<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>cocos2d for iPhone &#187; Tag: cocoslive - Recent Topics</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/cocoslive</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 04:14:46 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
		</textInput>
		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/tags/cocoslive/topics" rel="self" type="application/rss+xml" />

		<item>
			<title>digitalghost on "cocoslive server down !!!!!!"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/790#post-4702</link>
			<pubDate>Tue, 21 Jul 2009 06:19:11 +0000</pubDate>
			<dc:creator>digitalghost</dc:creator>
			<guid isPermaLink="false">4702@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>cocoslive server is down now.<br />
error msg is:</p>
<p>App Engine Error</p>
<p>    Over Quota<br />
    This Google App Engine application is temporarily over its serving quota. Please try again later.</p>
<p>My game is on sale today,but the server is down....<br />
Sigh....
</p></description>
		</item>
		<item>
			<title>RRdaS on "CocosLive is down for 2 days now. Is there a way to backup the scores???"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/21697#post-120577</link>
			<pubDate>Tue, 11 Oct 2011 04:12:59 +0000</pubDate>
			<dc:creator>RRdaS</dc:creator>
			<guid isPermaLink="false">120577@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi.</p>
<p>CocosLive is down for 2 days now.</p>
<p>"This Google App Engine application is temporarily over its serving quota. Please try again later."</p>
<p>Is there a way to backup the scores to transfer to another server?</p>
<p>Thank you.
</p></description>
		</item>
		<item>
			<title>jschoes1994 on "Coco&#039;s live Questions"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/16916#post-95311</link>
			<pubDate>Wed, 25 May 2011 03:35:00 +0000</pubDate>
			<dc:creator>jschoes1994</dc:creator>
			<guid isPermaLink="false">95311@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have 2 major questions to ask<br />
1. Is it possible to search cocos live to find a players name than use the data in that row to find how much to offset the scores by so you can see your rank and a few people above and below you?</p>
<p>2. And I finished setting up my own instance of cocos2d can someone show me how I would go about connecting and posting to cocos live through cocos2d
</p></description>
		</item>
		<item>
			<title>SuperSuRabbit on "cocoslive ranking problem..."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/14771#post-83893</link>
			<pubDate>Tue, 22 Mar 2011 15:03:11 +0000</pubDate>
			<dc:creator>SuperSuRabbit</dc:creator>
			<guid isPermaLink="false">83893@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm new to cocoslive and now I'am trying to write<br />
some sample app using cocoslive.</p>
<p>I created a new game named wordRankingTest, and the<br />
"Ranking Settings" are as follows:</p>
<p>Ranking Branch Factor:100<br />
Ranking Min score: 0<br />
Ranking Max score: 99999999<br />
Ranking enabled:  True</p>
<p>So I think the ranking feature is enabled.</p>
<p>In my sample app, I first tried to add some data like this:</p>
<pre><code>-(void) postScore
{
	NSLog(@&#34;Posting Score&#34;);
	CLScoreServerPost *server = [[CLScoreServerPost alloc] initWithGameName:@&#34;wordRankingTest&#34; gameKey:@&#34;XXXXXXXXXXXXXXX&#34; delegate:self];

	NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithCapacity:2];

	[dict setObject:[NSNumber numberWithInt: 100] forKey:@&#34;cc_score&#34;];
	[dict setObject:@&#34;555&#34; forKey:@&#34;cc_playername&#34;];
	[dict setObject:@&#34;Classic&#34; forKey:@&#34;cc_category&#34;];
	[server updateScore:dict];
	[server release];
}

-(void) scorePostOk: (id) sender
{
	NSLog(@&#34;score post OK&#34;);
	if( [sender ranking] != kServerPostInvalidRanking &#38;&#38; [sender scoreDidUpdate]) {
		NSString *message = [NSString stringWithFormat:@&#34;World ranking: %d&#34;, [sender ranking]];
		NSLog(@&#34;%@&#34;, message);
	}
}</code></pre>
<p>The "score post OK" was output in the console but "World ranking" was not.</p>
<p>Then I changed the playername to "444", socre to "200", tried to add again,<br />
the output was the same.</p>
<p>Then I tried to request the rank by socre:</p>
<pre><code>-(void) requestScore
{
	CLScoreServerRequest *request = [[CLScoreServerRequest alloc] initWithGameName:@&#34;wordRankingTest&#34; delegate:self];

