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		<title>cocos2d for iPhone &#187; Tag: openfeint - Recent Posts</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/openfeint</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 03:28:52 +0000</pubDate>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>erdiyerli on "GameCenter and Openfeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28801#post-141991</link>
			<pubDate>Tue, 31 Jan 2012 12:50:27 +0000</pubDate>
			<dc:creator>erdiyerli</dc:creator>
			<guid isPermaLink="false">141991@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>thanks for your answer.
</p></description>
		</item>
		<item>
			<title>Bananni on "GameCenter and Openfeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28801#post-141913</link>
			<pubDate>Mon, 30 Jan 2012 22:51:56 +0000</pubDate>
			<dc:creator>Bananni</dc:creator>
			<guid isPermaLink="false">141913@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>you can submit to booth and can loged in booth same time.
</p></description>
		</item>
		<item>
			<title>erdiyerli on "GameCenter and Openfeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28801#post-141912</link>
			<pubDate>Mon, 30 Jan 2012 22:28:50 +0000</pubDate>
			<dc:creator>erdiyerli</dc:creator>
			<guid isPermaLink="false">141912@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi, </p>
<p>    I'm working on a game and want to implement with gamecenter and openfeint. My question is that can I submit score to both of them, can player login both at the same time or should select one of them to login?
</p></description>
		</item>
		<item>
			<title>letdgamebegin on "OpenFeint Trouble Building in Release Mode"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28661#post-141207</link>
			<pubDate>Wed, 25 Jan 2012 18:09:00 +0000</pubDate>
			<dc:creator>letdgamebegin</dc:creator>
			<guid isPermaLink="false">141207@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello,</p>
<p>Building OpenFeint sample project (as well as my game) in Release build (4.2) gives 99159 warning messages stating:</p>
<p>"ld: warning: unexpected srelocation type 9"</p>
<p>The program hence terminate with</p>
<p>sharedlibrary apply-load-rules all<br />
continue<br />
Program received signal: “EXC_BAD_ACCESS”.<br />
Data Formatters temporarily unavailable, will re-try after a 'continue'.</p>
<p>Thank you</p>
<p>----Detail Bug---<br />
Ld /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/MyOpenFeintSample.build/Release-iphoneos/MyOpenFeintSample.build/Objects-normal/armv7/MyOpenFeintSample normal armv7<br />
cd /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample<br />
setenv IPHONEOS_DEPLOYMENT_TARGET 4.0<br />
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"<br />
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -L/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/Release-iphoneos -F/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/Release-iphoneos -F/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample -F/Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/.. -filelist /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/MyOpenFeintSample.build/Release-iphoneos/MyOpenFeintSample.build/Objects-normal/armv7/MyOpenFeintSample.LinkFileList -dead_strip -ObjC -all_load -weak_library /usr/lib/libSystem.B.dylib -miphoneos-version-min=4.0 -lz -weak_framework Foundation -weak_framework UIKit -weak_framework QuartzCore -weak_framework CoreGraphics -weak_framework Security -weak_framework SystemConfiguration -weak-lsqlite3.0 -weak_framework CFNetwork -weak_framework CoreLocation -weak_framework MapKit -weak_framework AddressBook -weak_framework AddressBookUI -weak_framework GameKit -weak_framework MobileCoreServices -framework OpenFeint -weak_framework CoreText -prebind -o /Users/letdgamebegin/Downloads/OpenFeint-1.2.12.5/MyOpenFeintSample/build/MyOpenFeintSample.build/Release-iphoneos/MyOpenFeintSample.build/Objects-normal/armv7/MyOpenFeintSample</p>
<p>ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9<br />
ld: warning: unexpected srelocation type 9
</p></description>
		</item>
		<item>
			<title>sivarttech on "Adding openfeint gamefeed into to cocos2d game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27984#post-141096</link>
			<pubDate>Wed, 25 Jan 2012 03:09:44 +0000</pubDate>
			<dc:creator>sivarttech</dc:creator>
			<guid isPermaLink="false">141096@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I was able to add GameFeed to my app using a similar approach to adding AdMob.  Blog post <a href="http://sivartechnology.wordpress.com/2012/01/24/adding-gamefeed-to-your-openfeint-enabled-cocos2d-app/">here</a>.
</p></description>
		</item>
		<item>
			<title>mrtechgu2y3 on "Adding openfeint gamefeed into to cocos2d game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27984#post-137855</link>
			<pubDate>Wed, 04 Jan 2012 01:09:35 +0000</pubDate>
			<dc:creator>mrtechgu2y3</dc:creator>
			<guid isPermaLink="false">137855@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Now it says "implict declaration for function gamefeedsettings is invalid in c99" on this line "id gameFeed = [[OFGameFeedView gameFeedViewWithSettings:gameFeedSettings()]retain];"?
</p></description>
		</item>
		<item>
			<title>ksjogo on "Adding openfeint gamefeed into to cocos2d game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27984#post-137589</link>
			<pubDate>Mon, 02 Jan 2012 13:30:27 +0000</pubDate>
			<dc:creator>ksjogo</dc:creator>
			<guid isPermaLink="false">137589@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>You have to expose the viewcontroller in your AppDelegate.
