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		<title>cocos2d for iPhone &#187; Tag: game - Recent Posts</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/game</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 01:29:32 +0000</pubDate>
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			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
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		<item>
			<title>rickms on "[GAME] The B.E.A.T. - Rhythm Game Played With YOUR OWN Music!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29052#post-143458</link>
			<pubDate>Thu, 09 Feb 2012 16:12:50 +0000</pubDate>
			<dc:creator>rickms</dc:creator>
			<guid isPermaLink="false">143458@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>The game's website <a href="http://tiredeyesentertainment.com/games/thebeat/">Here</a> goes into the game options and how it play.    It also has the HD version of the video which is clearer then the version these forums automatically embeds.
</p></description>
		</item>
		<item>
			<title>Wintersun on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143440</link>
			<pubDate>Thu, 09 Feb 2012 13:45:38 +0000</pubDate>
			<dc:creator>Wintersun</dc:creator>
			<guid isPermaLink="false">143440@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>great work<br />
But you should make a "back to level" menu button in the pause menu.<br />
I gave it 3 stars in the app store ;)
</p></description>
		</item>
		<item>
			<title>pacific_gamer on "[Game] Hangman Wild West"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29112#post-143432</link>
			<pubDate>Thu, 09 Feb 2012 11:45:16 +0000</pubDate>
			<dc:creator>pacific_gamer</dc:creator>
			<guid isPermaLink="false">143432@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>nice graphics! looks like one of those quiz games you find in a bar.
</p></description>
		</item>
		<item>
			<title>Buster2000 on "[Game] Hangman Wild West"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29112#post-143431</link>
			<pubDate>Thu, 09 Feb 2012 11:06:17 +0000</pubDate>
			<dc:creator>Buster2000</dc:creator>
			<guid isPermaLink="false">143431@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi Everyone.  I just finished developing Hangman Wild West using the cocos2D engine.  The game was developed for <a href="http://www.fatspanner.com/" rel="nofollow">http://www.fatspanner.com/</a> and <a href="http://www.bluechilligames.co.uk/" rel="nofollow">http://www.bluechilligames.co.uk/</a></p>
<p><strong>iTunes Link :</strong><br />
<a href="http://itunes.apple.com/gb/app/hangman-wild-west/id493921521?mt=8" rel="nofollow">http://itunes.apple.com/gb/app/hangman-wild-west/id493921521?mt=8</a></p>
<p><strong>YouTube Link:</strong><br />
<a href="http://www.youtube.com/watch?v=Nbmmx8OKfAw" rel="nofollow">http://www.youtube.com/watch?v=Nbmmx8OKfAw</a></p>
<p>Description:<br />
Yeeeehaaa!! Can y’all save Johnny from being hung at the Glory Hole Gallows? The classic Hangman Game is back with a wholesome southern twist. All y’all have to do is spell out the word that is being described in the hint, its’s easy! Now y’all can play it at home so there are no excuses not to help Johnny escape Sheriff Shiner.</p>
<p>Game Features:<br />
Fun sound effects and animations.<br />
Game Center Leaderboard<br />
In-App purchase extra content packs.</p>
<p>A few screenies:<br />
<img src="http://www.llanbu.pwp.blueyonder.co.uk/bluechilligames/images/games/large_game_icon/large_game_icon_classic_hangman.jpg" alt="Hangman Wild West" /></p>
<p>We've had some pretty good feedback so far and we have a few updates lined up.  There is a Lite version on the way which is currently in review by Apple.</p>
<p>Coming Soon:<br />
Multiplayer Game Mode<br />
More Content Packs
</p></description>
		</item>
		<item>
			<title>How Do I Put An Avatar? on "[GAME] The B.E.A.T. - Rhythm Game Played With YOUR OWN Music!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29052#post-143399</link>
			<pubDate>Thu, 09 Feb 2012 05:40:31 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143399@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>yea i dont get it either... and it's not free so i cant give it a try. is there a lite version???
</p></description>
		</item>
		<item>
			<title>GoldenJoe on "[GAME] The B.E.A.T. - Rhythm Game Played With YOUR OWN Music!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29052#post-143391</link>
			<pubDate>Thu, 09 Feb 2012 03:43:11 +0000</pubDate>
			<dc:creator>GoldenJoe</dc:creator>
			<guid isPermaLink="false">143391@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Look, I'll be honest - I have no idea what your game is about after watching that trailer. I know it's a rhythm game, but that's about it. I saw some dots around the edges of the screen that kept disappearing...do you tap them, or tilt the phone or what? Could be really fun, but it didn't really explain why.
