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		<title>cocos2d for iPhone &#187; Tag: deprecated - Recent Topics</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/deprecated</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
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		<pubDate>Fri, 10 Feb 2012 04:18:52 +0000</pubDate>
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		<item>
			<title>MaartenWinkels on "Cocos2d Wont work."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/22756#post-126007</link>
			<pubDate>Mon, 14 Nov 2011 18:29:26 +0000</pubDate>
			<dc:creator>MaartenWinkels</dc:creator>
			<guid isPermaLink="false">126007@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello everybody,</p>
<p>My name is Maarten Winkels, I am a dutch Lawstudent with an hobby of developing and designing games. I've worked in the past with gamesalad but that bugged too much. So one of my friends told me about Xcode and Cocos2d, so i've download it and installed it. I've watched some tutorials about it from bobueland.com And there was the mistake. When bobueland is developing in his movies he write CC and than a libery open up with a load of examples and stuff when i write it in a cocos2d application in xcode 4.2 it doesnt appear at all. Even the colors are diffrent in his movies CCcodes and stuff have colors like gray or red in my xcode its only black and red. </p>
<p>Could anyone please help me with this.</p>
<p>Gr Maarten Winkels<br />
xfire: maartenwinkels<br />
msn: <a href="mailto:maarten_holland_11@hotmail.com">maarten_holland_11@hotmail.com</a>
</p></description>
		</item>
		<item>
			<title>favog on "CCColorLayer is also deprecated in .99.5"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/11957#post-67490</link>
			<pubDate>Sat, 18 Dec 2010 00:23:11 +0000</pubDate>
			<dc:creator>favog</dc:creator>
			<guid isPermaLink="false">67490@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Just giving everyone a heads-up.  CCColorLayer has been deprecated in .99.5 and has been replaced with CCLayerColor.  Kinda surprised going from an rc to stable.  Took me forever to figure out.  </p>
<p>I'm sure there are other things out there.  Pay close attention to the release notes. <a href="http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_5" rel="nofollow">http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_5</a></p>
<p>Hope this may help someone.
</p></description>
		</item>
		<item>
			<title>NOG on "Starting to lose my patience in just making particles"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/17638#post-99030</link>
			<pubDate>Tue, 14 Jun 2011 18:09:22 +0000</pubDate>
			<dc:creator>NOG</dc:creator>
			<guid isPermaLink="false">99030@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>For the past couple of hours I've attempted to create a particle system to show up on my game... anything to start off with then I can tweak it to my liking. The problem is that everything I find is out of date, even on the Cocos2D website, i.e.:</p>
<p><a href="http://code.google.com/p/cocos2d-iphone/source/browse/trunk/cocos2d/ParticleExamples.h?r=1040&#38;spec=svn1324">ParticleExamples.h</a><br />
&#60;a href="http://code.google.com/p/cocos2d-iphone/source/browse/trunk/cocos2d/ParticleExamples.m?r=857&#38;spec=svn901<br />
"&#62;ParticleExamples.m</p>
<p>^^ can't edit that link to include the ending tag for some reason</p>
<p>I don't want to sound like I'm complaining, and I also may be wrong about it entirely, but errors say TextureMgr.h, Director.h, PointParticleSystem and QuadParticleSystem have no such file or directory.  I think they have just been renamed, but that doesn't clarify if they will still work if they are renamed or that there's any working examples out there.</p>
<p>Please, if anyone could just paste a simple example that works in v0.99.5 of what should be in a header and main of the CCLayer that I'm seeing my game in would be much appreciated.  It doesn't even have to be subclassed. Thanks
</p></description>
		</item>
		<item>
			<title>PAj on "Fixing previous vrope code"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/15243#post-86462</link>
			<pubDate>Mon, 04 Apr 2011 07:13:22 +0000</pubDate>
			<dc:creator>PAj</dc:creator>
			<guid isPermaLink="false">86462@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Had some code for verlot rope and it worked fine. Upgraded to 0.99.5 and discovered CCSpriteSheet replaced with CCSpriteBatchNode. Got most of it working except this line:</p>
<p><code>CCSprite *tmpSprite = [CCSprite spriteWithSpriteSheet:spriteSheet rect:CGRectMake(0,0,multiplier,[[[spriteSheet textureAtlas] texture] pixelsHigh])];</code></p>
<p>Found that spriteWithSpriteSheet could be replaced with createSpriteWithRect ... </p>
<p>Replaced it with this:<br />
<code>CCSprite *tmpSprite = [CCSprite createSpriteWithRect:CGRectMake(0,0,multiplier,[[[spriteSheet textureAtlas] texture] pixelsHigh])];</code></p>
<p>but crashing out with:</p>
<blockquote><p>[CCSprite createSpriteWithRect:]: unrecognized selector sent to class 0x147450
</p></blockquote>
<p>Obviously not liking the rect I'm defining.</p>
<p>Any suggestions or hints?</p>
<p>Thanks!
</p></description>
		</item>
		<item>
			<title>Bosstone on "CCAnimation animationWithName: is deprecated in .99.5"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/11956#post-67484</link>
			<pubDate>Fri, 17 Dec 2010 23:24:52 +0000</pubDate>
			<dc:creator>Bosstone</dc:creator>
			<guid isPermaLink="false">67484@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi Folks,</p>
<p>currently I am using: <code>CCAnimation* animation = [CCAnimation animationWithName:@&#34;dance&#34;];</code></p>
<p>Now in 0.99.5 this part is "Deprecated" and the docu says: use animation instead. But CCAnimation is<br />
not responding to "animation"</p>
<p>Thanks for any feedback and advice!</p>
<p>BR,</p>
<p>Stefan
</p></description>
		</item>
		<item>
			<title>RedshirtRich on "Need help with Joystick implementation"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/1154#post-6938</link>
			<pubDate>Thu, 06 Aug 2009 06:09:40 +0000</pubDate>
			<dc:creator>RedshirtRich</dc:creator>
			<guid isPermaLink="false">6938@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello All!</p>
<p>Being an uber-noob with cocos2d and Obj-C in general, I'm having a problem getting a joystick control to work for me.</p>
<p>After throwing some of my own franken-code around for a while, I did find slipter216's joystick code from Splat laying around and tried to implement that. </p>
<p>(  <a href="http://www.mailinglistarchive.com/cocos2d-iphone-discuss@googlegroups.com/msg01054.html" rel="nofollow">http://www.mailinglistarchive.com/cocos2d-iphone-discuss@googlegroups.com/msg01054.html</a>  ) </p>
<p>I'm sure I'm just being an idiot, but the overall framework of WHERE to implement all of this is driving me a little nuts.  I've been trying to just add my player sprite and joystick object to the game Scene in a similar manner to what was shown in the TouchesTest Pong-type example found in the Cocos2d 0.8 folder.</p>
<p>WHERE to put the actual Touch event handling is confusing me.  The Joystick class (along with slipsters Vector class) handles the base logic of the touch handling, but translating and passing those calculations to the player sprite has been my hangup.  </p>
<p>Should this be added to EACH game Scene (which seems wasteful), or passed somehow into the player class?</p>
<p>Thanks in advance!
</p></description>
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