</p></description>
		</item>
		<item>
			<title>mrtechgu2y3 on "Adding openfeint gamefeed into to cocos2d game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27984#post-137539</link>
			<pubDate>Mon, 02 Jan 2012 00:52:47 +0000</pubDate>
			<dc:creator>mrtechgu2y3</dc:creator>
			<guid isPermaLink="false">137539@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>It gives me an error saying<br />
<pre><code>property viewcontroler not found on object type AppDelegate; did you mean access ivar viewcontroller?</code></pre></description>
		</item>
		<item>
			<title>ksjogo on "Adding openfeint gamefeed into to cocos2d game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27984#post-137489</link>
			<pubDate>Sun, 01 Jan 2012 01:48:11 +0000</pubDate>
			<dc:creator>ksjogo</dc:creator>
			<guid isPermaLink="false">137489@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>We did it in Frantic Frankfurt with this (pseudocoded, we stored the points in ivars to do thing later):<br />
<pre><code>id rootViewController = ((AppDelegate*)[[UIApplication sharedApplication]delegate]).viewController;
id gameFeed = [[OFGameFeedView gameFeedViewWithSettings:gameFeedSettings()]retain];
gameFeed.backgroundColor = [UIColor clearColor];
[[rootViewController view] addSubview:gameFeed];</code></pre></description>
		</item>
		<item>
			<title>mrtechgu2y3 on "Adding openfeint gamefeed into to cocos2d game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27984#post-137488</link>
			<pubDate>Sun, 01 Jan 2012 00:57:18 +0000</pubDate>
			<dc:creator>mrtechgu2y3</dc:creator>
			<guid isPermaLink="false">137488@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have successfully integrated cocos2d with openfeint with cocos2d but gamefeed doesn't seem to work. On the openfeint website, it says to add gamefeed like so. </p>
<pre><code>OFGameFeed *gameFeed = [OFGameFeedView gameFeedView];
[self.view addSubview:gameFeed];</code></pre>
<p>Because that doesn't work in cocos2d, I tried doing this</p>
<pre><code>OFGameFeedView *gameFeed = [OFGameFeedView gameFeedView];
   [[[CCDirector sharedDirector] openGLView] addSubview:gameFeed];</code></pre>
<p>But that doesn't work either. Anyone have any ideas?
</p></description>
		</item>
		<item>
			<title>max9xs on "{Crash] [URGENT] Crashed due to Openfeint ?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/27571#post-136149</link>
			<pubDate>Tue, 20 Dec 2011 16:06:08 +0000</pubDate>
			<dc:creator>max9xs</dc:creator>
			<guid isPermaLink="false">136149@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi, </p>
<p>I Just get the mail from Apple, Your app rejected :(  It Says App crashed on +[OFDevice load].. They have sent 3 reports, all are almost same.</p>
<p>Used Xcode 3.2.5 for release, i have used iPad2(5.0.1) for the testing, still they found the crash.. </p>
<p>In Addition, when i have searched [OFDevice load] in my project, i found nothing, how to resolve this error ?</p>
<p>Build developed in armv6,armv7 architecture, but at release time due to large number of errors, changed to armv7.</p>
<p>Is this Openfeint related issue ? Used latest version of Openfeint.</p>
<p> Can you guys have idea what is the problem ?<br />
Thanks in advance, </p>
<p>Crash log, </p>
<p>Incident Identifier: 6F4D6456-D45E-4EE4-8EAA-DAF4BB4AEBFE<br />
CrashReporter Key:   8de2ec1ff63bb1f2a5d9dfa85e0be5a847906c9b<br />
Hardware Model:      iPad2,2<br />
Process:         Mat [7045]<br />
Path:            /var/mobile/Applications/6E8037FE-45FC-489A-8389-FF3E1D64305C/Mat.app/Mat<br />
Identifier:      Mat<br />
Version:         ??? (???)<br />
Code Type:       ARM (Native)<br />
Parent Process:  launchd [1]</p>
<p>Date/Time:       2011-12-19 14:03:32.829 -0800<br />
OS Version:      iPhone OS 5.0.1 (9A405)<br />
Report Version:  104</p>
<p>Exception Type:  EXC_BAD_ACCESS (SIGSEGV)<br />
Exception Codes: KERN_INVALID_ADDRESS at 0x5060447d<br />
Crashed Thread:  0</p>
<p>Thread 0 name:  Dispatch queue: com.apple.main-thread<br />
Thread 0 Crashed:<br />
0   libobjc.A.dylib               	0x35267fb6 objc_msgSend + 10<br />
1   Mat                        	0x00100798 +[OFDevice load] + 32<br />
2   libobjc.A.dylib               	0x35267b26 call_load_methods + 82<br />
3   libobjc.A.dylib               	0x35267918 load_images + 120<br />
4   dyld                          	0x2fe2a7ca _ZN4dyldL12notifySingleE17dyld_image_statesPK11ImageLoader + 146<br />
5   dyld                          	0x2fe337bc ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&#38;, unsigned int, ImageLoader::InitializerTimingList&#38;) + 300<br />
6   dyld                          	0x2fe3478e ImageLoader::runInitializers(ImageLoader::LinkContext const&#38;, ImageLoader::InitializerTimingList&#38;) + 34<br />
7   dyld                          	0x2fe2ba1a dyld::initializeMainExecutable() + 266<br />
8   dyld                          	0x2fe2fb7e dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**) + 1430<br />
9   dyld                          	0x2fe2a2c8 dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*) + 572<br />
10  dyld                          	0x2fe2a058 _dyld_start + 48</p>
<p>Thread 0 crashed with ARM Thread State:<br />
    r0: 0x5060447d    r1: 0xf2406830      r2: 0x00100779      r3: 0x3f4a49cc<br />
    r4: 0x0029df3c    r5: 0x00000005      r6: 0x00000001      r7: 0x2fdfeb08<br />
    r8: 0x3f4a4a80    r9: 0x00000000     r10: 0x00556040     r11: 0x2fdfeb68<br />
    ip: 0x35267fad    sp: 0x2fdfeaf0      lr: 0x0010079f      pc: 0x35267fb6<br />
  cpsr: 0x20000030</p>