	[request requestScores:kQueryAllTime limit:10 offset:0 flags:kQueryFlagIgnore category:@&#34;Classic&#34;];

	[request release];
}

-(void) requestRank
{
	CLScoreServerRequest *request = [[CLScoreServerRequest alloc] initWithGameName:@&#34;wordRankingTest&#34; delegate:self];

	[request requestRankForScore:400 andCategory:@&#34;Classic&#34;];
	[request release];
}
-(void) scoreRequestRankOk: (id) sender
{
	NSLog(@&#34;score request Rank OK&#34;);
	int rank = [sender parseRank];
	NSLog(@&#34;Ranking: %d&#34;, rank);
}</code></pre>
<p>The world ranking for score:"200" should be "2" but the result is<br />
always: </p>
<p>Ranking: 1</p>
<p>I'm really confused why the world raking is not working,<br />
I hope someone who had the same experinece could help me.</p>
<p>Thanks in advance^0^
</p></description>
		</item>
		<item>
			<title>franklynw on "Leaks in cocosLive &quot;submitScore:&quot; &amp; &quot;requestScores:...&quot; (v0.99.5)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/16393#post-92444</link>
			<pubDate>Mon, 09 May 2011 20:44:03 +0000</pubDate>
			<dc:creator>franklynw</dc:creator>
			<guid isPermaLink="false">92444@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>First of all, thanks very much for the great code, I'd be completely adrift without it!</p>
<p>I could well be wrong here, but there appear to be leaks in the code where the connection is set &#38; it's been driving me mad! I went through it slowly &#38; I think it might need a slight mod -</p>
<p>CLScoreServerRequest.m, line 107 -<br />
<code>self.connection=[[[NSURLConnection alloc] initWithRequest:request delegate:self] autorelease];</code></p>
<p>CLScoreServerPost.m, line 138 -<br />
<code>self.connection=[[[NSURLConnection alloc] initWithRequest:post delegate:self] autorelease];</code></p>
<p>- as the connection property is retained. Let me know what you think - it gets rid of the leak in Instruments anyway...
</p></description>
		</item>
		<item>
			<title>pfg2009 on "CocosLive Down???"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4763#post-28349</link>
			<pubDate>Mon, 01 Mar 2010 07:59:27 +0000</pubDate>
			<dc:creator>pfg2009</dc:creator>
			<guid isPermaLink="false">28349@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I can't seem to access cocoslive.net right now, getting the following error:</p>
<p>Over Quota<br />
This Google App Engine application is temporarily over its serving quota. Please try again later.</p>
<p>Requesting scores from within the game returns an empty list.  I haven't tries posting yet.  Is anyone else seeing this?
</p></description>
		</item>
		<item>
			<title>franklynw on "Score submission problem with ranking"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/15354#post-87131</link>
			<pubDate>Thu, 07 Apr 2011 16:42:29 +0000</pubDate>
			<dc:creator>franklynw</dc:creator>
			<guid isPermaLink="false">87131@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>When I try to submit scores, I get an error returned which says "Ranking support is not enabled with 'new score'". However, I can't find anything anywhere which lets me update a score - I'm calling the -(BOOL) sendScore: (NSDictionary*) dict method in the latest version of cocosLive. Ranking is enabled, and I think everything else is as it's supposed to be. Any help appreciated!
</p></description>
		</item>
		<item>
			<title>franklynw on "Can I request scores for a particular player?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/15352#post-87096</link>
			<pubDate>Thu, 07 Apr 2011 13:17:19 +0000</pubDate>
			<dc:creator>franklynw</dc:creator>
			<guid isPermaLink="false">87096@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Using cocosLive, I would like to be able to request scores for individual players, but I can't see how to do it. Any help appreciated!
</p></description>
		</item>
		<item>
			<title>ayt on "Cocoslive: &#039;CLScoreServerRequest&#039; may not respond to &#039;-updateScore:&quot;"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/14975#post-85015</link>
			<pubDate>Mon, 28 Mar 2011 14:53:45 +0000</pubDate>
			<dc:creator>ayt</dc:creator>
			<guid isPermaLink="false">85015@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello,<br />
I want to send a score via cocoslive. I copied the following code example into my project and "import"ed the cocoslive lib. It compiles without error but there is a warning: 'CLScoreServerRequest' may not respond to '-updateScore:' . "sendScore" gives the same warning. I checked CLScoreServerPost.m for the function and it is at the correct place. I don't know how to fix this issue.</p>
<pre><code>#<a href='http://www.cocos2d-iphone.org/forum/tags/import'>import</a> &#34;cocoslive.h&#34;
#<a href='http://www.cocos2d-iphone.org/forum/tags/import'>import</a> &#34;CLScoreServerPost.h&#34;
#<a href='http://www.cocos2d-iphone.org/forum/tags/import'>import</a> &#34;CLScoreServerRequest.h&#34;</code></pre>
<pre><code>-(void) postScore
{
    // Create que &#34;post&#34; object for the game &#34;DemoGame&#34;
    // The gameKey is the secret key that is generated when you create you game in cocos live.
    // This secret key is used to prevent spoofing the high
	CLScoreServerRequest *server = [[CLScoreServerRequest alloc] initWithGameName:@&#34;DemoGame&#34; delegate:self];
    //scoresScoreServerPost *server = [[ScoresServerPost alloc] initWithGameName:@&#34;DemoGame&#34; gameKey:@&#34;e8e0765de336f46b17a39ad652ee4d39&#34; delegate:self];

    NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithCapacity:4];

    // usr_ are fields that can be modified.
    set score[dict setObject: [NSNumber numberWithInt: 340 ] forKey:@&#34;cc_score&#34;];
    // set speed[dict setObject: [NSNumber numberWithInt: 120 ] forKey:@&#34;usr_speed&#34;];
    // set angle[dict setObject: [NSNumber numberWithInt: 92 ] forKey:@&#34;usr_angle&#34;];
    set playername[dict setObject:@&#34;Ricardo&#34; forKey:@&#34;usr_playername&#34;];
    // set player type[dict setObject: [NSNumber numberWithInt: 0 ] forKey:@&#34;usr_playertype&#34;];

	// cc_ are fields that cannot be modified. cocos fields
	// set category... it can be &#34;easy&#34;, &#34;medium&#34;, whatever you want.
	[dict setObject:@&#34;easy&#34; forKey:@&#34;cc_category&#34;];

    //[server sendScore:dict];
	[server updateScore:dict];  //&#39;CLScoreServerRequest&#39; may not respond to &#39;-updateScore:&#34;

	// Release. It won&#39;t be freed from memory until the connection fails or suceeds
	[server release];
}</code></pre>
<p><code>warning: &#39;CLScoreServerRequest&#39; may not respond to &#39;-updateScore:&#39;</code>
</p></description>
		</item>
		<item>
			<title>SuperSuRabbit on "cocoslive [sender ranking] result in scorePostOk function dose not right...."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/14798#post-84038</link>
			<pubDate>Wed, 23 Mar 2011 13:54:55 +0000</pubDate>
			<dc:creator>SuperSuRabbit</dc:creator>
			<guid isPermaLink="false">84038@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I am now testing the world ranking function with cocos2d.</p>
<p>I found that If I got scores like this:</p>
<p>pos    name     score<br />
1      aaa      100<br />
2      bbb      50<br />
3      ccc      20</p>
<p>Then I tried to post a new score "ddd  100", the [sender ranking]<br />
in scorePostOk function output "1", and in fact it was:</p>
<p>pos    name     score<br />
1      ddd      100<br />
2      aaa      100<br />
3      bbb      50<br />
4      ccc      20</p>
<p>I want to know if I post the score that already exists, what decides its<br />
position in the ranking?(And tried several times it seems random to me)</p>
<p>Hope someone can give me some help, thanks in advance...
</p></description>
		</item>
		<item>
			<title>double6 on "Cocoslive Quota"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13288#post-74564</link>
			<pubDate>Sun, 06 Feb 2011 05:13:39 +0000</pubDate>
			<dc:creator>double6</dc:creator>
			<guid isPermaLink="false">74564@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>For about 2 weeks now on and off, cocoslive has been reporting over quota and is not accessible.<br />
Is this likely to continue or to be a problem going forward?
</p></description>
		</item>
		<item>
			<title>Birkemose on "CocosLive questions"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/12944#post-72457</link>
			<pubDate>Tue, 25 Jan 2011 13:56:20 +0000</pubDate>
			<dc:creator>Birkemose</dc:creator>
			<guid isPermaLink="false">72457@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi</p>
<p>I have just successfully implemented cocoslive into my game, and like anything else with cocos, it was a breeze.<br />
A few questions I cant find answers to.</p>
<p>1)<br />
If I want to find highest score for a player, how would I go about doing that. I can find ranking from score, but not from name + iphone code.</p>
<p>3)<br />
Is it correct, that either I have a single score for each player ( updateScore ), or I have unlimited scores ( sendScore ) ?<br />
It would be nice to be able to set ex a max of scores for each player</p>
<p>TIA
</p></description>
		</item>
		<item>
			<title>NickFalk on "Cocoslive: holding off messaging an object until the score has been posted?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/13025#post-72909</link>
			<pubDate>Thu, 27 Jan 2011 20:07:34 +0000</pubDate>
			<dc:creator>NickFalk</dc:creator>
			<guid isPermaLink="false">72909@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>OK, I've had no problem setting up the posting and retrieving of scores for my game.</p>
