<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.0.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>cocos2d for iPhone &#187; Tag: cocoslive - Recent Topics</title>
		<link>http://www.cocos2d-iphone.org/forum/tags/cocoslive</link>
		<description>A fast, easy to use, free, and community supported 2D game engine</description>
		<language>en-US</language>
		<pubDate>Sat, 31 Jul 2010 07:54:12 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.0.2</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.cocos2d-iphone.org/forum/search.php</link>
		</textInput>
		<atom:link href="http://www.cocos2d-iphone.org/forum/rss/tags/cocoslive/topics" rel="self" type="application/rss+xml" />

		<item>
			<title>hilbert1862 on "How to List Top 100"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8145#post-47410</link>
			<pubDate>Fri, 23 Jul 2010 06:57:23 +0000</pubDate>
			<dc:creator>hilbert1862</dc:creator>
			<guid isPermaLink="false">47410@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello all,&#60;br /&#62;
I have 2 games on cocoslive list. They list top 10 scorers. I wonder whether I can list top 100.&#60;br /&#62;
Do you know how I can do that?&#60;/p&#62;
&#60;p&#62;Thanks&#60;br /&#62;
Hilbert
&#60;/p&#62;</description>
		</item>
		<item>
			<title>WWWeb-ster on "CocosLive - Retrieving high scores"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/8247#post-47989</link>
			<pubDate>Tue, 27 Jul 2010 11:10:24 +0000</pubDate>
			<dc:creator>WWWeb-ster</dc:creator>
			<guid isPermaLink="false">47989@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I'm using the following code to obtain scores from a CocosLive high score table.&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;NSLog(@&#38;quot;Requesting scores...&#38;quot;);

	CLScoreServerRequest *request = [[CLScoreServerRequest alloc] initWithGameName:@&#38;quot;Serenity&#38;quot; delegate:self];

	[request requestScores:kQueryAllTime limit:15 offset:0 flags:kQueryFlagByCountry category:@&#38;quot;Classic&#38;quot;];

	NSArray *scores = [request parseScores]; //ERROR HERE
	for (id *score in scores)
	{
		NSLog(@&#38;quot;Score%@&#38;quot;, score);
	}

	// Release. It won&#38;#39;t be freed from memory until the connection fails or suceeds
	[request release];&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;I receive an error on the indicated line, informing me that the data could not be parsed. I have discovered that this is because the receivedData variable in CLScoreServerRequest has not been populated, and the method is attempting to parse an empty array.&#60;/p&#62;
&#60;p&#62;My question is: After requesting the scores, how do I access the scores. Is there a method I should call to populate the receivedData variable?&#60;/p&#62;
&#60;p&#62;Thanks in advance for your help,&#60;/p&#62;
&#60;p&#62;James
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tmsquasher on "CocosLive Rankings Issue"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5045#post-30126</link>
			<pubDate>Mon, 15 Mar 2010 03:09:09 +0000</pubDate>
			<dc:creator>tmsquasher</dc:creator>
			<guid isPermaLink="false">30126@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;I'm using CocosLive in my current project for global rankings, where each device can have only one score (I'm using the DeviceID as the cc_playername and keeping track of a user-defined &#34;Device Name&#34; with another usr_ key). I've got a scene in which I display a list of the top scores and, separately, the rank for the current device's score.&#60;/p&#62;
&#60;p&#62;I've 'created' several CocosLive games online, with their own 'secret keys' and such. In one, I did not enable rankings. I was able to download and view all the scores, but I always receive a value of '1' for my requestRankForScore:andCategory request.&#60;/p&#62;
&#60;p&#62;I enabled rankings in another game I set up. When I download scores from this one, I receive a value of 'null.' However, the ranking request yields the correct ranking.&#60;/p&#62;
&#60;p&#62;I'm a little frustrated as I've been trying to fix this problem for a while, but nothing has been working for me. I'm using Cocos2d v0.8.2, but have implemented the latest CocosLive version that I downloaded with Cocos2d v0.99.0.&#60;/p&#62;
&#60;p&#62;Any ideas/suggestions?&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
Tom