<p>Binary Images:<br />
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0x2fe29000 - 0x2fe4ad57  dyld armv7  &#60;be7c0b491a943054ad12eb5060f1da06&#62; /usr/lib/dyld<br />
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0x31a8f000 - 0x31a9aff7  AccountSettings armv7  &#60;090bb6a4f97433089b5cabc6a40c619a&#62; /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings<br />
0x31a9b000 - 0x31aaaffc  MobileDeviceLink armv7  &#60;09c637a85e3d3af488e59ced95a5a916&#62; /System/Library/PrivateFrameworks/MobileDeviceLink.framework/MobileDeviceLink<br />
0x31aab000 - 0x31ac4fff  ICE armv7  &#60;719da3c65c3c3e0e92f61ee0ff3ca4e1&#62; /System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks/ICE.framework/ICE<br />
0x31b39000 - 0x31b57fff  BulletinBoard armv7  &#60;c476f75a282631c993e600a9201078e4&#62; /System/Library/PrivateFrameworks/BulletinBoard.framework/BulletinBoard<br />
0x3210a000 - 0x32212fff  GameKit armv7  &#60;cc9aefab7a1b37048c1519fbe2b3bdf3&#62; /System/Library/Frameworks/GameKit.framework/GameKit<br />
0x3222d000 - 0x322feff3  HomeSharing armv7  &#60;c336db6393593be0ae24d18d34363b35&#62; /System/Library/PrivateFrameworks/HomeSharing.framework/HomeSharing<br />
0x32305000 - 0x3231dff1  ChunkingLibrary armv7  &#60;790821d1c99e34c0b966451ac3e596b3&#62; /System/Library/PrivateFrameworks/ChunkingLibrary.framework/ChunkingLibrary<br />
0x3233f000 - 0x327d8fff  UIKit armv7  &#60;97b527cd6fba35c6bb39263e0f362223&#62; /System/Library/Frameworks/UIKit.framework/UIKit<br />
0x32813000 - 0x32991fff  Foundation armv7  &#60;ce466f428d953caaac6641d186665809&#62; /System/Library/Frameworks/Foundation.framework/Foundation<br />
0x32992000 - 0x329c0fff  CoreMediaStream armv7  &#60;bd4a539426f2347b86f2faf33101cfd3&#62; /System/Library/PrivateFrameworks/CoreMediaStream.framework/CoreMediaStream<br />
0x329cf000 - 0x329e4fff  libresolv.9.dylib armv7  &#60;97d6ebbb53ae3e0480f51771c9665613&#62; /usr/lib/libresolv.9.dylib<br />
0x329e5000 - 0x32a72ff3  libsystem_c.dylib armv7  &#60;1707c3cf3c5b3045af4bed38ff8420a6&#62; /usr/lib/system/libsystem_c.dylib<br />
0x32a7c000 - 0x32ac5ff9  ManagedConfiguration armv7  &#60;05711081dd883c58a844c5f9c251e8c9&#62; /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration<br />
0x32c19000 - 0x32cc7ffb  Message armv7  &#60;0d844e0108b1301bb08a74df3e3589b5&#62; /System/Library/PrivateFrameworks/Message.framework/Message<br />
0x32cdc000 - 0x32cffffd  MobileSync armv7  &#60;be06df250fff368b92bc0a1defc6df9c&#62; /System/Library/PrivateFrameworks/MobileSync.framework/MobileSync<br />
0x32d00000 - 0x32d04fff  CertUI armv7  &#60;9d24f62513913888b2ac55f1db27b908&#62; /System/Library/PrivateFrameworks/CertUI.framework/CertUI<br />
0x32d05000 - 0x32d0bffc  XPCObjects armv7  &#60;efaf263941313a1cb0e4908e46beee95&#62; /System/Library/PrivateFrameworks/XPCObjects.framework/XPCObjects<br />
0x32d24000 - 0x32df4ff7  AVConference armv7  &#60;a3f88e99e17737abaed00f70f7a8bcf9&#62; /System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks/AVConference.framework/AVConference<br />
0x32e02000 - 0x32e4bff3  AddressBook armv7  &#60;0a858565acd03f28a1bc69a650b64a7b&#62; /System/Library/Frameworks/AddressBook.framework/AddressBook<br />
0x32e4c000 - 0x32e62fff  libdispatch.dylib armv7  &#60;defe319d1f4d3c1c8c4f18ebd96b396a&#62; /usr/lib/system/libdispatch.dylib<br />
0x32eae000 - 0x32eb1ffe  CaptiveNetwork armv7  &#60;c3a5b1659eb0302eb205498ffacb09f1&#62; /System/Library/PrivateFrameworks/CaptiveNetwork.framework/CaptiveNetwork<br />
0x32eb2000 - 0x32eb4ffd  libCoreVMClient.dylib armv7  &#60;6ddb7cf8a93830628787a5b83eea0f1d&#62; /System/Library/Frameworks/OpenGLES.framework/libCoreVMClient.dylib<br />
0x32ef9000 - 0x32f4ffff  GMM armv7  &#60;5b18530ef2ab39fcb5f28da01beec3d1&#62; /System/Library/PrivateFrameworks/GMM.framework/GMM<br />
0x32f56000 - 0x32f5dfff  SpringBoardUI armv7  &#60;dbbf397d3190322d9d9a1f9ca48665e8&#62; /System/Library/PrivateFrameworks/SpringBoardUI.framework/SpringBoardUI<br />
0x32f89000 - 0x32f91ffe  MobileWiFi armv7  &#60;f07cb8d6dadf36919bae8ef6e5ce1749&#62; /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi<br />
0x32f92000 - 0x32fb7ff9  OpenCL armv7  &#60;e1d5bfcdb59934b0923b9307c75e7457&#62; /System/Library/PrivateFrameworks/OpenCL.framework/OpenCL<br />
0x33052000 - 0x3305affc  MobileBluetooth armv7  &#60;a47ef08dc4713b28b4f5a33a7c05eb89&#62; /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth<br />
0x3305b000 - 0x3307eff7  PrintKit armv7  &#60;279fb51deec3377ab9f820af2da4d915&#62; /System/Library/PrivateFrameworks/PrintKit.framework/PrintKit<br />
0x33231000 - 0x339e8ffb  WebCore armv7  &#60;7137e0ea008f3a3e8ae9e57f96d34d1d&#62; /System/Library/PrivateFrameworks/WebCore.framework/WebCore<br />
0x33a36000 - 0x33a69fff  MIME armv7  &#60;0c29ae0826c53ebbaf9424b389016b68&#62; /System/Library/PrivateFrameworks/MIME.framework/MIME<br />
0x33a6a000 - 0x33a7dfff  Notes armv7  &#60;b2cb7346cb2b36eca53d22534c53b508&#62; /System/Library/PrivateFrameworks/Notes.framework/Notes<br />
0x33af5000 - 0x33af8fff  libsystem_network.dylib armv7  &#60;b18e0a845b1e317c8abcf6b5d06b29a0&#62; /usr/lib/system/libsystem_network.dylib<br />
0x33af9000 - 0x33afdffd  IOSurface armv7  &#60;0f003f50b18e3dbf87607d819e0ac6b9&#62; /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface<br />
0x33afe000 - 0x33babff7  libxml2.2.dylib armv7  &#60;78462273eb5b38d1a0873b02f0e35e23&#62; /usr/lib/libxml2.2.dylib<br />
0x33bb5000 - 0x33ca5ff3  QuartzCore armv7  &#60;ff595b1a042933249466e92433e1af6f&#62; /System/Library/Frameworks/QuartzCore.framework/QuartzCore<br />