<p>I am however in need of some help attacking the following scenario:<br />
My code is laid out as follows: </p>
<p>1-It posts the names/scores from my local high score to the online high score list<br />
2-It retrieves the high score list<br />
3-It stores the global high score list locally (for users not having their device online).<br />
4-It displays the locally stored version of the global list</p>
<p>Now, this does work for the most part except for the following problem: The data downloaded in point 2 is not updated with the latest data. I've found that this is probably due to the fact that the fetching of data is happening too soon and that the online data is yet to be updated. </p>
<p>How can I delay points 2-4 until I know the server has received the updated information?
</p></description>
		</item>
		<item>
			<title>awolCZ on "cocoslive down for couple of days??"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/11504#post-65012</link>
			<pubDate>Mon, 29 Nov 2010 16:47:37 +0000</pubDate>
			<dc:creator>awolCZ</dc:creator>
			<guid isPermaLink="false">65012@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>For couple of days now, I'm unable to get highscores from cocoslive server. I tried to check the website, but it seems having some issues:</p>
<pre><code>Error: Server Error
The server encountered an error and could not complete your request.

If the problem persists, please report your problem and mention this error message and the query that caused it.</code></pre>
<p>Do you have the same problem? How long is it expected to be down?</p>
<p>Thanks
</p></description>
		</item>
		<item>
			<title>kierster on "Are the cocoslive servers down/overloaded?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3124#post-19261</link>
			<pubDate>Mon, 23 Nov 2009 00:58:12 +0000</pubDate>
			<dc:creator>kierster</dc:creator>
			<guid isPermaLink="false">19261@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Posting works well for me, successfully everytime.<br />
But requesting the scores has been failing starting sometime this afternoon, I don't think I changed any code affecting it.</p>
<p>WHAT I DID CHANGE IS THAT I ENABLED RANKING.  Since the enabled ranking, the delete all scores also isn't working.</p>
<p>Anyone else having these problems?</p>
<p>NSLog tells me:<br />
score request OK</p>
<p>receivedData does have bytes in it when I set a breakpoint there.</p>
<p>Then I get a parse error from that JSON thing: "Could not scan dictionary. Dictionary that does not start with '{' character."</p>
<p>It seems one of the dictionaries it's reading is empty from what I can tell?
</p></description>
		</item>
		<item>
			<title>Invisible Wonder on "[CocosLive] Why have I never been able to edit scores?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/10338#post-59124</link>
			<pubDate>Wed, 13 Oct 2010 22:38:19 +0000</pubDate>
			<dc:creator>Invisible Wonder</dc:creator>
			<guid isPermaLink="false">59124@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I recently reset the score board for Gemolition but I have yet to ever see scores on the edit scores page.  It tells me how many scores there are, but with no filter and no option other than Classic, it still doesn't list anything.  Why is that?
</p></description>
		</item>
		<item>
			<title>DirkS on "[Cocoslive] Highscore table is empty"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/10031#post-57597</link>
			<pubDate>Fri, 01 Oct 2010 13:50:14 +0000</pubDate>
			<dc:creator>DirkS</dc:creator>
			<guid isPermaLink="false">57597@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hey all,</p>
<p>I have been using cocos for a few weeks now, and this week i started looking at the cocos live part. I created a game at cocoslive.net and i can see my game in the list. I use the following code to send scores to cocoslive:</p>
<pre><code>-(void) postScore
{
    CLScoreServerPost *server = [[CLScoreServerPost alloc] initWithGameName:@&#34;WindMill Unlimted&#34; gameKey:@&#34;#my game key here#&#34; delegate:self];

    NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithCapacity:4];

    [dict setObject: [NSNumber numberWithInt: score ] forKey:@&#34;cc_score&#34;];

    [dict setObject:@&#34;Dirk&#34; forKey:@&#34;cc_playername&#34;];

    [dict setObject:@&#34;classic&#34; forKey:@&#34;cc_category&#34;];

    [server sendScore:dict];

    [server release];
}</code></pre>
<p>This actually works pretty good, i can see my score getting added instantly in the games list. However, when i click on my game to see an overview of all the scores, there are no scores in the list. I thought that it may have some delay to sort the rankings out, but when i tried this out with sapus tongue, i saw that the tables were updated instantly.</p>
<p>My question is why i can't see any scores in the detailed list for my game. Is it something i'm doing wrong or is it a server issue?</p>
<p>link to my games highscores: <a href="http://www.cocoslive.net/game-scores?gamename=WindMill%20Unlimted" rel="nofollow">http://www.cocoslive.net/game-scores?gamename=WindMill%20Unlimted</a></p>
<p>PS. I know the name of the game is misspelled. Unlimted should be Unlimited, but that's not the problem here :P
</p></description>
		</item>
		<item>
			<title>Mike on "Facebook Integration with CocosLive"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/9391#post-54186</link>
			<pubDate>Wed, 08 Sep 2010 07:09:04 +0000</pubDate>
			<dc:creator>Mike</dc:creator>
			<guid isPermaLink="false">54186@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>My original plan is to create a score field in CocosLive called user_facebook_id. Each time a score is posted to CocosLive, the facebook id of the player is also stored in the server.</p>
<p>However, I cannot find a function in CocosLive that can query by score fields and that only a specific range of scores can be requested.</p>
<p>Are there some undocumented api that can do the job or should I start to find other alternatives for Facebook integration?</p>
<p>Thx!
</p></description>
		</item>
		<item>
			<title>pepeek on "[Cocoslive] how to set category for existing scores"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/9151#post-52891</link>
			<pubDate>Mon, 30 Aug 2010 14:29:48 +0000</pubDate>
			<dc:creator>pepeek</dc:creator>
			<guid isPermaLink="false">52891@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi,</p>
<p>I have existing game with scores. Unfortunately I did not used categories and now I want to start using them. Is there a way to update the 200 thousand existing scores to have assigned the newly added category?</p>
<p>Perhaps one more also important question. I want to use the categories for two reasons:<br />
1. to have multiple score lists in iPad game. One score list per deck set (it is a memory pair cards game with multiple deck sets)<br />
2. to have to ability to switch the scores per deck set on the web using your web widget</p>
<p>There is still the option to create new score list (like adding new game) but that requires re/creating the whole structure for each deck set. This does not look like good solution. </p>