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Yeontack Jeong on "My app cannot parse the received scores from CocosLive server."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7536#post-44123</link>
			<pubDate>Wed, 30 Jun 2010 09:45:19 +0000</pubDate>
			<dc:creator>Yeontack Jeong</dc:creator>
			<guid isPermaLink="false">44123@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi?&#60;/p&#62;
&#60;p&#62;I'm using CocosLive (v0.8.2) in my app, Anytime Hexa(http://www.cocoslive.net/game-scores?gamename=Anytime%20Hexa).&#60;/p&#62;
&#60;p&#62;When I request the posted scores among from the ranking 0 to 1001, it is running very well.&#60;br /&#62;
but when I request the posted scores after the ranking 1001, it shows below.&#60;/p&#62;
&#60;p&#62;---------------------------------------------------------------------------&#60;br /&#62;
&#60;strong&#62;Error parsing scores: Error Domain=CJSONScannerErrorDomain Code=-1 &#34;Could not scan dictionary. Dictionary that does not start with '{' character.&#34; UserInfo=0x188050 {NSLocalizedDescription=Could not scan dictionary. Dictionary that does not start with '{' character.}&#60;/strong&#62;&#60;br /&#62;
---------------------------------------------------------------------------&#60;/p&#62;
&#60;p&#62;I have traced CocosLive source code step by step.&#60;br /&#62;
So, I have found that when the error occured, the received message from CocosLive server contained '&#38;lt;', instead of '{'.&#60;/p&#62;
&#60;p&#62;When running normally, the received message from CocosLive server contained '{'.&#60;/p&#62;
&#60;p&#62;I don't know how to solve this problem.&#60;br /&#62;
Please, let me know how to solve this problem.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>suvlaki on "Cannot post scores due to checksum validation failure"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7498#post-43941</link>
			<pubDate>Tue, 29 Jun 2010 03:02:16 +0000</pubDate>
			<dc:creator>suvlaki</dc:creator>
			<guid isPermaLink="false">43941@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I am trying to implement cocoslive in my cocos2d game. It looks pretty simple, however I am getting weird error to the console when attempting a test post. The error is shown below:&#60;/p&#62;
&#60;pre&#62;
2010-06-28 22:56:18.415 Game[6061:207] Post Score failed. Reason:
Traceback (most recent call last):
  File &#34;/base/python_runtime/python_lib/versions/1/google/appengine/ext/webapp/__init__.py&#34;, line 513, in __call__
    handler.post(*groups)
  File &#34;/base/data/home/apps/cocoslive/1.340556897570839124/api.py&#34;, line 525, in post
    raise Exception(&#34;PostScore: Checksum validation failed&#34;)
Exception: PostScore: Checksum validation failed
&#60;/pre&#62;
&#60;p&#62;My code is as follows:&#60;/p&#62;
&#60;p&#62;                &#60;code&#62;scoreServerPost = [CLScoreServerPost serverWithGameName:@&#34;hidden&#34; gameKey:@&#34;hidden&#34; delegate:self];&#60;/p&#62;
&#60;p&#62;		NSMutableDictionary *myDictionary = [[ NSMutableDictionary alloc]&#60;br /&#62;
											 init];&#60;br /&#62;
		[ myDictionary setObject:[NSString stringWithString:@&#34;TestName&#34;] forKey:@&#34;cc_playername&#34;];&#60;br /&#62;
		[ myDictionary setObject:[NSNumber numberWithInt: 2] forKey:@&#34;cc_score&#34;];&#60;br /&#62;
		[ myDictionary setObject:[[UIDevice currentDevice] uniqueIdentifier] forKey:@&#34;cc_device_id&#34;];&#60;/p&#62;
&#60;p&#62;		[scoreServerPost sendScore:myDictionary];&#60;/p&#62;
&#60;p&#62;		[myDictionary dealloc];&#60;/code&#62;&#60;/p&#62;
&#60;p&#62;Anyone have any ideas?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bomiz96 on "How to implement CocosLive into my application? (was: Help)"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/2494#post-15599</link>
			<pubDate>Fri, 16 Oct 2009 05:20:38 +0000</pubDate>
			<dc:creator>Bomiz96</dc:creator>
			<guid isPermaLink="false">15599@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I have no idea how to implement CocosLive into my application. Is there like a written tutorial or video or anything? Or maybe give me some steps on what to do.&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
Brian
&#60;/p&#62;</description>
		</item>
		<item>
			<title>junyx on "[Game] Space Rocks! + promo codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7363#post-43149</link>
			<pubDate>Thu, 24 Jun 2010 08:49:27 +0000</pubDate>
			<dc:creator>junyx</dc:creator>