0x33ca6000 - 0x33ca7ffd  CoreSurface armv7  &#60;fcb6a869daef3a3abc4300c28b218e9f&#62; /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface<br />
0x33d76000 - 0x33d80ff7  libbz2.1.0.dylib armv7  &#60;28583efb9f1b38e7ae83c667b07dbd08&#62; /usr/lib/libbz2.1.0.dylib<br />
0x33d99000 - 0x33eb0ff9  CoreFoundation armv7  &#60;de9eefc6109735369cfd8f3de9895da0&#62; /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation<br />
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0x33ec0000 - 0x33ed4ffb  PersistentConnection armv7  &#60;81eb1b3e08cf3d7196313307ad60649d&#62; /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection<br />
0x33ed5000 - 0x33eebff7  DictionaryServices armv7  &#60;5bbab664f97932a79a1566fda3a4383e&#62; /System/Library/PrivateFrameworks/DictionaryServices.framework/DictionaryServices<br />
0x34414000 - 0x34415fff  libremovefile.dylib armv7  &#60;9c8cee9652453241ac1fc99eab05c40a&#62; /usr/lib/system/libremovefile.dylib<br />
0x3445f000 - 0x34464ffe  CrashReporterSupport armv7  &#60;c3062554536438f9874c88363df7f60b&#62; /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport<br />
0x3447b000 - 0x34536ff7  AVFoundation armv7  &#60;c971a925b82934f8881283aabb2992f5&#62; /System/Library/Frameworks/AVFoundation.framework/AVFoundation<br />
0x34537000 - 0x34544ff7  libbsm.0.dylib armv7  &#60;a6414b0a5fd53df58c4f0b2f8878f81f&#62; /usr/lib/libbsm.0.dylib<br />
0x34556000 - 0x3455affc  libcache.dylib armv7  &#60;4511f0ec5b713636aaade7245a12553c&#62; /usr/lib/system/libcache.dylib<br />
0x3455b000 - 0x34561ffe  MobileKeyBag armv7  &#60;f5633749a1c83058a28cd7d0b488e19f&#62; /System/Library/PrivateFrameworks/MobileKeyBag.framework/MobileKeyBag<br />
0x34562000 - 0x34568ffd  BluetoothManager armv7  &#60;9d85a2e3d7a135ed957646d454d4d7ea&#62; /System/Library/PrivateFrameworks/BluetoothManager.framework/BluetoothManager<br />
0x34569000 - 0x3482afff  libLAPACK.dylib armv7  &#60;5490a87fe5153771b9c67940292842ba&#62; /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib<br />
0x3482b000 - 0x3482fffe  libAccessibility.dylib armv7  &#60;ee734c0e964934a887a66d170270b114&#62; /usr/lib/libAccessibility.dylib<br />
0x34832000 - 0x34841ff2  GenerationalStorage armv7  &#60;c581bffc87013530b3c2d017142395e6&#62; /System/Library/PrivateFrameworks/GenerationalStorage.framework/GenerationalStorage<br />
0x34859000 - 0x3485cfff  ActorKit armv7  &#60;8c167170891238b3940f9f54105b6eb9&#62; /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit<br />
0x3485f000 - 0x34861fff  snatmap armv7  &#60;25a5f922881c3e1a86796cc7b65873a3&#62; /System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks/snatmap.framework/snatmap<br />
0x34862000 - 0x3489ffff  FTServices armv7  &#60;fc9e7d223d3f33898603cfba115f5094&#62; /System/Library/PrivateFrameworks/FTServices.framework/FTServices<br />
0x349ad000 - 0x349b3fff  MobileIcons armv7  &#60;2f4c13053206306996726629b0b7eb01&#62; /System/Library/PrivateFrameworks/MobileIcons.framework/MobileIcons<br />
0x349c8000 - 0x34a04ff7  AppSupport armv7  &#60;de0c2fbb95f8383db43acfb44e9c66fe&#62; /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport<br />
0x34a0f000 - 0x34a13fff  libGFXShared.dylib armv7  &#60;0a36fb9d60a43479943bafb2f81313b1&#62; /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib<br />
0x34a2a000 - 0x34f6eff5  FaceCoreLight armv7  &#60;cc2edb3645d2390dbca5471d35f1bf6e&#62; /System/Library/PrivateFrameworks/FaceCoreLight.framework/FaceCoreLight<br />
0x34f7a000 - 0x34f7bfff  libdyld.dylib armv7  &#60;f1963e7ef64e39a58ec1e39ed7c74849&#62; /usr/lib/system/libdyld.dylib<br />
0x34f80000 - 0x34f80fff  Accelerate armv7  &#60;a62771c826753815a5cae96eaa60ffd7&#62; /System/Library/Frameworks/Accelerate.framework/Accelerate<br />
0x34fa5000 - 0x34fefff3  libvDSP.dylib armv7  &#60;d8489a4ce77933abac52394c43ff5513&#62; /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib<br />
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0x350d6000 - 0x351a6ffc  WebKit armv7  &#60;74661b1bf4613aafb827bfe0134ed92b&#62; /System/Library/PrivateFrameworks/WebKit.framework/WebKit<br />
0x351e9000 - 0x351f2fff  libMobileGestalt.dylib armv7  &#60;bf8d7c30f11a393a8adf4c8277e65aa3&#62; /usr/lib/libMobileGestalt.dylib<br />
0x351f3000 - 0x35263ff6  CoreImage armv7  &#60;b1d0678497f43769840f173c0f9dce20&#62; /System/Library/Frameworks/CoreImage.framework/CoreImage<br />
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0x3532b000 - 0x35331ff3  liblockdown.dylib armv7  &#60;bfaf7fb16e5a3b2ea07c47b8b2f2b64e&#62; /usr/lib/liblockdown.dylib<br />
0x35332000 - 0x35396ffb  MessageUI armv7  &#60;c9d526c181ed3625b32327044d78dad3&#62; /System/Library/Frameworks/MessageUI.framework/MessageUI<br />
0x353a4000 - 0x353edff0  libc++.1.dylib armv7  &#60;ad15503487243836b7c296f3439ba0c1&#62; /usr/lib/libc++.1.dylib<br />
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0x3586b000 - 0x358edffb  MapKit armv7  &#60;1dd7d48dbbb6395ca77b97c2db4ae36e&#62; /System/Library/Frameworks/MapKit.framework/MapKit<br />
0x358ee000 - 0x35906ff3  TelephonyUI armv7  &#60;697ec6537ba837ae896e88c66a45c6a8&#62; /System/Library/PrivateFrameworks/TelephonyUI.framework/TelephonyUI<br />
0x35963000 - 0x3598ffff  libtidy.A.dylib armv7  &#60;f0eca72c10c537fa89b17fd97e003faf&#62; /usr/lib/libtidy.A.dylib<br />
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0x35af5000 - 0x35b2cfff  Security armv7  &#60;b89c9f6373f037f2a4801558f97b9a95&#62; /System/Library/Frameworks/Security.framework/Security<br />