<p>Appreciate a lot your recommendation,<br />
--Josef
</p></description>
		</item>
		<item>
			<title>RRdaS on "Weird behaviour of CocosLive."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8733#post-50565</link>
			<pubDate>Sun, 15 Aug 2010 18:28:02 +0000</pubDate>
			<dc:creator>RRdaS</dc:creator>
			<guid isPermaLink="false">50565@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi.</p>
<p>I am observing a weird behavior when the score is retrieved from CocosLive server.</p>
<p>I do not think it is my code, because it can be observed in the web server also.</p>
<p>To understand what I am talking about, go to <a href="http://www.cocoslive.net/game-scores?gamename=DemoGame%203&#038;category=hard&#038;offset=20&#038;country=" rel="nofollow">http://www.cocoslive.net/game-scores?gamename=DemoGame%203&#038;category=hard&#038;offset=20&#038;country=</a></p>
<p>At the time I am writing, the position 20 belongs to a player called Carrière.</p>
<p>I you select the link to see the next 20 scores, instead of show 21 to 40, the page shows 20 to 39 and the position 20 DOES NOT belong to Carrière anymore! It is even worst if you try the easy2 category. The fist 20 scores are marked as 1 to 20, the next 20 shows 14 to 33! And the information of the first 20 and the second 20 positions do not match.</p>
<p>Can someone explain what is going on? Maybe I am just wrong.</p>
<p>I am using cocos2d 0.99.4.</p>
<p>Thank you.</p>
<p>RRdaS
</p></description>
		</item>
		<item>
			<title>fonager on "Cocoslive - edit scores ?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8450#post-49011</link>
			<pubDate>Wed, 04 Aug 2010 15:03:26 +0000</pubDate>
			<dc:creator>fonager</dc:creator>
			<guid isPermaLink="false">49011@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have a game under development and we use the Cocoslive highscore server.</p>
<p>But I cannot seem to "edit" the scores, when I login and press the "Edit" scores, I see a new page (with a pager), but no scores.</p>
<p>But there are scores submitted, it works and can be retrieved in the game itself.</p>
<p>Am I doing something wrong ??
</p></description>
		</item>
		<item>
			<title>hilbert1862 on "How to List Top 100"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8145#post-47410</link>
			<pubDate>Fri, 23 Jul 2010 06:57:23 +0000</pubDate>
			<dc:creator>hilbert1862</dc:creator>
			<guid isPermaLink="false">47410@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello all,<br />
I have 2 games on cocoslive list. They list top 10 scorers. I wonder whether I can list top 100.<br />
Do you know how I can do that?</p>
<p>Thanks<br />
Hilbert
</p></description>
		</item>
		<item>
			<title>WWWeb-ster on "CocosLive - Retrieving high scores"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8247#post-47989</link>
			<pubDate>Tue, 27 Jul 2010 11:10:24 +0000</pubDate>
			<dc:creator>WWWeb-ster</dc:creator>
			<guid isPermaLink="false">47989@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I'm using the following code to obtain scores from a CocosLive high score table.</p>
<pre><code>NSLog(@&#34;Requesting scores...&#34;);

