "Openfeint Integration Help"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/17626#post-98949</link>
			<pubDate>Tue, 14 Jun 2011 11:23:17 +0000</pubDate>
			<dc:creator>aethermage</dc:creator>
			<guid isPermaLink="false">98949@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi, I'm trying to integrate Openfeint into my Cocos2d App and I followed all the instructions. Only thing is when I build I get 20 errors which I have no idea how to fix. All my files are .mm, I've imported all the correct header files and framworks. </p>
<p>Please Help!
</p></description>
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		<item>
			<title>theonlyupriser on "Directory not found (but I didn&#039;t change the project at all)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/17662#post-99133</link>
			<pubDate>Wed, 15 Jun 2011 07:12:53 +0000</pubDate>
			<dc:creator>theonlyupriser</dc:creator>
			<guid isPermaLink="false">99133@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I got OpenFeint working in my project a week ago, everything had been good, got an AdHoc build out to people, was making changes over the last few days just in the game code, no build changes or anything like that, only to find this afternoon a new warning pop up:</p>
<p>ld: warning: directory not found for option '-F/Users/randalloconnor/dev/personal/zombieFlee/Zombie/../../OpenFeint.2.10.1'</p>
<p>I know this is a linker issue, but I don't understand how it could have popped up or what to do as I have not touched anything outside of general game code for the last several days.  Sorry if this is an OF issue, but I haven't found much of anything on their forums.</p>
<p>It's a new warning, but the problem is that the game crashes whenever I build on device.  Shows Cocos2d loading screen for about 10 seconds, then drops to home-screen.  Works fine on simulator.  I have done several Cleanings and removing it from the device, but still crashes.</p>
<p>The only other info I think might be relevant is that I have been getting an error since I got OF running:</p>
<p>/Users/randalloconnor/dev/personal/zombieFlee/Zombie/Classes/OFDelegateMine.mm:30: warning: 'OpenFeint' may not respond to '+launchDashboardWithHighscorePage:'</p>
<p>But this all still seemed to work despite the warning.  Thanks for any assistance, and if I can provide any more info just tell me what.  I'm pretty lost with all these build menus/options no matter how many forums I read.
</p></description>
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		<item>
			<title>sndwav on "OpenFeint + Game Center notifications"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/16824#post-94806</link>
			<pubDate>Sun, 22 May 2011 14:48:21 +0000</pubDate>
			<dc:creator>sndwav</dc:creator>
			<guid isPermaLink="false">94806@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello, good people!<br />
I hope some of you have experience with this and care to help out.</p>
<p>I currently at the end of creating a cocos2d trivia game,<br />
and I have OpenFeint integrated, and GameCenter integrated using OpenFeint.</p>
<p>I have set up the same achievements &#38; leader-boards for both of them, and they are being submitted on both.</p>
<p>When the user selects that he wants OpenFeint's features &#38; he also logs into Game Center, then if an achievement is unlocked, the user sees the OpenFeint Notification drops down to announce it (which is fine).</p>
<p>But when the user selects that he <strong>doesn't</strong> want OpenFeint's features, but he <strong>does</strong> log in to GameCenter, then while the achievement IS being submitted to GameCenter, there is no notification by GameCenter about anything.</p>
<p>I've tried looking this up on OpenFeint's forums, but they moved to a new forum and they have like 15 posts there over-all... weird stuff.</p>
<p>Any help will be much appreciated!<br />
(especially since I have 5 days until they remove my app from iTC for taking too long with the binary :))</p>
<p>Thanks!
</p></description>
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		<item>
			<title>zxoraz on "Using OpenFeint with cocos2d?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/17074#post-96233</link>
			<pubDate>Sun, 29 May 2011 15:43:57 +0000</pubDate>
			<dc:creator>zxoraz</dc:creator>
			<guid isPermaLink="false">96233@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hey everyone, I've been looking around for guides or examples of how to use OpenFeint with cocos2d, but all I've been able to find is out dated,</p>
<p>Do you have any good tutorial or any good examples of how to use OpenFeint with Cocos?<br />
Thanks in advance!
</p></description>
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		<item>
			<title>jagCocos on "_OBJC_CLASS_$_GKAchievement"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/17241#post-97082</link>
			<pubDate>Fri, 03 Jun 2011 12:21:28 +0000</pubDate>
			<dc:creator>jagCocos</dc:creator>
			<guid isPermaLink="false">97082@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi, all<br />
I had implemented openfeint in iPAD game with cocos2D..</p>
<p>In launch this app i got this app terminate error..</p>
<p>What does mean of that..?</p>
<blockquote><p>dyld: Symbol not found: _OBJC_CLASS_$_GKAchievement<br />
  Referenced from: /Users/Vivek/Library/Application Support/iPhone Simulator/3.2/Applications/31B235FE-A076-4742-B6C6-6954BF59B958/Clown Town.app/Clown Town<br />
  Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/GameKit.framework/GameKit<br />
 in /Users/Vivek/Library/Application Support/iPhone Simulator/3.2/Applications/31B235FE-A076-4742-B6C6-6954BF59B958/Clown Town.app/Clown Town</p></blockquote>
<p>How to solve..?<br />
Please help me..<br />
Thanks..
</p></description>
		</item>
		<item>
			<title>David994A on "CCNotifications issue with OpenFeint - images and text missing texture"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/16530#post-93197</link>
			<pubDate>Fri, 13 May 2011 15:44:41 +0000</pubDate>
			<dc:creator>David994A</dc:creator>
			<guid isPermaLink="false">93197@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm having an issue with CCNotifications and am wondering if you have encountered this recently.</p>
<p>I just migrated my app to Openfeint 2.10 (from 2.08) which is when this started.  Basically, when openfeint pushes a notification out (via CCNotifications) the image, title text, and message text seem to not have their texture.  The openfeint logo on the left shows as a white square and the text lines show as blank  colored rectangles (same color that I set the text color to).</p>
<p>If I manually call CCNotifications everything works fine.  It only has the white square and rectangles when Openfeint calls CCNotifications via the delegate.</p>
<p>I'm rather at a loss here so any help is appreciated.
</p></description>
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