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0x35b67000 - 0x35cacfff  CoreGraphics armv7  &#60;641fb6e558f239588a8bd05dbefff99a&#62; /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics<br />
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0x35fc7000 - 0x35fd3fff  Accounts armv7  &#60;d45636e9d2263676b17c2c33ec7e91d3&#62; /System/Library/Frameworks/Accounts.framework/Accounts<br />
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0x36046000 - 0x360ecfff  AddressBookUI armv7  &#60;d785fe33cd263f5aba861ad919c66924&#62; /System/Library/Frameworks/AddressBookUI.framework/AddressBookUI<br />
0x360ed000 - 0x360eefff  libdnsinfo.dylib armv7  &#60;dbd1e77a4beb309d8f160d927d442467&#62; /usr/lib/system/libdnsinfo.dylib<br />
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0x3623c000 - 0x36243ffe  MediaRemote armv7  &#60;3deff2252a8231e7b0135a517b8391ba&#62; /System/Library/PrivateFrameworks/MediaRemote.framework/MediaRemote<br />
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0x3641d000 - 0x36478fff  StoreServices armv7  &#60;1463a9f90fbd3d349544cf016e1ddd46&#62; /System/Library/PrivateFrameworks/StoreServices.framework/StoreServices<br />
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0x365a8000 - 0x365abffc  CoreTime armv7  &#60;e2f02260f2a63359b9a0a47c69f59c9e&#62; /System/Library/PrivateFrameworks/CoreTime.framework/CoreTime<br />
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0x36db6000 - 0x36dbdfff  MailServices armv7  &#60;a5e048e513b237b78d62fb3996a85fa9&#62; /System/Library/PrivateFrameworks/MailServices.framework/MailServices<br />
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0x36f9b000 - 0x36fb4ffc  OpenAL armv7  &#60;87e810d1a1e93b5b8523a4f97fdaaec5&#62; /System/Library/Frameworks/OpenAL.framework/OpenAL<br />
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0x37189000 - 0x37366ff7  AudioToolbox armv7  &#60;da4f78fd20fb3b42b1a8be4f383d9c12&#62; /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox<br />
0x37375000 - 0x3738bff5  EAP8021X armv7  &#60;16801802d86e3c479f3034034192faed&#62; /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X<br />
0x37396000 - 0x373a2fff  CoreVideo armv7  &#60;474c89eb09fe3464851a20d76052341b&#62; /System/Library/Frameworks/CoreVideo.framework/CoreVideo<br />
0x373a3000 - 0x373a3fff  libgcc_s.1.dylib armv7  &#60;69d8dab7388b33d38b30708fd6b6a340&#62; /usr/lib/libgcc_s.1.dylib<br />
0x374d2000 - 0x375a9ff1  CFNetwork armv7  &#60;6fbc9f187eaa30009780e70288c9f289&#62; /System/Library/Frameworks/CFNetwork.framework/CFNetwork<br />
0x375cf000 - 0x37718ff1  libicucore.A.dylib armv7  &#60;1bc960f75d633190a09b093209a9f0c5&#62; /usr/lib/libicucore.A.dylib<br />
0x37829000 - 0x37873fff  CoreTelephony armv7  &#60;1f4cacb552533c948122cb180f4192b3&#62; /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony<br />
0x37874000 - 0x378b1fff  IOKit armv7  &#60;e5f727892ee034a4be04e6da608f413f&#62; /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit<br />
0x3792a000 - 0x37a4eff3  JavaScriptCore armv7  &#60;24ff2747b3973aecb9c37960eba5ff4d&#62; /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore<br />
0x37a6f000 - 0x37a71ffd  OAuth armv7  &#60;c2a13b4c4dfd34efb60e89dafa87273c&#62; /System/Library/PrivateFrameworks/OAuth.framework/OAuth<br />
0x37bbb000 - 0x37c84fff  Celestial armv7  &#60;c18e76311fc33016be930da83050b96d&#62; /System/Library/PrivateFrameworks/Celestial.framework/Celestial<br />
0x37c91000 - 0x37c96ff7  libcopyfile.dylib armv7  &#60;9072462f28af3665875b3ecaba002c00&#62; /usr/lib/system/libcopyfile.dylib<br />
0x37c97000 - 0x37c9bffd  IOMobileFramebuffer armv7  &#60;c2e6bd6dafde3097b47bc255a8c871ef&#62; /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer<br />
0x37ce1000 - 0x37d1dfff  IMFoundation armv7  &#60;d93ec1a0f854355da1e4f8aca176e749&#62; /System/Library/PrivateFrameworks/IMCore.framework/Frameworks/IMFoundation.framework/IMFoundation<br />
0x37d1e000 - 0x37d75fff  CoreAudio armv7  &#60;2e4975a2156e328585f2a478e80704fc&#62; /System/Library/Frameworks/CoreAudio.framework/CoreAudio<br />
0x37d82000 - 0x37d86fff  Marco armv7  &#60;526949ce76323de09ee69812383c2953&#62; /System/Library/PrivateFrameworks/Marco.framework/Marco<br />
0x37d87000 - 0x37db0ff7  AppleAccount armv7  &#60;b0baa956f6a8308a8d9faac126ef6f95&#62; /System/Library/PrivateFrameworks/AppleAccount.framework/AppleAccount<br />
0x37dd7000 - 0x37dd7ffd  liblangid.dylib armv7  &#60;342170169bf232a0888912f5ef97112d&#62; /usr/lib/liblangid.dylib<br />
0x37de6000 - 0x37e10ff3  ACTFramework armv7  &#60;480a714d9901392cabc55d10ed4485a7&#62; /System/Library/PrivateFrameworks/ACTFramework.framework/ACTFramework
</p></description>
		</item>
		<item>
			<title>David994A on "Plus+ vs OpenFeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2683#post-133410</link>
			<pubDate>Wed, 14 Dec 2011 22:45:44 +0000</pubDate>
			<dc:creator>David994A</dc:creator>
			<guid isPermaLink="false">133410@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I just finished updating an app from Openfeint 2.10 to Openfeint 2.12.5 - this was a big pain as they changed their APIs - mostly out of removing C++ dependencies to going with a strict Objective C API (although there is some kind of backwards compatibility mode that I could not get to work).</p>
<p>As for what system to go with - well, Plus+ is strictly an Ngmoco thing, I'm not sure if it is used outside of their apps anymore if at all.  I would go with either Openfeint, Gamecenter, or the combined Openfeint+Gamecenter which Openfeint has built into their APIs to make it east to do both.