	CLScoreServerRequest *request = [[CLScoreServerRequest alloc] initWithGameName:@&#34;Serenity&#34; delegate:self];

	[request requestScores:kQueryAllTime limit:15 offset:0 flags:kQueryFlagByCountry category:@&#34;Classic&#34;];

	NSArray *scores = [request parseScores]; //ERROR HERE
	for (id *score in scores)
	{
		NSLog(@&#34;Score%@&#34;, score);
	}

	// Release. It won&#39;t be freed from memory until the connection fails or suceeds
	[request release];</code></pre>
<p>I receive an error on the indicated line, informing me that the data could not be parsed. I have discovered that this is because the receivedData variable in CLScoreServerRequest has not been populated, and the method is attempting to parse an empty array.</p>
<p>My question is: After requesting the scores, how do I access the scores. Is there a method I should call to populate the receivedData variable?</p>
<p>Thanks in advance for your help,</p>
<p>James
</p></description>
		</item>
		<item>
			<title>tmsquasher on "CocosLive Rankings Issue"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5045#post-30126</link>
			<pubDate>Mon, 15 Mar 2010 03:09:09 +0000</pubDate>
			<dc:creator>tmsquasher</dc:creator>
			<guid isPermaLink="false">30126@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi all,</p>
<p>I'm using CocosLive in my current project for global rankings, where each device can have only one score (I'm using the DeviceID as the cc_playername and keeping track of a user-defined "Device Name" with another usr_ key). I've got a scene in which I display a list of the top scores and, separately, the rank for the current device's score.</p>
<p>I've 'created' several CocosLive games online, with their own 'secret keys' and such. In one, I did not enable rankings. I was able to download and view all the scores, but I always receive a value of '1' for my requestRankForScore:andCategory request.</p>
<p>I enabled rankings in another game I set up. When I download scores from this one, I receive a value of 'null.' However, the ranking request yields the correct ranking.</p>
<p>I'm a little frustrated as I've been trying to fix this problem for a while, but nothing has been working for me. I'm using Cocos2d v0.8.2, but have implemented the latest CocosLive version that I downloaded with Cocos2d v0.99.0.</p>
<p>Any ideas/suggestions?</p>
<p>Thanks,<br />
Tom
</p></description>
		</item>
		<item>
			<title>Yeontack Jeong on "My app cannot parse the received scores from CocosLive server."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7536#post-44123</link>
			<pubDate>Wed, 30 Jun 2010 09:45:19 +0000</pubDate>
			<dc:creator>Yeontack Jeong</dc:creator>
			<guid isPermaLink="false">44123@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi?</p>
<p>I'm using CocosLive (v0.8.2) in my app, Anytime Hexa(http://www.cocoslive.net/game-scores?gamename=Anytime%20Hexa).</p>
<p>When I request the posted scores among from the ranking 0 to 1001, it is running very well.<br />
but when I request the posted scores after the ranking 1001, it shows below.</p>
<p>---------------------------------------------------------------------------<br />
<strong>Error parsing scores: Error Domain=CJSONScannerErrorDomain Code=-1 "Could not scan dictionary. Dictionary that does not start with '{' character." UserInfo=0x188050 {NSLocalizedDescription=Could not scan dictionary. Dictionary that does not start with '{' character.}</strong><br />
---------------------------------------------------------------------------</p>
<p>I have traced CocosLive source code step by step.<br />
So, I have found that when the error occured, the received message from CocosLive server contained '&#60;', instead of '{'.</p>
<p>When running normally, the received message from CocosLive server contained '{'.</p>
<p>I don't know how to solve this problem.<br />
Please, let me know how to solve this problem.
</p></description>
		</item>
		<item>
			<title>suvlaki on "Cannot post scores due to checksum validation failure"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7498#post-43941</link>
			<pubDate>Tue, 29 Jun 2010 03:02:16 +0000</pubDate>
			<dc:creator>suvlaki</dc:creator>
			<guid isPermaLink="false">43941@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I am trying to implement cocoslive in my cocos2d game. It looks pretty simple, however I am getting weird error to the console when attempting a test post. The error is shown below:</p>
<pre>
2010-06-28 22:56:18.415 Game[6061:207] Post Score failed. Reason:
Traceback (most recent call last):
  File "/base/python_runtime/python_lib/versions/1/google/appengine/ext/webapp/__init__.py", line 513, in __call__
    handler.post(*groups)
  File "/base/data/home/apps/cocoslive/1.340556897570839124/api.py", line 525, in post
    raise Exception("PostScore: Checksum validation failed")