			<guid isPermaLink="false">43149@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello everybody, our first cocos2D+cocos Live action game Space Rocks! is now available on the App Store.&#60;/p&#62;
&#60;p&#62;iTunes Link: &#60;a href=&#34;http://itunes.apple.com/it/app/space-rocks/id377208155?mt=8&#34;&#62;http://itunes.apple.com/it/app/space-rocks/id377208155?mt=8&#60;/a&#62;&#60;br /&#62;
Game website: &#60;a href=&#34;http://www.icecreamstudios.com/spacerocks/spacerocks.html&#34;&#62;http://www.icecreamstudios.com/spacerocks/spacerocks.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Have a look and let us know what you think!&#60;/p&#62;
&#60;p&#62;Promo codes:&#60;br /&#62;
NM4PFFYKME6L&#60;br /&#62;
4LWJTWK96ARJ&#60;br /&#62;
X4LPPKTAARWL&#60;br /&#62;
3A7976ETYEWJ&#60;br /&#62;
AXHE64ATX3AF&#60;/p&#62;
&#60;p&#62;Thank you all!&#60;/p&#62;
&#60;p&#62;---------------------------------------&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=kljTGsoDQ_Q&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=kljTGsoDQ_Q&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;The Planet is under attack! Your mission is to prevent approaching asteroids from destroying the Planet and its satellites.&#60;/p&#62;
&#60;p&#62;- Swipe with your finger to adjust asteroid's trajectory and save the Planet from collisions. &#60;/p&#62;
&#60;p&#62;- Throw each asteroid out of the screen - ahem, Universe - paying attention to the colors. &#60;/p&#62;
&#60;p&#62;- Use the sling to launch the astronaut (aka Mr. Smith) against the evil purple asteroids!&#60;/p&#62;
&#60;p&#62;- Don't let UFOs approach the asteroids, or tap each UFO multiple times to destroy it.&#60;/p&#62;
&#60;p&#62;- Collect stars by hitting them with an asteroid to gain extra points!&#60;/p&#62;
&#60;p&#62;- Compete with other players all over the world and post your high score in the worldwide leader board powered by cocos Live.&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://www.icecreamstudios.com/press/space_rocks_screens/1.png&#34; alt=&#34;&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.icecreamstudios.com/press/space_rocks_screens/2.png&#34; alt=&#34;&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.icecreamstudios.com/press/space_rocks_screens/3.png&#34; alt=&#34;&#34; /&#62;&#60;br /&#62;
&#60;img src=&#34;http://www.icecreamstudios.com/press/space_rocks_screens/4.png&#34; alt=&#34;&#34; /&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>rahulkukreti on "requestRankForScore   with no category CocosLive"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7234#post-42425</link>
			<pubDate>Sat, 19 Jun 2010 21:22:13 +0000</pubDate>
			<dc:creator>rahulkukreti</dc:creator>
			<guid isPermaLink="false">42425@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi to all,&#60;br /&#62;
I am using CocosLive to post scores online,&#60;/p&#62;
&#60;p&#62;In my game there is no category to post scores, so i had deleted the default category i.e &#34;CLASSIC&#34;&#60;/p&#62;
&#60;p&#62;now i want to use requestRankForScore:(int) score :(NSString *)category function,&#60;br /&#62;
what should be the second parameter,&#60;br /&#62;
I tried following but none gives the right result:&#60;/p&#62;
&#60;p&#62;1. NULL&#60;br /&#62;
2. nil&#60;br /&#62;
3. &#34;&#34;&#60;/p&#62;
&#60;p&#62;Plz tell me what should be the second parameter..&#60;/p&#62;
&#60;p&#62;Thanking you
&#60;/p&#62;</description>
		</item>
		<item>
			<title>slam on "cocoslive"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/7186#post-42123</link>
			<pubDate>Fri, 18 Jun 2010 00:54:45 +0000</pubDate>
			<dc:creator>slam</dc:creator>
			<guid isPermaLink="false">42123@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Guys I have been trying add cocoslive to my game but I can not find a good working example or step by step instruction. Can anyone point me in a direction which can help me.&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>heyapps on "How to recognise score cheating on cocoslive or simply iPad vs iPhone udid?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6674#post-38961</link>
			<pubDate>Thu, 27 May 2010 05:57:15 +0000</pubDate>
			<dc:creator>heyapps</dc:creator>
			<guid isPermaLink="false">38961@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;we have a little issue about a new score just posted on cocoslive for our Game iShear:&#60;br /&#62;