</p></description>
		</item>
		<item>
			<title>firstpixel on "Plus+ vs OpenFeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2683#post-133357</link>
			<pubDate>Wed, 14 Dec 2011 17:07:39 +0000</pubDate>
			<dc:creator>firstpixel</dc:creator>
			<guid isPermaLink="false">133357@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>How are Leaderboards nowadays?<br />
Plus Plus x OpenFeint</p>
<p>I'm thinking on not having it anymore, OpenFeint is giving me a lot of trouble every update I do. It always crash on it.
</p></description>
		</item>
		<item>
			<title>phil_me_up on "OpenFeint achievements"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/23784#post-128560</link>
			<pubDate>Thu, 24 Nov 2011 16:02:06 +0000</pubDate>
			<dc:creator>phil_me_up</dc:creator>
			<guid isPermaLink="false">128560@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>You might want to check your OF delegate to make sure that you're not blocking the default notifications. Here's an extract from mine.</p>
<pre><code>-(BOOL)isOpenFeintNotificationAllowed:(OFNotificationData*)notificationData
{
	if(notificationData.notificationCategory == kNotificationCategoryAchievement
	   &#124;&#124; notificationData.notificationCategory == kNotificationCategoryLogin
	   &#124;&#124; notificationData.notificationCategory == kNotificationCategoryHighScore)
	{
		CCLOG(@&#34;Block Notification&#34;);
		return NO;
	}
	else
	{
		CCLOG(@&#34;Allow Notification&#34;);
		return YES;
	}

}</code></pre>
<p>That blocks the highscore, achievement and login notifications (so I can handle them separately to avoid performance issues) and allows the others. </p>
<p>The below then handles the blocked notifications (note that notificationLayer is my own class made to display notifications in a way suitable for my game).</p>
<pre><code>-(void)handleDisallowedNotification:(OFNotificationData*)notificationData
{
	if(notificationData.notificationCategory == kNotificationCategoryAchievement)
	{
		CCLOG(@&#34;handling achivement notification&#34;);
		OFUnlockedAchievementNotificationData *data = (OFUnlockedAchievementNotificationData *)notificationData;
		NotificationLayer* notificationLayer = [NotificationLayer sharedNotificationLayer];
        [notificationLayer showNotification:@&#34;Achievement Unlocked&#34;];
		//[notificationLayer showNotification:[NSString stringWithFormat:@&#34;%d - &#039;%@&#039;&#34;, data.unlockedAchievement.gamerscore, data.unlockedAchievement.title]]; //this is another option to display the the name of the achievement.
	}
}</code></pre>
<p>Warning - I edited some of that down for the post so it should work, but be wary of errors!
</p></description>
		</item>
		<item>
			<title>callispo on "OpenFeint achievements"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/23784#post-128550</link>
			<pubDate>Thu, 24 Nov 2011 15:04:02 +0000</pubDate>
			<dc:creator>callispo</dc:creator>
			<guid isPermaLink="false">128550@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello there, I've been trying to integrate OpenFeint Achievements in my game for a while now. The achievements are being unlocked, as shown in user's OpenFeint profile but there is no notification bar showing up. I am posting the code below, please tell me what am I doing wrong.</p>
<p>Initialization Code:<br />
---------------</p>
<pre><code>NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
							  [NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight],
							  OpenFeintSettingDashboardOrientation,
							  [NSNumber numberWithBool:NO],
							  OpenFeintSettingDisableUserGeneratedContent,
#ifdef DEBUG
							  [NSNumber numberWithInt:OFDevelopmentMode_DEVELOPMENT],
							  OpenFeintSettingDevelopmentMode,
#else
							  [NSNumber numberWithInt:OFDevelopmentMode_RELEASE],
							  OpenFeintSettingDevelopmentMode,
#endif
							  nil];

#ifdef DEBUG
	CCLOG(@&#34;Debug mode set&#34;);
#else
	CCLOG(@&#34;Not-Debug mode&#34;);
#endif

	if ([Globals sharedInstance].ofDelegates == NULL)
	{
		[Globals sharedInstance].ofDelegates = [[CFOFDelegates alloc] init];
		ofNotificationDelegate = [CFOFNotificationDelegate new];

		OFDelegatesContainer* delegates = [OFDelegatesContainer containerWithOpenFeintDelegate:[Globals sharedInstance].ofDelegates];
		delegates.notificationDelegate = ofNotificationDelegate;

		[OpenFeint initializeWithProductKey:@&#34;XXXXX&#34;
								  andSecret:@&#34;XXXXX&#34;
							 andDisplayName:@&#34;XXXXX&#34;
								andSettings:settings // see OpenFeintSettings.h
							   andDelegates:delegates]; // see OFDelegatesContainer.h
	}</code></pre>
<p>Achievement's Unlocking Code:<br />
--------------------------</p>
<p>[[OFAchievement achievement: ACHIEVEMENT_1] unlock];
</p></description>
		</item>
		<item>
			<title>Blossomoo on "Social Networks (Xbox live style)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/185#post-126830</link>
			<pubDate>Sat, 19 Nov 2011 02:24:30 +0000</pubDate>
			<dc:creator>Blossomoo</dc:creator>