</p></description>
		</item>
		<item>
			<title>rickms on "[GAME] The B.E.A.T. - Rhythm Game Played With YOUR OWN Music!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29052#post-143372</link>
			<pubDate>Wed, 08 Feb 2012 23:52:35 +0000</pubDate>
			<dc:creator>rickms</dc:creator>
			<guid isPermaLink="false">143372@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>My options are limited by copyright, of course.   Don't let my taste stop ya from giving it a try!  That's the beauty of The B.E.A.T. , playing to your taste in music, not others!
</p></description>
		</item>
		<item>
			<title>dissidently on "[GAME] The B.E.A.T. - Rhythm Game Played With YOUR OWN Music!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29052#post-143329</link>
			<pubDate>Wed, 08 Feb 2012 22:49:13 +0000</pubDate>
			<dc:creator>dissidently</dc:creator>
			<guid isPermaLink="false">143329@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Some likely unwanted musical marketing advice: change the music!
</p></description>
		</item>
		<item>
			<title>mavrik5150 on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143327</link>
			<pubDate>Wed, 08 Feb 2012 22:43:18 +0000</pubDate>
			<dc:creator>mavrik5150</dc:creator>
			<guid isPermaLink="false">143327@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I haven't played the game yet so I don't know if the planks/strings move but one things you may be able to do is have a timer start counting once the character has stopped moving. I would say give the player maybe 10 seconds to try and determine if the player is in fact stuck or if they are just trying to plan their next move. There's a game called "Gravity Lab" that kinda does the same thing so that after you fire the character and he potentially can get stuck in some levels a countdown timer appears and as long as the character isn't moving it keeps going down until it reaches 0 which then called the game over screen.
</p></description>
		</item>
		<item>
			<title>rickms on "[GAME] The B.E.A.T. - Rhythm Game Played With YOUR OWN Music!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29052#post-143308</link>
			<pubDate>Wed, 08 Feb 2012 18:36:35 +0000</pubDate>
			<dc:creator>rickms</dc:creator>
			<guid isPermaLink="false">143308@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi All,</p>
<p>I'd like to introduce you all to my latest cocos2d based game now on the App Store, &#60;stong&#62;The B.E.A.T.   The B.E.A.T. differs from other games in the genre because it allows you to play a rhythm game to the music in your own library rather than pre-packaged song.</p>
<p>From a developers stand point, coordinating real time DSP into an iphone app was a fun and interesting challenge but one that allows for a great variety of game play.  cocos2d made creating the game on top of that technology one of the easier parts of The B.E.A.T.'s development!</p>
<p>Here is a game play video to show you the feel of the game, screenshots really don't do it justice!</p>
<p><a href="http://www.youtube.com/watch?v=LurQJAivqVE" rel="nofollow">http://www.youtube.com/watch?v=LurQJAivqVE</a></p>
<p>More details can be found our webstite <a href="http://tiredeyesentertainment.com/games/thebeat/">The B.E.A.T.</a></p>
<p>Or you can get it directly at @ <a href="http://itunes.apple.com/us/app/the-b.e.a.t./id488333292">The B.E.A.T. in the App Store</a></p>
<p>Thanks go out to riq and the cocos2d team for maintaining a great library!<br />
 Also thanks to fellow cocos2d devs QcMat and ubert for listening to me rant in IRC about the various issues that came up during development :)
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143250</link>
			<pubDate>Wed, 08 Feb 2012 11:21:52 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">143250@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>:)<br />
thank you (please do rate the app,and leave a review)<br />
i could add the button linking to level select screen,<br />
but then,if u implement so many options u ultimately end up making a mess,<br />
if i add a "back to level select" instead of "back to main menu"<br />
some1 else will be unhappy as he/she would like a direct link to main menu,<br />
and if i add both of them,id end up cluttering the menu...its wise to keep the screen real-estate as clean as possible and also leave room for some features that may get added down the road...