the score is HUGE, and the question is:&#60;/p&#62;
&#60;p&#62;- is the user cheating somewhere?&#60;br /&#62;
or maybe and more simply....&#60;br /&#62;
- is he/she using an iPad (which we don't have to test our game...) and this allows him/her to get this huge score for touching our sheep?&#60;/p&#62;
&#60;p&#62;This is our first game so we do not have any experience in terms of scores cheating (and never cheated ourselves :).&#60;br /&#62;
Any help/experience about that with cocoslive? How to recognise a fake score?&#60;br /&#62;
How to recognise an iPad UDID vs iPhone?&#60;/p&#62;
&#60;p&#62;thanks!&#60;br /&#62;
heyapps
&#60;/p&#62;</description>
		</item>
		<item>
			<title>solsunsoo on "Plz. Disable Ranking feature of My game. .."</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6495#post-37948</link>
			<pubDate>Tue, 18 May 2010 14:46:07 +0000</pubDate>
			<dc:creator>solsunsoo</dc:creator>
			<guid isPermaLink="false">37948@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello. &#60;/p&#62;
&#60;p&#62;I did enable ranking feature excidently.&#60;br /&#62;
So, my game's score list feature did not working now.&#60;br /&#62;
Plz disable ranking feature.&#60;br /&#62;
My game id is 'iCircle' and uploaded at app store with the name 'iCircle Free';&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>analogpixels on "Changed Google Email Address - Cocos Live Games Don&#039;t Show Up"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/6112#post-36001</link>
			<pubDate>Sat, 01 May 2010 07:00:01 +0000</pubDate>
			<dc:creator>analogpixels</dc:creator>
			<guid isPermaLink="false">36001@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I just changed my email address in my google account settings.  Now, when I log into cocos live with the new credentials (google ID) it logs me in.  However, I do not see my game, Time-Tap when clicking the &#34;Games you have added&#34; button.&#60;/p&#62;
&#60;p&#62;The high scores still work in the game.  I think the game ID is still valid and the scores are still stored on the server.  It's probably just a matter of my google ID not resolving to something on the cocoslive web page.&#60;/p&#62;
&#60;p&#62;The game is already accepted on the app store and I don't want to re-submit the app otherwise I would probably just add the game again and start over.  Unfortunately the game id is hard coded into the bundle that Apple already accepted and the game is due to launch in 10 days.&#60;/p&#62;
&#60;p&#62;I would really appreciate any help in this matter.&#60;/p&#62;
&#60;p&#62;-Kain
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kierster on "Are the cocoslive servers down/overloaded?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3124#post-19261</link>
			<pubDate>Mon, 23 Nov 2009 00:58:12 +0000</pubDate>
			<dc:creator>kierster</dc:creator>
			<guid isPermaLink="false">19261@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Posting works well for me, successfully everytime.&#60;br /&#62;
But requesting the scores has been failing starting sometime this afternoon, I don't think I changed any code affecting it.&#60;/p&#62;
&#60;p&#62;WHAT I DID CHANGE IS THAT I ENABLED RANKING.  Since the enabled ranking, the delete all scores also isn't working.&#60;/p&#62;
&#60;p&#62;Anyone else having these problems?&#60;/p&#62;
&#60;p&#62;NSLog tells me:&#60;br /&#62;
score request OK&#60;/p&#62;
&#60;p&#62;receivedData does have bytes in it when I set a breakpoint there.&#60;/p&#62;
&#60;p&#62;Then I get a parse error from that JSON thing: &#34;Could not scan dictionary. Dictionary that does not start with '{' character.&#34;&#60;/p&#62;
&#60;p&#62;It seems one of the dictionaries it's reading is empty from what I can tell?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mack on "[cocoslive] Can you delete a players score post in code?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5591#post-33407</link>
			<pubDate>Fri, 09 Apr 2010 00:19:42 +0000</pubDate>
			<dc:creator>mack</dc:creator>
			<guid isPermaLink="false">33407@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Can you delete a players score, in xcode, in the cocoslive database?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tmsquasher on "CocosLive: What happens when two people get the same score?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5466#post-32607</link>
			<pubDate>Fri, 02 Apr 2010 19:07:52 +0000</pubDate>