			<guid isPermaLink="false">126830@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hey everyone, I'm new here. I just wanted to introduce myself and say hello to the rest of the community here. My name is Gabriel Reiser and this is my first foray into iPhone and iPad development. I wrote a game engine for XNA called Reactor 3D but after the abysmal stats and sales figures from XBox 360 Indy Games I closed shop and moved to the dark side, iPhone and iPad development. I want to port my game from the 360 to the iPad and was looking for at least a decent game engine (I have NO experience with OpenGL, only DirectX, and no experience in Obj-C, only C++/C# and the like). I've spent the last few days learning objective-c (not too hard, though some naming conventions loose me). I want to tell the cocos2D guys BRAVO! Very well done engine you have here. I just have a few noobish concerns.</p>
<p>______________________________________________________<br />
[url=http://www.xk3yboss.com/]x360key[/url]  [url=http://www.xk3yplay.com/]usb x360key[/url]  [url=http://www.xk3yengine.com/]xk3y[/url]
</p></description>
		</item>
		<item>
			<title>ben_duck on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-126642</link>
			<pubDate>Fri, 18 Nov 2011 05:32:46 +0000</pubDate>
			<dc:creator>ben_duck</dc:creator>
			<guid isPermaLink="false">126642@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Number one thing I'd like in GC is challenges. You can kind of fake it up, but it would be way better if Apple offered it directly in GameKit
</p></description>
		</item>
		<item>
			<title>crimsondragon on "[GAME] Soap Bubble Bingo released"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22887#post-126588</link>
			<pubDate>Thu, 17 Nov 2011 20:52:25 +0000</pubDate>
			<dc:creator>crimsondragon</dc:creator>
			<guid isPermaLink="false">126588@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Yesterday we released our new board game "Soap Bubble Bingo" for the iPad. Without cocos2D and this forum this wouldn't have been possible. Thank you very much.</p>
<p>Description:<br />
Soap Bubble Bingo is a challenging dice board game for true champions. Use your luck wisely and get the highest score you can get. Compete with other players through OpenFeint's highscore service. Or challenge your friends or family in a two player face-to-face match on the iPad. Each match lasts about 10 minutes.<br />
For details on the game rules, please see the 'how to play' screenshot below.</p>
<p>Features:</p>
<ul>
<li>two game modes: solo game and two player face-to-face</li>
<li>OpenFeint enabled leaderboards for solo game mode</li>
<li>two different leaderboards: best round and best match</li>
<li>shows your world rank directly in the main menu</li>
<li>publish your high scores to Facebook and Twitter</li>
<li>10 chilling background music songs</li>
</ul>
<p>If you have suggestions, feedback or problems, please visit our support website. We love to hear from you.</p>
<p>iTunes: <a href="http://bit.ly/usIfdN">http://bit.ly/usIfdN</a><br />
Homepage: <a href="http://www.crimsondragon.de/soap-bubble-bingo/">http://www.crimsondragon.de/soap-bubble-bingo/</a></p>
<p>Screenshots:<br />
<a href="http://www.flickr.com/photos/69951593@N06/6354753485/" title="Mainmenu von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6235/6354753485_762ea100f1.jpg" alt="Mainmenu" /></a></p>
<p><a href="http://www.flickr.com/photos/69951593@N06/6354752545/" title="Solo game von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6118/6354752545_d467df66b2.jpg" alt="Solo game" /></a></p>
<p><a href="http://www.flickr.com/photos/69951593@N06/6354753047/" title="Two Player Game von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6223/6354753047_78af105f1a.jpg" alt="Two Player Game" /></a></p>
<p><a href="http://www.flickr.com/photos/69951593@N06/6354754199/" title="How To Play von crimsondragon2011 bei Flickr"><img src="http://farm7.static.flickr.com/6098/6354754199_f389f3330f.jpg" alt="How To Play" /></a></p>
<p>Have fun,<br />
Thomas Feucht<br />
CEO</p>
<p>Crimson Dragon UG (haftungsbeschränkt)<br />
Stuttgart, Germany<br />
<a href="http://www.crimsondragon.de">http://www.crimsondragon.de</a>
</p></description>
		</item>
		<item>
			<title>Blue Ether on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-126510</link>
			<pubDate>Thu, 17 Nov 2011 12:01:44 +0000</pubDate>
			<dc:creator>Blue Ether</dc:creator>
			<guid isPermaLink="false">126510@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>It's important to remember that this is an adoption issue and not an accessibility issue.  Based on iOS adoption rates, the number of people who CAN use GameCenter is something on the order of 95%.  The issue is that 80% of those who can use GC don't bother to.</p>
<p>So when you say "don't use GC for multiplayer," I wonder about your logic there.  If you really have a compelling multiplayer mode, then it will draw people to use GC who otherwise wouldn't bother (and if its not compelling, then it doesn't matter what you use).  I think the real reason not to use GC for multiplayer is that it's peer-to-peer only, which limits its appeal.
</p></description>
		</item>
		<item>
			<title>cocojoe on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-126503</link>
			<pubDate>Thu, 17 Nov 2011 11:40:52 +0000</pubDate>
			<dc:creator>cocojoe</dc:creator>
			<guid isPermaLink="false">126503@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Be nice if Apple put a bit more effort into GC... Given their focus on design, surprised they went with that awful Gambling/Casino theme!