</p></description>
		</item>
		<item>
			<title>Garfeild on "[GAME] Virus Wars™ + Promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28986#post-143243</link>
			<pubDate>Wed, 08 Feb 2012 10:42:03 +0000</pubDate>
			<dc:creator>Garfeild</dc:creator>
			<guid isPermaLink="false">143243@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello Dani,</p>
<p>Thank you for your response! We are working on trailer video currently.
</p></description>
		</item>
		<item>
			<title>Dani on "[GAME] Virus Wars™ + Promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28986#post-143241</link>
			<pubDate>Wed, 08 Feb 2012 10:40:17 +0000</pubDate>
			<dc:creator>Dani</dc:creator>
			<guid isPermaLink="false">143241@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello. Looks good. Besides explaining the game rules, a <strong>live gameplay video</strong> will help your marketing and encourage some people to buy the app, so try it out. Use another iPhone to record the video, or <a href="http://www.araelium.com/screenflick">Screenflick</a>, for example.
</p></description>
		</item>
		<item>
			<title>How Do I Put An Avatar? on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143236</link>
			<pubDate>Wed, 08 Feb 2012 10:07:30 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143236@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>wow! nice game!!<br />
you could maybe also add in the pause menu, going to the level select screen :)
</p></description>
		</item>
		<item>
			<title>How Do I Put An Avatar? on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143234</link>
			<pubDate>Wed, 08 Feb 2012 09:53:49 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143234@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>ima give this a try :) i see you're using level helper :) is it good?
</p></description>
		</item>
		<item>
			<title>Garfeild on "[GAME] Virus Wars™ + Promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28986#post-143231</link>
			<pubDate>Wed, 08 Feb 2012 08:45:09 +0000</pubDate>
			<dc:creator>Garfeild</dc:creator>
			<guid isPermaLink="false">143231@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I want to remind that Virus Wars on sale since yesterday!
</p></description>
		</item>
		<item>
			<title>rickylai on "Disable Autorotation for GameCenter"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/29044#post-143217</link>
			<pubDate>Wed, 08 Feb 2012 06:58:10 +0000</pubDate>
			<dc:creator>rickylai</dc:creator>
			<guid isPermaLink="false">143217@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm trying to implement the Game Center Achievements in my first game. The orientation of my game is landscape left only.</p>
<p>What I have done so far is to change GameConfig.h as below:<br />
<pre><code>#<a href='http://www.cocos2d-iphone.org/forum/tags/if'>if</a> defined(__ARM_NEON__) &#124;&#124; TARGET_IPHONE_SIMULATOR
#<a href='http://www.cocos2d-iphone.org/forum/tags/define'>define</a> GAME_AUTOROTATION kGameAutorotationNone

#elif __arm__
#<a href='http://www.cocos2d-iphone.org/forum/tags/define'>define</a> GAME_AUTOROTATION kGameAutorotationNone</code></pre>
<p>My game is then fixed in the Landscape Left orientation at all times. However, when I enter the Game Center Achievement screen from my game, the autorotation is still happening. I am a bit confused with the concept here. Could you guys please tell me why this is happening? And How can I fix this? Do I need to change anything from RootViewController?</p>
<p>Thanks very much in advance. I would really appreciate for your help.
</p></description>
		</item>
		<item>
			<title>How Do I Put An Avatar? on "[GAME] Merlo the Magician: Isle of the Little Monsters"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/21626#post-143209</link>
			<pubDate>Wed, 08 Feb 2012 05:51:42 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143209@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>addicting just like max and the magic marker XD
</p></description>
		</item>
		<item>
			<title>How Do I Put An Avatar? on "[UPCOMING SOON] GooMonsters - Hack, Slash, &amp; Splatter."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/19472#post-143206</link>
			<pubDate>Wed, 08 Feb 2012 05:48:28 +0000</pubDate>
			<dc:creator>How Do I Put An Avatar?</dc:creator>
			<guid isPermaLink="false">143206@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>this is gonna be awesome! cant wait for its release...
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-143201</link>
			<pubDate>Wed, 08 Feb 2012 05:34:05 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">143201@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>hey thanks @<a href='http://www.cocos2d-iphone.org/forum/profile/58633'>tiggybouncer</a><br />
but i dint see ure comment,which(country) store did u comment on?<br />
maybe it takes a while to be published...