Exception: PostScore: Checksum validation failed
</pre>
<p>My code is as follows:</p>
<p>                <code>scoreServerPost = [CLScoreServerPost serverWithGameName:@"hidden" gameKey:@"hidden" delegate:self];</p>
<p>		NSMutableDictionary *myDictionary = [[ NSMutableDictionary alloc]<br />
											 init];<br />
		[ myDictionary setObject:[NSString stringWithString:@"TestName"] forKey:@"cc_playername"];<br />
		[ myDictionary setObject:[NSNumber numberWithInt: 2] forKey:@"cc_score"];<br />
		[ myDictionary setObject:[[UIDevice currentDevice] uniqueIdentifier] forKey:@"cc_device_id"];</p>
<p>		[scoreServerPost sendScore:myDictionary];</p>
<p>		[myDictionary dealloc];</code></p>
<p>Anyone have any ideas?
</p></description>
		</item>
		<item>
			<title>Bomiz96 on "How to implement CocosLive into my application? (was: Help)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2494#post-15599</link>
			<pubDate>Fri, 16 Oct 2009 05:20:38 +0000</pubDate>
			<dc:creator>Bomiz96</dc:creator>
			<guid isPermaLink="false">15599@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>I have no idea how to implement CocosLive into my application. Is there like a written tutorial or video or anything? Or maybe give me some steps on what to do.</p>
<p>Thanks,<br />
Brian
</p></description>
		</item>
		<item>
			<title>junyx on "[Game] Space Rocks! + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7363#post-43149</link>
			<pubDate>Thu, 24 Jun 2010 08:49:27 +0000</pubDate>
			<dc:creator>junyx</dc:creator>
			<guid isPermaLink="false">43149@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hello everybody, our first cocos2D+cocos Live action game Space Rocks! is now available on the App Store.</p>
<p>iTunes Link: <a href="http://itunes.apple.com/it/app/space-rocks/id377208155?mt=8">http://itunes.apple.com/it/app/space-rocks/id377208155?mt=8</a><br />
Game website: <a href="http://www.icecreamstudios.com/spacerocks/spacerocks.html">http://www.icecreamstudios.com/spacerocks/spacerocks.html</a></p>
<p>Have a look and let us know what you think!</p>
<p>Promo codes:<br />
NM4PFFYKME6L<br />
4LWJTWK96ARJ<br />
X4LPPKTAARWL<br />
3A7976ETYEWJ<br />
AXHE64ATX3AF</p>
<p>Thank you all!</p>
<p>---------------------------------------</p>
<p><a href="http://www.youtube.com/watch?v=kljTGsoDQ_Q" rel="nofollow">http://www.youtube.com/watch?v=kljTGsoDQ_Q</a></p>
<p>The Planet is under attack! Your mission is to prevent approaching asteroids from destroying the Planet and its satellites.</p>
<p>- Swipe with your finger to adjust asteroid's trajectory and save the Planet from collisions. </p>
<p>- Throw each asteroid out of the screen - ahem, Universe - paying attention to the colors. </p>
<p>- Use the sling to launch the astronaut (aka Mr. Smith) against the evil purple asteroids!</p>
<p>- Don't let UFOs approach the asteroids, or tap each UFO multiple times to destroy it.</p>
<p>- Collect stars by hitting them with an asteroid to gain extra points!</p>
<p>- Compete with other players all over the world and post your high score in the worldwide leader board powered by cocos Live.</p>
<p><img src="http://www.icecreamstudios.com/press/space_rocks_screens/1.png" alt="" /><br />
<img src="http://www.icecreamstudios.com/press/space_rocks_screens/2.png" alt="" /><br />
<img src="http://www.icecreamstudios.com/press/space_rocks_screens/3.png" alt="" /><br />
<img src="http://www.icecreamstudios.com/press/space_rocks_screens/4.png" alt="" />
</p></description>
		</item>
		<item>
			<title>rahulkukreti on "requestRankForScore   with no category CocosLive"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7234#post-42425</link>
			<pubDate>Sat, 19 Jun 2010 21:22:13 +0000</pubDate>
			<dc:creator>rahulkukreti</dc:creator>
			<guid isPermaLink="false">42425@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Hi to all,<br />
I am using CocosLive to post scores online,</p>
<p>In my game there is no category to post scores, so i had deleted the default category i.e "CLASSIC"</p>
<p>now i want to use requestRankForScore:(int) score :(NSString *)category function,<br />
what should be the second parameter,<br />
I tried following but none gives the right result:</p>
<p>1. NULL<br />
2. nil<br />
3. ""</p>
<p>Plz tell me what should be the second parameter..</p>
<p>Thanking you
</p></description>
		</item>
		<item>
			<title>slam on "cocoslive"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7186#post-42123</link>
			<pubDate>Fri, 18 Jun 2010 00:54:45 +0000</pubDate>
			<dc:creator>slam</dc:creator>
			<guid isPermaLink="false">42123@http://www.cocos2d-iphone.org/forum/</guid>
			<description><p>Guys I have been trying add cocoslive to my game but I can not find a good working example or step by step instruction. Can anyone point me in a direction which can help me.</p>
<p>Thanks
</p></description>
		</item>

	</channel>
</rss>