			<dc:creator>tmsquasher</dc:creator>
			<guid isPermaLink="false">32607@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hypothetical Situation: Player A scores 1000 in a game, and his score is stored online via CocosLive. He now has the #1 spot on the leaderboard with that score.&#60;/p&#62;
&#60;p&#62;Player B scores exactly 1000 three days later, and his score is also submitted online. From my experience, Player B's score would be #&#60;a href='http://www.cocos2d-iphone.org/forum/tags/2'&#62;2&#60;/a&#62; behind Player A.&#60;/p&#62;
&#60;p&#62;A problem arises if 1000 is the maximum score attainable for this game. In my mind, wouldn't it make more sense for the most recent score to be on top to keep the competition going?&#60;/p&#62;
&#60;p&#62;I've got a similar thing happening in the game I'm currently working on. Would be interested to hear anybody's thoughts on this 'issue.' Any recommendations for an easy work-around based on the date the score was submitted?&#60;/p&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trump-card on "[Game] Ronaldo3"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5288#post-31601</link>
			<pubDate>Fri, 26 Mar 2010 10:35:37 +0000</pubDate>
			<dc:creator>trump-card</dc:creator>
			<guid isPermaLink="false">31601@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;AppStore link&#60;br /&#62;
&#60;a href=&#34;http://toucharcade.com/link/http://itunes.apple.com/app/ronaldo3/id363741433?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://toucharcade.com/link/http://itunes.apple.com/app/ronaldo3/id363741433?mt=8&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;The game and arts was developed for 40-50 hours.&#60;/p&#62;
&#60;p&#62;First week 50% off!!!&#60;/p&#62;
&#60;p&#62;You have to blast balls out of a cannon and hit Ronaldo to score points and keep them up!&#60;/p&#62;
&#60;p&#62;The aim of the game is to keep Rolando (purple ball) in the air for as many bounces as possible by shooting new balls into it.&#60;/p&#62;
&#60;p&#62;Don’t worry if you drop Rolando you can just keep restarting until you think you have a score worth submitting. &#60;/p&#62;
&#60;p&#62;Promos:&#60;br /&#62;
6NNKMKM3MN7H&#60;br /&#62;
TENP9P6JWRLX&#60;br /&#62;
FTERYYAFWMXT&#60;br /&#62;
4M3TWMAMFMLX&#60;br /&#62;
Y4ELFLRYNFLX&#60;br /&#62;
YNMRY6XPAR6X&#60;br /&#62;
N4KENM9737E9&#60;br /&#62;
REMAMTPM63JJ&#60;/p&#62;
&#60;p&#62;Have fun!&#60;/p&#62;
&#60;p&#62;Screenshots&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://ronaldo3.idevomsk.com/images/screen1.jpg&#34; rel=&#34;nofollow&#34;&#62;http://ronaldo3.idevomsk.com/images/screen1.jpg&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://ronaldo3.idevomsk.com/images/screen2.jpg&#34; rel=&#34;nofollow&#34;&#62;http://ronaldo3.idevomsk.com/images/screen2.jpg&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://ronaldo3.idevomsk.com/images/screen3.jpg&#34; rel=&#34;nofollow&#34;&#62;http://ronaldo3.idevomsk.com/images/screen3.jpg&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>saim80 on "cocoslive updatescore -&#62; checksum failed"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/5435#post-32462</link>
			<pubDate>Thu, 01 Apr 2010 17:06:26 +0000</pubDate>
			<dc:creator>saim80</dc:creator>
			<guid isPermaLink="false">32462@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;This is my first post :) btw, I'm trying to test my ranking implementation with cocoslive. I verified game key, category, and game name multiple times. I still get checksum failed message after requesting update score. :( &#60;/p&#62;
&#60;p&#62;Please let me know if i did anything wrong T_T&#60;/p&#62;
&#60;p&#62;&#60;code&#62;&#60;br /&#62;
    //submit score&#60;br /&#62;
    NSAutoreleasePool   *pool;&#60;br /&#62;
    CLScoreServerPost   *post;&#60;br /&#62;
    NSMutableDictionary *dict;&#60;br /&#62;
    NSLocale            *locale;&#60;br /&#62;
    NSString            *countryName;&#60;/p&#62;
&#60;p&#62;    pool = [NSAutoreleasePool new];&#60;br /&#62;
    post = [CLScoreServerPost serverWithGameName:GAME_NAME&#60;br /&#62;
                                         gameKey:GAME_KEY&#60;br /&#62;
                                        delegate:self];&#60;br /&#62;
    dict = [NSMutableDictionary dictionary];&#60;/p&#62;
&#60;p&#62;    locale = [NSLocale currentLocale];&#60;br /&#62;
    countryName = [locale displayNameForKey:NSLocaleCountryCode&#60;br /&#62;