</p></description>
		</item>
		<item>
			<title>ben_duck on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-126473</link>
			<pubDate>Thu, 17 Nov 2011 07:01:48 +0000</pubDate>
			<dc:creator>ben_duck</dc:creator>
			<guid isPermaLink="false">126473@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>GC usage is running at about 12% for our game (Zack Splat)
</p></description>
		</item>
		<item>
			<title>callispo on "Use Retina Graphics In iPad"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13285#post-126300</link>
			<pubDate>Wed, 16 Nov 2011 09:21:57 +0000</pubDate>
			<dc:creator>callispo</dc:creator>
			<guid isPermaLink="false">126300@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hacking the ccFileUtils.m worked for me but the physical bodies (of Box2d) are still in the same old places and of smaller sizes (as they were in iPhone/iPod). While converting my app to work for retina display, I used glPushMatrix(CC_CONTENT_SCALE_FACTOR(), CC_CONTENT_SCALE_FACTOR(), 1.0f) and it handled scaling up all the physical bodies and aligning them with hd-sprites. </p>
<p>But now when I manually set CC_CONTENT_SCALE_FACTOR to 2 (for using hd-sprites) the physical bodies become too large. And I've no idea why is this happening. If anyone can guide me through it, that would be of great help. Thanks
</p></description>
		</item>
		<item>
			<title>nk on "[Game] Wager20 - Pazaak for the iPhone"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22193#post-123228</link>
			<pubDate>Thu, 27 Oct 2011 08:26:43 +0000</pubDate>
			<dc:creator>nk</dc:creator>
			<guid isPermaLink="false">123228@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>For all Knights of the Old Republic fans, we just release the very first Pazaak game on the iPhone. The game is called WAGER20 and features both single player and multi-player modes.</p>
<p>Here are some screenshots:</p>
<p><img src="http://www.kinematiclab.com/images/screenshots/wager20/ss1.png" /></p>
<p><img src="http://www.kinematiclab.com/images/screenshots/wager20/ss2.png" /></p>
<p><img src="http://www.kinematiclab.com/images/screenshots/wager20/ss3.png" /></p>
<p>and some promo codes,</p>
<p>JL3XAR779H6X<br />
KLHPAP3YF7PW<br />
L9F4LF3JTWTF<br />
W6RYFP6KPFNY<br />
P9LN443F93RN<br />
N3FXMHARETYH<br />
RWL6NFYXNWAM</p>
<p>The full version of the game can be downloaded from iTunes here:<br />
<a href="http://itunes.apple.com/us/app/wager20/id474431862?ls=1&#038;mt=8" rel="nofollow">http://itunes.apple.com/us/app/wager20/id474431862?ls=1&#038;mt=8</a></p>
<p>It's ad-free and features<br />
-a multiplayer lobby with upto 10 games<br />
-increasing AI difficulty<br />
-ability to build your own deck<br />
-retina display support<br />
-Openfeint leaderboards </p>
<p>The free version is available here<br />
<a href="http://itunes.apple.com/us/app/wager20-lite/id474433840?mt=8" rel="nofollow">http://itunes.apple.com/us/app/wager20-lite/id474433840?mt=8</a></p>
<p>Please let us know if you'd like any changes or features added to the game. </p>
<p>Hope you enjoy it.
</p></description>
		</item>
		<item>
			<title>bigubosu on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-123214</link>
			<pubDate>Thu, 27 Oct 2011 03:05:10 +0000</pubDate>
			<dc:creator>bigubosu</dc:creator>
			<guid isPermaLink="false">123214@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>That's true. but i'd like to use it to learn about multiplayer.</p>
<p>Makes me wonder why people aren't adopting GC or is everyone really that spread over all the gaming networks.
</p></description>
		</item>
		<item>
			<title>Kafu on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-123181</link>
			<pubDate>Wed, 26 Oct 2011 21:38:31 +0000</pubDate>
			<dc:creator>Kafu</dc:creator>
			<guid isPermaLink="false">123181@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/33468'>bigubosu</a> If that number is "real", don't rely on GC for the multiplayer implementation: 86% of your players couldn't use it.
</p></description>
		</item>
		<item>
			<title>Macarse on "OpenFeint Upside Down"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13258#post-123180</link>
			<pubDate>Wed, 26 Oct 2011 21:35:06 +0000</pubDate>
			<dc:creator>Macarse</dc:creator>
			<guid isPermaLink="false">123180@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I just "fixed" this.<br />
I reported the issue to openFeint since it looks like it's a bug in their code.<br />
<a href="https://ofdev.zendesk.com/requests/2920" rel="nofollow">https://ofdev.zendesk.com/requests/2920</a></p>
<p>I could fix it is modifying openFeint.m getDashboardOrientation method using:<br />
+ (UIInterfaceOrientation)getDashboardOrientation<br />
{<br />
  return [[UIApplication sharedApplication] statusBarOrientation];<br />
}</p>
<p>I am using OpenFeint version 9202011 (2.12.3)
</p></description>
		</item>
		<item>
			<title>JesusMKelevra on "OpenFeint"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/21094#post-123151</link>
			<pubDate>Wed, 26 Oct 2011 17:04:33 +0000</pubDate>
			<dc:creator>JesusMKelevra</dc:creator>
			<guid isPermaLink="false">123151@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>@<a href='http://www.cocos2d-iphone.org/forum/profile/18118'>ccm1130</a> I had the same problem. I solved with this:</p>
<p><a href="https://ofdev.zendesk.com/entries/20523101-leaderboard-highscore-example-wrong#overview" rel="nofollow">https://ofdev.zendesk.com/entries/20523101-leaderboard-highscore-example-wrong#overview</a>
</p></description>
		</item>
		<item>
			<title>bigubosu on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-123089</link>
			<pubDate>Wed, 26 Oct 2011 11:52:52 +0000</pubDate>
			<dc:creator>bigubosu</dc:creator>
			<guid isPermaLink="false">123089@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>That's quite sad :(. I hope apple does more to push Game Centre. IMO GC isn't a sleek as the rest of the iPhone.. the colours and presentation make me feel like i'm gambling instead of it being more inviting  to play with other people.</p>
<p>With that said I'm still going to try and put GC in my game, especially for multiplayer.
</p></description>
		</item>
		<item>
			<title>Kafu on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-123081</link>
			<pubDate>Wed, 26 Oct 2011 11:06:26 +0000</pubDate>
			<dc:creator>Kafu</dc:creator>
			<guid isPermaLink="false">123081@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>It's really really low! This could explain why no games use GC for multi-player.</p>
<p>As our game is not so "casual" as others, the App Store average adoption rate should be really null...does has sense to support it?!</p>
<p>Maybe someone know if OpenFeint has better adoption rates between players?
</p></description>
		</item>
		<item>
			<title>Daniel López on "Our Game Center usage is only 14%, is it possible?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22118#post-122936</link>
			<pubDate>Tue, 25 Oct 2011 14:44:50 +0000</pubDate>
			<dc:creator>Daniel López</dc:creator>
			<guid isPermaLink="false">122936@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Here almost the same, I think is normal.
</p></description>
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