</p></description>
		</item>
		<item>
			<title>Garfeild on "[GAME] Virus Wars™ + Promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28986#post-142998</link>
			<pubDate>Tue, 07 Feb 2012 07:43:42 +0000</pubDate>
			<dc:creator>Garfeild</dc:creator>
			<guid isPermaLink="false">142998@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Thank you!</p>
<p>I hope you will like our game!
</p></description>
		</item>
		<item>
			<title>jptsetung on "[Game] Tweet Land: Route 140"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28914#post-142896</link>
			<pubDate>Mon, 06 Feb 2012 18:02:26 +0000</pubDate>
			<dc:creator>jptsetung</dc:creator>
			<guid isPermaLink="false">142896@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>How often do you request on twitter while the game engine is running?
</p></description>
		</item>
		<item>
			<title>Akadna on "[GAME] Virus Wars™ + Promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28986#post-142855</link>
			<pubDate>Mon, 06 Feb 2012 13:31:44 +0000</pubDate>
			<dc:creator>Akadna</dc:creator>
			<guid isPermaLink="false">142855@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Just used TK3NKEXR74AY - think all promos is gone now :o)
</p></description>
		</item>
		<item>
			<title>Garfeild on "[GAME] Virus Wars™ + Promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28986#post-142850</link>
			<pubDate>Mon, 06 Feb 2012 12:50:04 +0000</pubDate>
			<dc:creator>Garfeild</dc:creator>
			<guid isPermaLink="false">142850@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello cocos2d forum!</p>
<p>I'm a team leader and iOS developer in small indie game studio Dash &#38; Dot.</p>
<p>I want to introduce our debut game Virus Wars™ powered by cocos2d engine.</p>
<p>Virus Wars™ is a board game that imitates evolution of several hostile colonies of viruses.</p>
<p>Key features:<br />
• Up to 4 players on one iPhone/iPod.<br />
• Unique and smart AI.<br />
• Online multiplayer through GameCenter or bluetooth.<br />
• Clear interactive tutorial for fast start.<br />
• Natural graphics, sounds and feel.</p>
<p>Game rules:<br />
Each player can make 3 steps per 1 turn from his corner. Next step can be done in the cell, which is in contact with previous cell occupied by player's cross (virus), or through a chain of enemy's killed viruses. The main goal is to kill all enemy's viruses or to bring to the situation when your enemy cannot make a move.</p>
<p>Screen shots:<br />
<img src="http://a1.mzstatic.com/us/r1000/068/Purple/02/68/a7/mzl.qgooysot.320x480-75.jpg" /><br />
<img src="http://a4.mzstatic.com/us/r1000/096/Purple/10/7c/a4/mzl.qlsebfdl.320x480-75.jpg" /><br />
<img src="http://a1.mzstatic.com/us/r1000/064/Purple/22/5f/5e/mzl.ovspradq.320x480-75.jpg" /><br />
<img src="http://a2.mzstatic.com/us/r1000/087/Purple/b1/1d/43/mzl.ritxlgpz.320x480-75.jpg" /><br />
<img src="http://a5.mzstatic.com/us/r1000/109/Purple/ed/11/c9/mzl.bufscpgw.320x480-75.jpg" /></p>
<p>And as a present for cocos2d community here is several promo codes. If you will use any, please, leave a message in this thread.<br />
TK3NKEXR74AY<br />
77RF3A3XWXP7<br />
P6H7YA4AYNEF<br />
4H6RNKRMAANF<br />
KFL6XPXM4FPM</p>
<p><a href="http://bit.ly/AhT1F2">iTunes download link</a><br />
<a href="http://dash-and-dot.com">Dash &#38; Dot home site</a>
</p></description>
		</item>
		<item>
			<title>atash55 on "Game crashing on iOS lower than 4.3 . &#039;NSInvalidArgumentException&#039; exception."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28983#post-142845</link>
			<pubDate>Mon, 06 Feb 2012 11:30:16 +0000</pubDate>
			<dc:creator>atash55</dc:creator>
			<guid isPermaLink="false">142845@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Fixed. The image file size had a problem fixed that it runs on old devices too.