                                      value:[locale objectForKey:NSLocaleCountryCode]];&#60;/p&#62;
&#60;p&#62;    [dict setValue:@&#34;Normal&#34; forKey:@&#34;cc_category&#34;];&#60;br /&#62;
    [dict setValue:countryName forKey:@&#34;cc_country&#34;];&#60;br /&#62;
    [dict setValue:[[UIDevice currentDevice] uniqueIdentifier]&#60;br /&#62;
            forKey:@&#34;cc_device_id&#34;];&#60;br /&#62;
    [dict setValue:@&#34;Rolling&#34; forKey:@&#34;cc_game&#34;];&#60;br /&#62;
    [dict setValue:self._name forKey:@&#34;cc_playername&#34;];&#60;br /&#62;
    [dict setValue:[NSNumber numberWithInt:_score] forKey:@&#34;cc_score&#34;];&#60;br /&#62;
    [dict setValue:[[NSDate date] description] forKey:@&#34;cc_when&#34;];&#60;/p&#62;
&#60;p&#62;    [self.delegate netStarted:self];&#60;br /&#62;
    [post updateScore:dict];&#60;/p&#62;
&#60;p&#62;    [self _setupData:self];&#60;br /&#62;
    [pool drain];&#60;br /&#62;
&#60;/code&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>pfg2009 on "CocosLive Down???"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4763#post-28349</link>
			<pubDate>Mon, 01 Mar 2010 07:59:27 +0000</pubDate>
			<dc:creator>pfg2009</dc:creator>
			<guid isPermaLink="false">28349@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I can't seem to access cocoslive.net right now, getting the following error:&#60;/p&#62;
&#60;p&#62;Over Quota&#60;br /&#62;
This Google App Engine application is temporarily over its serving quota. Please try again later.&#60;/p&#62;
&#60;p&#62;Requesting scores from within the game returns an empty list.  I haven't tries posting yet.  Is anyone else seeing this?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>borovdev on "requestRankForScore for country"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3666#post-22103</link>
			<pubDate>Thu, 31 Dec 2009 13:04:00 +0000</pubDate>
			<dc:creator>borovdev</dc:creator>
			<guid isPermaLink="false">22103@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello! How I can get rank for country?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Tiny Technician on "Who is using requestRankForScore?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4747#post-28257</link>
			<pubDate>Sat, 27 Feb 2010 23:27:57 +0000</pubDate>
			<dc:creator>Tiny Technician</dc:creator>
			<guid isPermaLink="false">28257@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I am trying to use requestRankForScore but have not had any luck in getting it to work.  If someone out there is using this function and would like to supply a code snippet of how they got it to work in their app I would greatly appreciate it.&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>davecom on "What do you name your user for high scores?"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4410#post-26323</link>
			<pubDate>Thu, 11 Feb 2010 06:12:50 +0000</pubDate>
			<dc:creator>davecom</dc:creator>
			<guid isPermaLink="false">26323@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Exactly as the title says.... I have CocosLive mostly working, but I don't know what to enter as the username - do I need to request the user to enter his and integrate a UITextField or whatever it's called?  Alternatively is there a way to grab the iPhone/iPod owner's name without diving into the Address Book framework?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kennywinker on "[Game] Kersplash! + Promo Codes"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/4404#post-26265</link>
			<pubDate>Wed, 10 Feb 2010 23:00:21 +0000</pubDate>
			<dc:creator>kennywinker</dc:creator>
			<guid isPermaLink="false">26265@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Just approved!&#60;br /&#62;
&#60;a href=&#34;http://mobile.davander.com/kersplash&#34;&#62;Kersplash!&#60;/a&#62; Defend your town from adorable kittens, armed only with an unlimited supply of water balloons.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://itunes.com/Apps/Kersplash&#34;&#62;itunes link&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Made with Cocos2d and cocoslive,&#60;br /&#62;
Thanks for such great frameworks!&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://mobile.davander.com/wp-content/uploads/2010/02/scorescreen.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;&#60;img src=&#34;http://mobile.davander.com/wp-content/uploads/2010/02/gameplayscreen.jpg&#34; /&#62;&#60;/p&#62;
&#60;p&#62;Promo codes:&#60;br /&#62;
X6M3NF6K496T&#60;br /&#62;
NLLE49ALMHTM&#60;br /&#62;
KLEH4YNHH37E&#60;br /&#62;
WKMNHXRHA6NA&#60;br /&#62;
JXF9XFX9H936&#60;br /&#62;
F9FPPJYMF6L3&#60;br /&#62;
NFM4YKHFRJ6R&#60;br /&#62;
7AFENKNFX4A4&#60;br /&#62;
4YLJJRE43YK7&#60;br /&#62;
T7WHYMKAHWKF&#60;/p&#62;
&#60;p&#62;Positive reviews appreciated greatly.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Webtopia on "Hackers adding scores to my game"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3928#post-23523</link>
			<pubDate>Sun, 17 Jan 2010 23:17:02 +0000</pubDate>
			<dc:creator>Webtopia</dc:creator>
			<guid isPermaLink="false">23523@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;My game Bungee Stickmen is getting pretty popular now and so hackers are starting to post massive scores.  Millions of points.&#60;/p&#62;
&#60;p&#62;Currently I'm just deleting them.&#60;/p&#62;
&#60;p&#62;But are there any ideas on how they are doing it and how I can stop them?&#60;/p&#62;
&#60;p&#62;Would it be from a cracked version of my game where they adjust the score?  Or are they hacking the cocolive DB somehow?&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
Travis&#60;/p&#62;
&#60;p&#62;PS.  I love cocoslive and cocos2d!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>pgb on "Renaming user in cocoslive"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3486#post-21270</link>
			<pubDate>Fri, 18 Dec 2009 19:12:03 +0000</pubDate>
			<dc:creator>pgb</dc:creator>
			<guid isPermaLink="false">21270@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
I have a requirement where I need the users to be able to rename their username on the highscores.&#60;/p&#62;
&#60;p&#62;I worked around it by adding a custom field usr_name, and shoing that one, so the user will match when using postScore.&#60;/p&#62;
&#60;p&#62;However, the problem I have now is that if I rename the user (change my usr_name field), and submit again, the server won't update the name, since the score is not better than the previous one. It seems as if cocoslive ignores all the dictionary if the score is not better than the previous one.&#60;/p&#62;
&#60;p&#62;Is there a workaround for this? Any suggestion?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>offwhite on "Running cocoslive in development app engine"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3228#post-19950</link>
			<pubDate>Tue, 01 Dec 2009 05:14:26 +0000</pubDate>
			<dc:creator>offwhite</dc:creator>
			<guid isPermaLink="false">19950@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;It was not clear to me what to do to run the cocoslive Python scripts for the web server on port 8080. The README file does not have a section on how to run it. I eventually wrote the shell script below after installing the Google App Engine for Development (gae) and learned what parameters to use to run the server. Perhaps this post to the forums will be helpful.&#60;/p&#62;
&#60;p&#62;run.sh (in root folder of cocoslive project alongside README)&#60;/p&#62;
&#60;p&#62;# Google App Engine Development Server (Python)&#60;br /&#62;
# &#60;a href=&#34;http://code.google.com/appengine/docs/python/tools/devserver.html&#34; rel=&#34;nofollow&#34;&#62;http://code.google.com/appengine/docs/python/tools/devserver.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;DATASTORE=${HOME}/cocoslive-datastore&#60;br /&#62;
echo ${DATASTORE}&#60;/p&#62;
&#60;p&#62;if [ ! -d &#34;${DATASTORE}&#34; ]&#60;br /&#62;
then&#60;br /&#62;
  echo &#34;Making directory ${DATASTORE}&#34;&#60;br /&#62;
  mkdir &#34;${DATASTORE}&#34;&#60;br /&#62;
fi&#60;/p&#62;
&#60;p&#62;echo&#60;br /&#62;
echo&#60;br /&#62;
echo Starting cocoslive server...&#60;br /&#62;
echo&#60;br /&#62;
echo&#60;br /&#62;
echo INFO Python &#34;PIL&#34; module is not required&#60;br /&#62;
echo INFO The datastore may not be found on first run, that is alright.&#60;br /&#62;
echo&#60;br /&#62;
echo&#60;br /&#62;
dev_appserver.py cocoslive --datastore_path=&#34;${DATASTORE}&#34;&#60;br /&#62;
#dev_appserver.py cocoslive --datastore_path=&#34;${DATASTORE}&#34; --clear_datastore
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Webtopia on "Cocoslive only goes to 1,000, can&#039;t edit scores"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3733#post-22376</link>
			<pubDate>Tue, 05 Jan 2010 05:59:10 +0000</pubDate>