</p></description>
		</item>
		<item>
			<title>atash55 on "Game crashing on iOS lower than 4.3 . &#039;NSInvalidArgumentException&#039; exception."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28983#post-142836</link>
			<pubDate>Mon, 06 Feb 2012 09:33:55 +0000</pubDate>
			<dc:creator>atash55</dc:creator>
			<guid isPermaLink="false">142836@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>My game is running without problem on devices with ios 4.3 and above. When i first launched the game it only ran on ios 4.3 and above.<br />
I added the armv6 architecture manually by typing it out, to make the game run on ios below 4.3. The game is launching on devices with ios lower than 4.3 but it crashes when you select play. </p>
<p>It is throwing the following exception</p>
<p>"Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSMutableArray insertObject:atIndex:]: attempt to insert nil object at 0'"</p>
<p>at this code block on the fifth line.</p>
<p>'<br />
 [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"bushesfrontSheet.plist"];<br />
trees1 = [CCSprite spriteWithSpriteFrameName:@"bushesFront1.png"];<br />
trees2 = [CCSprite spriteWithSpriteFrameName:@"bushesFront2.png"];<br />
NSMutableArray *bushesFrames=[NSMutableArray array];<br />
[bushesFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"bushesFront1.png"]];<br />
[bushesFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"bushesFront2.png"]];<br />
CCAnimation * sketchAnimationBushesFront=[CCAnimation animationWithFrames:bushesFrames delay:0.2f];<br />
CCAction *sketchActionBushesFront1=[CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:sketchAnimationBushesFront restoreOriginalFrame:NO]];<br />
CCAction *sketchActionBushesFront2=[CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:sketchAnimationBushesFront restoreOriginalFrame:NO]];</p>
<p>[trees1 runAction:sketchActionBushesFront1];<br />
[trees2 runAction:sketchActionBushesFront2];<br />
'</p>
<p>When running on ios 4.3 and above it has no problem and runs smoothly. Could some one tell me where i am going wrong please?
</p></description>
		</item>
		<item>
			<title>tiggybouncer on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142734</link>
			<pubDate>Sun, 05 Feb 2012 10:41:12 +0000</pubDate>
			<dc:creator>tiggybouncer</dc:creator>
			<guid isPermaLink="false">142734@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>No worries! :)<br />
I just sent a review, but it hasn't come up yet. Is that normal? :)
</p></description>
		</item>
		<item>
			<title>vishesh.l on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142733</link>
			<pubDate>Sun, 05 Feb 2012 10:21:47 +0000</pubDate>
			<dc:creator>vishesh.l</dc:creator>
			<guid isPermaLink="false">142733@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>thanks tiggybouncer</p>
<p>:)</p>
<p>so next update :</p>
<p>1.reload gesture<br />
2. bigger pause button</p>
<p>@<a href='http://www.cocos2d-iphone.org/forum/profile/73747'>seruK</a> and @<a href='http://www.cocos2d-iphone.org/forum/profile/58633'>tiggybouncer</a>,please rate it and comment on the appstore</p>
<p>thank you for playing the game and giving me feedback
</p></description>
		</item>
		<item>
			<title>tiggybouncer on "[FREE GAME] Puchka"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28810#post-142731</link>
			<pubDate>Sun, 05 Feb 2012 10:01:03 +0000</pubDate>
			<dc:creator>tiggybouncer</dc:creator>
			<guid isPermaLink="false">142731@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I like the QR code, quite a nice touch in my opinion.<br />
My personal thoughts:<br />
-The start menu is rather nice<br />
-When you go onto the Level select bit, having it more centralised would be excellent (but I don't know if this is just my iPod)<br />
-The gameplay is rather simple as well.<br />
-The pause button is a bit small, especially as I have a flip case on my device.</p>
<p>It is a excellent concept, and I love the graphics.<br />
So its just generally great!
</p></description>
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		<item>
			<title>bigubosu on "[Game] Tweet Land: Route 140"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/28914#post-142725</link>
			<pubDate>Sun, 05 Feb 2012 08:18:50 +0000</pubDate>
			<dc:creator>bigubosu</dc:creator>
			<guid isPermaLink="false">142725@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Your reality tweet feature is amazing reminds me of scribblnauts. How many type of tweets does your game support?</p>
<p>Can I ask if your events drawn in real time or do you have them all in spritesheets?
</p></description>
		</item>

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