			<dc:creator>Webtopia</dc:creator>
			<guid isPermaLink="false">22376@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;I've got cocoslive up and running on my new Game Bungee Stickmen.  I've used the sample widget and seems to work fine.  However when it gets to 1,000 it won't show any more scores.  &#60;/p&#62;
&#60;p&#62;I tried showing 25 per page and 50 per page and it still stopped at 1,000.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.webtopia.com.au/iphone-apps/bungee-stickman-scores-worldwide.html&#34; rel=&#34;nofollow&#34;&#62;http://www.webtopia.com.au/iphone-apps/bungee-stickman-scores-worldwide.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Is that something I can change?&#60;/p&#62;
&#60;p&#62;Also I can't edit any scores.  When I go to &#60;a href=&#34;http://www.cocoslive.net/user/edit-scores?gamename=Bungee+Stickmen&#34; rel=&#34;nofollow&#34;&#62;http://www.cocoslive.net/user/edit-scores?gamename=Bungee+Stickmen&#60;/a&#62; no scores are there to edit.  Even though it says there are 1,312 scores.&#60;/p&#62;
&#60;p&#62;Any help appreciated.&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
Travis
&#60;/p&#62;</description>
		</item>
		<item>
			<title>iphonemobdev on "Problem with retrieving score with descending order"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3653#post-22021</link>
			<pubDate>Wed, 30 Dec 2009 13:47:00 +0000</pubDate>
			<dc:creator>iphonemobdev</dc:creator>
			<guid isPermaLink="false">22021@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;I have implemented cocoslive in my game. My Ranking Scores feature is disabled now.  I have given Descending order in setting. &#60;/p&#62;
&#60;p&#62;I am having following problems,&#60;/p&#62;
&#60;p&#62;1. Sometime it doesn't allow to submit the score and gives error that &#34;Unable to post score.&#34;&#60;/p&#62;
&#60;p&#62;2.  Now i could get only 100 score and it doesn't give me scores in descending order.  Its give me randomly scores. How could i get scores in descending order and more than 100 scores at a time.&#60;/p&#62;
&#60;p&#62;Pls reply asap, its urgent.&#60;/p&#62;
&#60;p&#62;Regards,&#60;br /&#62;
iphonemobdev.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Lmd64 on "Cannot view high score in cocoslive.net"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3746#post-22445</link>
			<pubDate>Tue, 05 Jan 2010 21:33:03 +0000</pubDate>
			<dc:creator>Lmd64</dc:creator>
			<guid isPermaLink="false">22445@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi, I've created an app highscore page for my iPhone game Red Spiders. It's located at:&#60;br /&#62;
&#60;a href=&#34;http://www.cocoslive.net/game-scores?gamename=Red%20Spiders&#34; rel=&#34;nofollow&#34;&#62;http://www.cocoslive.net/game-scores?gamename=Red%20Spiders&#60;/a&#62;&#60;br /&#62;
It's detecting that there's 3 high scores registered with the server, but nothing appears in the scores table at the bottom of the page. Is there some way I can view the raw highscore data uploaded by the application to the cocoslive.net servers?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>smooth on "World/Local score cocoslive"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3557#post-21614</link>
			<pubDate>Wed, 23 Dec 2009 09:43:04 +0000</pubDate>
			<dc:creator>smooth</dc:creator>
			<guid isPermaLink="false">21614@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;Hi!&#60;/p&#62;
&#60;p&#62;I am adding a world/local toggle to switch between By country and World scores.&#60;/p&#62;
&#60;p&#62;How can I add a score with different country, so I can this switch?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>wordflick on "Reading score from server works on Phone, but does not work on iPod"</title>
			<link>http://www.cocos2d-iphone.org/forum/topic/3201#post-19781</link>
			<pubDate>Sun, 29 Nov 2009 13:52:15 +0000</pubDate>
			<dc:creator>wordflick</dc:creator>
			<guid isPermaLink="false">19781@http://www.cocos2d-iphone.org/forum/</guid>
			<description>&#60;p&#62;I have my iPod with Wifi enabled, but it won't read the scores back.  It gets the message that the score request was OK, but the array is always empty.  Same software works on iPhone 3G.&#60;/p&#62;
&#60;p&#62;Any guess as to why this will not work on an iPod Touch with WiFi.&#60;/p&#62;
&#60;p&#62;For revision, it says cocoslive v0.3.0.
&#60;/p&#62;</description>
		</item>

	</channel>
</rss>
